Time Nick Message 11:05 rmilan it is possible to delete map blocks with mods? to reduce map size [and regenerate] 11:05 PilzAdam no 11:07 rmilan then there should be commands like /build and /mining, to change player's mapfile to modify 11:07 rmilan i mean, if i do a /build, its saved to map_build.sqlite, if mining, then map_mining.sqlite :D 11:07 rmilan and can delete mining, when the map is big and bad, and keep the built things [and generate maybe new map with chaning seed] 11:08 rmilan but it would be buggy without flatmap 11:08 PilzAdam rmilan, its on the TODO list of the core devs to only save blocks if they are modified 11:09 rmilan i know, but that would save mines also 11:09 rmilan and i often want to delete mines because its make big holes if more player mining 11:09 rmilan but its player specific :D 11:09 PilzAdam you could use rollback for that, I guess 11:09 rmilan so i could delete those nodes with script 11:10 rmilan if that will be done 11:10 rmilan anyway its hard to make save only diffs? 11:10 rmilan i mean, its not only about save the modified nodes only, others will be generated all the time? 11:10 rmilan and maybe keep in memory 11:10 rmilan some change in code, or big? 11:11 rmilan anyway sorry for asking here, but i wont bother dev channel :D 11:11 rmilan i dont even know c++, just asking :D 15:50 ShadowNinja rmilan: Saving only modified nodes would be difficult, and it might end up taking up more space as it is pretty much a rollback log in reverse and those are known to get bigger than the map. Saving only modified blocks(chunks) would be easier to implement and should reduce the map size quite a bit. 15:50 PilzAdam ShadowNinja, not nodes, blocks 15:54 ShadowNinja PilzAdam: Hmmm? 15:54 rmilan a bit? i think still much diff would be, if someone walk around when bored, its not saved 15:54 ShadowNinja The TODO mentions both saving only nodes and saving only modified blocks. 15:55 PilzAdam ShadowNinja, http://dev.minetest.net/Terminology 15:55 ShadowNinja rmilan: I meant a lot. 15:55 PilzAdam there are no plans to save single nodes 15:55 * ShadowNinja knows the terminology. 15:55 rmilan i saw somewhere nodes also :D 15:56 ShadowNinja Instead of storing everything in the database, only store the changed mapblocks (or even only modified nodes?). This would save a lot of space. -- dev.minetest.net/TODO 15:56 rmilan only store the changed mapblocks (or even only modified nodes?) 15:57 rmilan from: http://dev.minetest.net/TODO#Store_block_differences_only 15:57 rmilan hm, i was slow :DD