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IRC log for #minetest-mods, 2014-12-14

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All times shown according to UTC.

Time Nick Message
03:39 phantombeta joined #minetest-mods
03:47 blaise joined #minetest-mods
03:48 phantombeta joined #minetest-mods
04:18 LazyJ joined #minetest-mods
05:23 Miner_48er joined #minetest-mods
05:39 phantombeta joined #minetest-mods
05:41 compunerd joined #minetest-mods
05:41 Tesseract joined #minetest-mods
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05:48 Tesseract joined #minetest-mods
06:00 compunerd joined #minetest-mods
06:00 Tesseract joined #minetest-mods
08:40 LazyJ Does using minetest.override_item consume enough resources to be significant?
08:41 LazyJ I'm hoping I can use the override to customize mods without having to edit them directly.
08:41 LazyJ So when updates are released, the custom tweaks we use on our server won't have to be redone with every update.
08:42 LazyJ But that means quite a few overrides will be used.
08:43 LazyJ Do the overrides add to or add on top of?
08:46 LazyJ Is it run "stone" and on top of that run "stone override" or is it add info to stone and then run "stone"?
08:47 LazyJ Visually -  is it two stones stacked on top of each other, or did the stone just grow slightly larger?
08:49 LazyJ (Yes, I know stones don't grow, it was the first item that came to mind, and then the visual explanation spun-off from that.)
08:52 LazyJ Or put another way...
08:53 LazyJ Once the node definition for default:stone is loaded into memory, is the override of stone run each time after that or is the override incorporated into the instructions for stone already loaded in memory?
10:46 jin_xi joined #minetest-mods
14:11 LazyJ joined #minetest-mods
17:00 rubenwardy joined #minetest-mods
17:20 Wuzzy joined #minetest-mods
20:08 Miner_48er joined #minetest-mods
21:12 PilzAdam joined #minetest-mods
23:19 Miner_48er joined #minetest-mods

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