Minetest logo

IRC log for #minetest-mods, 2014-10-04

| Channels | #minetest-mods index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:15 dhasenan_ joined #minetest-mods
00:41 rmilan joined #minetest-mods
04:48 Miner_48er joined #minetest-mods
06:23 Miner_48er joined #minetest-mods
06:47 LazyJ joined #minetest-mods
08:30 jin_xi joined #minetest-mods
11:19 PilzAdam joined #minetest-mods
13:24 dhasenan_ joined #minetest-mods
14:53 Taoki joined #minetest-mods
17:10 dhasenan_ joined #minetest-mods
17:26 Miner_48er joined #minetest-mods
18:12 dhasenan_ I'm trying to get dropped items near a block (throw things into a crucible, get a new item out). find_nodes_in_area only gives me players, and get_objects_in_radius only gets players. I'm not seeing anything in the API that will give me dropped items.
18:12 dhasenan_ Any pointers of where to look?
18:12 dhasenan_ I've been through most of the lua_api.txt document.
18:25 Zefram_Fysh get_objects_in_radius is the correct way.  you can recognise dropped-item entities by (object:get_luaentity() and object:get_luaentity().name == "__builtin:item")
18:26 Zefram_Fysh if you're not seeing the items you expect, try increasing the radius a bit: maybe your idea of the item's coordinates is a bit off
18:28 Zefram_Fysh see the item_tweaks mod for example code.  it has logic that makes players attract nearby dropped items
18:39 dhasenan_ Thanks. I was getting confused because everything it returned showed "<userdata>" when I tried printing it out.
19:32 Collectiv joined #minetest-mods
19:36 Collectiv left #minetest-mods
20:53 Ritchie joined #minetest-mods
21:02 phantombeta joined #minetest-mods
21:34 jin_xi joined #minetest-mods
21:39 DuDraig joined #minetest-mods

| Channels | #minetest-mods index | Today | | Google Search | Plaintext