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IRC log for #minetest-mods, 2012-12-16

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All times shown according to UTC.

Time Nick Message
05:53 kotolegokot joined #minetest-mods
09:01 Jordach joined #minetest-mods
09:01 Jordach joined #minetest-mods
10:17 PilzAdam joined #minetest-mods
11:47 Xenux joined #minetest-mods
14:15 NakedFury joined #minetest-mods
14:35 NakedFury joined #minetest-mods
16:55 Octupus joined #minetest-mods
17:09 Jordach PilzAdam, whats the basecolour example for crafting by using dyes>
17:09 PilzAdam what?
17:09 Jordach like basecolour_red
17:09 Jordach so unifieddyes:red will work alongside dyes:red
17:10 Jordach feck it
17:10 Jordach ill write an alternative]
18:24 Jordach PilzAdam, using the 0.4.4 build, and by using the stairs.register functions, the game oddly crashes
18:25 PilzAdam debug.txt?
18:27 Jordach http://paste.ubuntu.com/1443877/
18:28 PilzAdam when i was reading the code i wondered why it doesnt crash
18:28 PilzAdam seems noone tryed to register stairs or slabs before
18:28 PilzAdam will fix this
18:29 thexyz PilzAdam: they probably just copied everything from stairs mod
18:29 Jordach http://ompldr.org/vZ3B4ag/xmas.zip
18:29 PilzAdam no, if you call stairs.register_[...] in any mod it has to prefix the modname and not stairs
18:29 PilzAdam i know this bug from farming
18:30 Jordach add the entire contents of notworkingcode.txt to presents.lua
18:30 thexyz how about just adding ":"?
18:30 thexyz prepending*
18:30 PilzAdam minetest.get_current_mod_name()
18:30 PilzAdam this should work
18:30 thexyz ok
18:30 PilzAdam Jordach, can you test it?
18:30 Jordach PilzAdam, oldcoder requires this for his server
18:31 thexyz PilzAdam: also, doesn't your item_drop mod fixes this https://github.com/celeron55/minetest/issues/107
18:31 thexyz well, some part of your item_drop
18:31 PilzAdam yes, it does
18:31 Jordach PilzAdam, that wont work
18:31 Jordach the crafts are non movable
18:31 thexyz why is it still not fixed then?)
18:31 Jordach (eg, the function needs a full re-write)
18:32 PilzAdam Jordach, what do you mean by "the crafts are non movable"?
18:32 Jordach they are stairs:slab_ .. modname
18:33 Jordach the function would need to be re-written
18:33 PilzAdam wait, I will prepare a patch
18:38 PilzAdam https://github.com/PilzAdam/minetest_game/com​mit/59ee97b01dfb9a095bffd8550a30a4a5596ea83c
18:39 PilzAdam Jordach, can you test the mod with this?
18:46 Jordach PilzAdam, works
18:47 PilzAdam thexyz, merge it?
18:48 thexyz hm.. i'd prefer single call to get_modname though
18:53 PilzAdam thexyz, https://github.com/PilzAdam/minetest_game/com​mit/8c977451a8d6336a28bf07bc4a3762bd62500720
18:53 PilzAdam fixed
18:53 Jordach ehm
18:53 Jordach shits
18:53 Jordach PilzAdam, what if it did work
18:54 thexyz feel free to merge if it still works
18:54 Jordach because i called it before and it worked
18:54 Jordach that may make some mods bugged
18:54 PilzAdam there is no way that it worked before
18:56 Jordach huh
18:56 PilzAdam so anything against merging this?
18:56 thexyz if it works, feel free to merge
18:59 VanessaE thexyz: ok that profiler is finally installed and I guess it's running (all mods have been profiled and the server is up).
18:59 VanessaE now what do I do?  Where is the output saved at?
18:59 thexyz you should /stop firstly
18:59 thexyz then it'll be somewhere
18:59 VanessaE done.
18:59 VanessaE ok got it.  it dropped a file in my homedir.
18:59 thexyz probably in the same dir as the one minetestserver is started from
19:00 VanessaE nothing of interest in the file though.
19:00 VanessaE Total time spent in profiled functions:     0s
19:01 VanessaE oops, just realized I was on the wrong channel here.  oh well
19:01 VanessaE 6 of one, half a dozen of the other.
19:01 thexyz ?
19:02 VanessaE anyway, every init.lua in my mods tree has the profiler installed at the top of the file (your profiler hook kept returning attempt-to-concatenate-nil errors)
19:02 Jordach hey VanessaE
19:02 VanessaE except for a couple of init.lua's that were just comments originally.
19:03 thexyz VanessaE: you should only call profiler function once
19:03 VanessaE hi Jordach
19:03 VanessaE *facepalm*
19:03 thexyz that can be done in separate mod
19:03 thexyz as i told you yesterday
19:03 VanessaE I didn't fully understand yesterday - I was probably too tired.
19:04 VanessaE but to be fair, your russian text is too terse and didn't translate too clearly.
19:04 VanessaE ok, lemme separate this out.
19:17 VanessaE thexyz: FAIL.
19:17 thexyz ?
19:17 VanessaE /home/vanessa/.minetest/gam​es/other_testing/mods/{any mod name here}/init.lua:
19:17 VanessaE ...minetest/games/other_testi​ng/mods/particles/init.lua:1: attempt to concatenate a nil value
19:17 VanessaE maybe the profiler needs to be in depends.txt also?
19:18 thexyz you're doing it wrong then
19:19 thexyz create new mod named "profiler"
19:19 VanessaE make a mod out of profiler.lua -- done.
19:19 VanessaE insert your hook at the top of each suspect init.lua -- done.
19:19 thexyz FAIL
19:19 thexyz who said you should do that?
19:19 VanessaE you did.
19:19 VanessaE " Next in the file init.lua , preferably at the beginning, write the following magical text:"
19:19 VanessaE (your hook)
19:19 thexyz ok, let me explain again
19:20 thexyz create new directory, named profiler
19:20 thexyz put profiler.lua in here
19:20 VanessaE done.
19:20 thexyz put init.lua in here
19:20 thexyz write code from wiki article in that init.lua
19:20 VanessaE AH!
19:20 thexyz don't touch anything else
19:21 thexyz VanessaE: well, the text in wiki is correct too, but you shouldn't write this text to all mods
19:21 thexyz to all mods' init.lua-s
19:21 VanessaE right - the wiki makes it sound like that hook goes into all mods.
19:21 VanessaE ok, lemme fix this the *right* way :-)
19:24 VanessaE ok.
19:24 VanessaE All mods are back to my regular, unmodified files that run on the server.
19:24 VanessaE Now.
19:24 VanessaE mkdir profiler
19:25 VanessaE download profiler.lua and put it in there --done.
19:25 VanessaE copy your hook into profiler/init.lua --done
19:25 VanessaE fix the first line of the init.lua to get rid of the Cyrillic in favor of:
19:25 VanessaE dofile(minetest.get_modpath('minetest.ge​t_current_modname()')..'/profiler.lua')
19:26 VanessaE copy the whole profiler folder into the mods directory of my test game directory (which is currently an exact copy of the live server one)
19:27 VanessaE start the game using the test game (I've done this many times before, I know it works fine)
19:27 VanessaE 14:23:13: ERROR[main]: /home/vanessa/.minetest/games/othe​r_testing/mods/profiler/init.lua:
19:27 VanessaE 14:23:13: ERROR[main]: ....minetest/games/other_test​ing/mods/profiler/init.lua:1: attempt to concatenate a nil value
19:27 thexyz i can't say anything except: deeerp
19:27 thexyz > 'minetest.get_current_modname()'
19:27 thexyz why do you use quotes here>
19:27 thexyz ?
19:27 VanessaE oh fuck.
19:27 VanessaE *facepalm*
19:28 VanessaE because I'm an idiot, that's why :-)
19:28 Jordach VanessaE, nope.avi
19:28 PilzAdam VanessaE, isnt VanessaE 2.0 out already?
19:28 NakedFury it was delayed
19:28 VanessaE eh?
19:28 NakedFury stuck at VanessaE 1.75
19:28 PilzAdam better AI etc.
19:29 VanessaE THERE we go.
19:29 VanessaE now we're getting somewhere.
19:29 PilzAdam VanessaE, I bet its technic who causes the 100% CPU
19:29 VanessaE possibly.
19:29 PilzAdam *wich
19:29 Jordach i had a VERY RUDE joke
19:29 Jordach .]
19:29 Jordach .
19:29 Jordach yes the full stop
19:29 VanessaE I've disabled significant parts of it already though.
19:31 thexyz VanessaE: don't forget to publish this "profiler" mod to minetest mod releases
19:31 VanessaE thexyz: thanks for the help.  the profiler is now installed on the server and running.
19:32 VanessaE I'll publish it if it gives me some useful output :-)
19:32 Jordach joined #minetest-mods
19:32 Jordach joined #minetest-mods
19:38 NakedFury What does it do?
19:38 VanessaE it tells CPU usage and other statistics on a per-file basis if I'm reading it right
19:38 VanessaE should help me find out which mod keeps spiking to 100% CPu and just staying there.
23:50 NakedFury joined #minetest-mods

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