Time Nick Message 00:00 WindHero trap chests that, if mesecons is installed, send mesecons signals upon being broken into 00:06 WindHero I have one more question 00:07 WindHero when you modify a single, complicated mod with just a few lines.... 00:07 WindHero is it preferable to copy the whole mod into a new one and overwrite the old one, or to merely package the edited mod with the one being created as a modpack? 00:08 WindHero for example, [doors] 00:10 ShadowNinja I'm not sure what you're saying, but you can usually override a mod's functions if you depend on it and provide it unmodified. 00:10 ShadowNinja If your changes are general you should have the original mod changed. 00:11 ShadowNinja You never provide two copies of one mod, one modified. 00:13 WindHero Well, in my case, I edited the can_dig() function of the doors mod 00:15 WindHero so in that case, I should provide my own copy of doors? 01:27 ShadowNinja WindHero: No. Add a mod that overrides that function. 01:28 ShadowNinja WindHero: Unless your modification can be generalized to be usefull to other mods. 01:28 WindHero if it's a local function 01:28 WindHero can you override it from another mod though? 01:31 ShadowNinja WindHero: No, not local functions. But you can override minetest.registeres_nodes[].can_dig. 01:32 ShadowNinja minetest.override_item might be better though. 01:32 WindHero alright 01:32 WindHero I was merely trying to take a shortcut with doors 01:32 WindHero with chests, I've been overriding the nodes 01:33 WindHero but doors, are split into four nodes, so I was trying to override the general function that handles digging 01:33 WindHero guess I'll have to do the four individual nodes, lol 12:06 Taoki Hi. I have a question about set_sky: Is it possible to use 6 textures for cubemap, but without bgcolor? I want to use 6 transparent textures, but still have the sun / moon / stars / etc show behind them. Is this possible so far?