Minetest logo

IRC log for #minetest-mods, 2014-10-06

| Channels | #minetest-mods index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:35 Taoki joined #minetest-mods
01:07 Miner_48er joined #minetest-mods
04:28 Miner_48er joined #minetest-mods
05:59 DuDraig joined #minetest-mods
08:16 jin_xi joined #minetest-mods
08:42 Wuzzy joined #minetest-mods
08:59 FR^2 joined #minetest-mods
10:45 restcoser joined #minetest-mods
12:29 PilzAdam joined #minetest-mods
15:01 dhasenan_ joined #minetest-mods
16:53 rubenwardy joined #minetest-mods
18:07 Miner_48er joined #minetest-mods
19:04 LazyJ joined #minetest-mods
20:32 AllEvil669 joined #minetest-mods
20:35 AllEvil669 Hello all. I'm getting into modding Minetest, and would like to start from the "ground up". Is there a write up on the "absolute minimum" that has to go into a Minetest game? I'd like to define everything that I can myself.
20:36 Zefram_Fysh I'm not aware of such a writeup.  try starting from the "minimal" game that's included with the engine source
20:37 Zefram_Fysh you'll be able to reduce the "minimal" game quite a bit before it becomes unplayable
20:39 AllEvil669 Hmm... I'll take another look at minetest-minimal.
22:30 AllEvil669 joined #minetest-mods
22:38 AllEvil669 Is there a way to control or prevent tree generatio
22:38 AllEvil669 *generation?
23:45 AllEvil669 left #minetest-mods

| Channels | #minetest-mods index | Today | | Google Search | Plaintext