Time Nick Message 15:08 ExcaliburZero I am working on a code for a mod where there is an item that can be picked up by walking into it, and it uses an entity to display it. The code works, but whenever the entity is in water, when it is picked up it removes the entity and the water node it is in. 15:08 ExcaliburZero How can I make it only remove the entity? 15:08 ExcaliburZero The code is here: http://codepad.org/NOFWJX1F 15:48 thexyz ExcaliburZero: why do you call minetest.env:remove_node then? 16:39 MinerofLands jooo i have a question 16:40 thexyz then ask it 16:40 MinerofLands is there anyway to disable item crafting? 16:40 MinerofLands other than the vanilla? 16:41 MinerofLands like they can craft everything in minetest_game but not mesecons, house decor 16:41 MinerofLands etc etc 16:42 thexyz MinerofLands: search for minetest.register_craft 16:42 thexyz then just comment the calls out 16:42 thexyz another option is to override it with your own 16:42 thexyz for example, minetest.register_craft = function() end, will disable crafting 16:45 MinerofLands ok...was thinking of a littel mod that could disable it all...but i think that isnt possible 16:45 MinerofLands so ill just manually override them 16:45 MinerofLands thanks thexyz 20:47 MinerofLands PilzAdam are you available for a pm?