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IRC log for #minetest-mods, 2013-06-02

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All times shown according to UTC.

Time Nick Message
06:21 thexyz joined #minetest-mods
06:49 thexyz joined #minetest-mods
11:08 PilzAdam joined #minetest-mods
15:02 ExcaliburZero joined #minetest-mods
15:08 ExcaliburZero I am working on a code for a mod where there is an item that can be picked up by walking into it, and it uses an entity to display it. The code works, but whenever the entity is in water, when it is picked up it removes the entity and the water node it is in.
15:08 ExcaliburZero How can I make it only remove the entity?
15:08 ExcaliburZero The code is here: http://codepad.org/NOFWJX1F
15:48 thexyz ExcaliburZero: why do you call minetest.env:remove_node then?
16:39 MinerofLands joined #minetest-mods
16:39 MinerofLands jooo i have a question
16:40 thexyz then ask it
16:40 MinerofLands is there anyway to disable item crafting?
16:40 MinerofLands other than the vanilla?
16:41 MinerofLands like they can craft everything in minetest_game but not mesecons, house decor
16:41 MinerofLands etc etc
16:42 thexyz MinerofLands: search for minetest.register_craft
16:42 thexyz then just comment the calls out
16:42 thexyz another option is to override it with your own
16:42 thexyz for example, minetest.register_craft = function() end, will disable crafting
16:45 MinerofLands ok...was thinking of a littel mod that could disable it all...but i think that isnt possible
16:45 MinerofLands so ill just manually override them
16:45 MinerofLands thanks thexyz
20:47 MinerofLands PilzAdam are you available for a pm?
23:52 ch98 joined #minetest-mods

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