Minetest logo

IRC log for #minetest-mods, 2013-07-12

| Channels | #minetest-mods index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
02:04 kaeza joined #minetest-mods
04:13 kaeza joined #minetest-mods
05:27 Miner_48er joined #minetest-mods
09:18 nyuszika7h joined #minetest-mods
09:55 around joined #minetest-mods
10:48 PilzAdam joined #minetest-mods
12:16 Wuzzy joined #minetest-mods
13:02 diemartin joined #minetest-mods
14:13 ShadowNinja joined #minetest-mods
14:50 NakedFury joined #minetest-mods
14:51 NakedFury left #minetest-mods
15:56 diemartin joined #minetest-mods
16:31 blaaaaargh joined #minetest-mods
17:17 Wuzzy joined #minetest-mods
17:35 Lionsden joined #minetest-mods
17:37 Lionsden Hi, I have a question. I'm trying to modify the lightsplus code and am wondering how to set the param2 of a node when I use minetest.env:add_node or if there is a way to set it after the node has been placed. I do have the pos of the node and the code I am modifying has the following example:     minetest.env:add_node(pos, {name="lightstest:slab_light_on"})
17:50 Lionsden Nevermind, I found that if I added some code, I could set it in the code sample above. Here is my modified example:     minetest.env:add_node(pos, {name="lightstest:slab_light_on", param2=node.param2,})
17:51 Lionsden I got it working. Thanks for at least looking.   :)
18:39 kaeza joined #minetest-mods
19:06 PilzAdam joined #minetest-mods
20:34 Naked joined #minetest-mods
20:34 Naked left #minetest-mods
20:44 diemartin joined #minetest-mods
21:47 NakedFury joined #minetest-mods
21:47 NakedFury left #minetest-mods
23:00 diemartin joined #minetest-mods
23:21 kaeza joined #minetest-mods
23:37 kaeza joined #minetest-mods

| Channels | #minetest-mods index | Today | | Google Search | Plaintext