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IRC log for #minetest-mods, 2013-06-05

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All times shown according to UTC.

Time Nick Message
00:03 MinerofLands PilzAdam do i add a link to the github repo? so other can see it? or just ask for ideas
00:03 PilzAdam dunno
00:05 PilzAdam money added, now only the shop is missing
00:18 MinerofLands does this lok alright?
00:18 MinerofLands http://forum.minetest.net/viewtopic.php?pid=93364#p93364
00:19 PilzAdam no own shops
00:20 MinerofLands k edited
00:20 MinerofLands why not lol
00:21 MinerofLands lol would it be possible to "Disarm" a player?
00:21 MinerofLands like when you punch him with a disarm skill that person drops the sword they are holding?
00:21 MinerofLands i dont think so
00:21 MinerofLands it would be cool though
00:22 MinerofLands the counter part of that would be "Grip" which would reduce the chance of you dropping the sword
00:50 LandMineMT be back later
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22:08 ExcaliburZero I am currently working on a mod with an item that when used, popups up a window where the player can choose between different music files to play. I've tried to get it to work through using formspecs, but I can figure out how to get formspecs to work.
22:09 ExcaliburZero Code: http://codepad.org/TbP61Wef
22:21 PilzAdam you should add a "return formspec" to get_formspec() function
22:22 PilzAdam then give it a proper formname, like "neoblocks_formspec"
22:22 PilzAdam and starting the sound should happen in minetest.register_on_player_receive_fields(func(player, formname, fields))
22:23 PilzAdam where you can check the formname and field.<buttoname> to check wich button is clicked
22:32 ExcaliburZero How do I do that?
22:55 ShadowNinja ExcaliburZero: Look at lua_api.txt and other mods. dev.minetest.net too.
22:57 ExcaliburZero I have, but I can't figure out how exactly use formspecs.
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