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IRC log for #minetest-mods, 2012-07-11

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Time Nick Message
00:13 Fury joined #minetest-mods
00:44 nonporous omg modding this game is so easy
00:44 nonporous at least the beginner stuff
00:45 nonporous i was not expecting this
01:13 NakedFury yeah its easy
02:34 nonporous joined #minetest-mods
06:19 khonkhortisan joined #minetest-mods
10:03 nyuszika7h joined #minetest-mods
10:04 nyuszika7h joined #minetest-mods
10:41 VanessaE joined #minetest-mods
14:30 NakedFury joined #minetest-mods
14:56 VanessaE joined #minetest-mods
15:03 marktraceur joined #minetest-mods
15:15 jordach joined #minetest-mods
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15:20 marktraceur joined #minetest-mods
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15:51 jordach marktraceur, VanessaE, is it possible to replace a node with any mod item?
15:51 jordach crafting wise
15:52 marktraceur jordach: Could you be more specific?
15:52 jordach okay:
15:52 jordach hold on
15:54 VanessaE simple:  when you harvest a wool "flower", have it drop a cotton ball.
15:54 VanessaE (using the drop = function)
15:54 VanessaE then just never spawn anymore such "flowers" :-)
15:54 jordach nononononononononononono
15:54 jordach WRONG
15:55 jordach http://i.imgur.com/4wCSF.png
15:55 VanessaE well out with it then :-)
15:55 jordach VanessaE, see link
15:56 VanessaE er
15:56 jordach use a function?
15:56 VanessaE you mean internally, translating wool:red to wool:black?
15:56 jordach no
15:56 jordach i want red wool to become black using the dyes
15:56 jordach but then i change my mind and want blue
15:57 jordach i want to change the colour at will using the dyes
15:57 VanessaE ohhhh
15:57 marktraceur jordach: Loop! Loop over all colors, and all other colors, make craft recipes for them.
15:57 marktraceur And while you're at it, make "on_use" functions for them
15:57 jordach marktraceur, ill write the base code, you do the loops
15:58 marktraceur Noooo
15:58 marktraceur Busy
15:58 jordach (same for rollercoasters and lua)
15:59 VanessaE I probably should make a text file that lists all of the dyes' RGB colors
16:00 VanessaE you'll need either that or an extract of the center pixel of each texture, for accurate color matching
16:01 jordach VanessaE, gimp some 16 by 16s
16:01 VanessaE eh?
16:02 jordach btw: make a transparent layer -> use filter: rgb noise - turn all sliders up = texture
16:03 VanessaE I use a similar (though less drastic) technique for adding texture to an image.  A little noise goes a long way toward making a rendered image look real.
16:05 jordach aye
16:07 jordach oh btw: wool will be called cotton from now on
16:11 VanessaE sounds fine to me.
16:11 VanessaE give me a few more minutes, I'm working on that text file I mentioned.
16:11 jordach since the cotton flower in flowers exists
16:13 jordach whats a comment in lua
16:13 marktraceur jordach: -- comment
16:14 jordach sorry, ive forgotten
16:14 marktraceur -- so this whole line would be a comment
16:14 marktraceur --[[ and until I put the closing characters
16:14 marktraceur these lines are comments
16:14 marktraceur here is the close: ]]--
16:14 NakedFury --[[ I want to comment like a boss
16:14 NakedFury using several lines
16:14 NakedFury now I close
16:14 jordach actually just -- on its own works for me
16:14 NakedFury --]]
16:15 marktraceur jordach: Yes. That's what "-- so this whole line would be a comment" meant
16:15 jordach yup
16:16 jordach VanessaE, is the flowers mod updated to work with the latest?
16:18 * jordach know knows it is
16:19 cornernote joined #minetest-mods
16:19 cornernote hi
16:19 VanessaE yes
16:20 cornernote if i have an array like this option={myvar='test123'} .. how do i refer to the value of myvar ?  option['myvar'], option:myvar, ?
16:20 marktraceur cornernote: option.myvar usually
16:20 jordach oh dear
16:21 jordach i can query myself
16:25 jordach VanessaE, your text document?
16:26 VanessaE working on it...
16:26 VanessaE jut trying to get the formatting just right
16:26 jordach sigh
16:26 jordach i dont care for formatting
16:26 VanessaE I do. :-)
16:26 jordach and this is why the industry has gone down the shitter
16:26 jordach too much attention to details
16:26 NakedFury its all in the details
16:27 jordach nope
16:27 jordach see: your mother
16:29 marktraceur jordach: "the industry": coal mining?
16:30 jordach ha
16:35 khonkhortisan cornernote: I believe it's option.myvar
16:35 khonkhortisan oops it was already answered
16:38 cornernote yeah, that works... but passing the var into the method is giving me an issue... i'll pastebin
16:39 jk_ joined #minetest-mods
16:43 cornernote http://pastebin.com/6JKVGE0G
16:49 VanessaE jordach: dcc?
16:50 VanessaE grab this file.
16:50 khonkhortisan if _r = .r and .r = function, wouldn't that  make _r = function?
16:51 VanessaE http://digitalaudioconcepts.com/va​nessa/hobbies/minetest/colors.txt
16:51 VanessaE http://digitalaudioconcepts.com/van​essa/hobbies/minetest/listcolors.sh
16:51 VanessaE jordach: ^^^^^^^
16:51 VanessaE the first is the file you want.  the second is the script that I wrote to generate it.
16:52 VanessaE (greys are hard-coded, not extracted from the textures, because the pixel locations aren't predictable)
16:53 marktraceur cornernote: Because you're accessing minetest.log from within a member of minetest?
16:53 marktraceur cornernote: Try self.log or something
16:54 khonkhortisan maybe options[1]
16:54 cornernote i think the problem is here
16:54 cornernote local mtrc_bak = minetest.register_craft
16:54 cornernote should it be more like this?  (im probably wrong, just stabbing in the dark)
16:54 cornernote local mtrc_bak(options) = minetest.register_craft(options)
16:55 marktraceur Nope
16:55 cornernote cos it seems the params are getting messed up when i override the function
16:55 khonkhortisan not including the arguments makes it take the same arguments
16:56 cornernote ok
16:57 marktraceur No
16:57 marktraceur It's because if you do minetest.register_craft(options), that's a function call
16:58 marktraceur cornernote: In Lua, functions are objects. The definition of the function is always the same, no matter how many times you pass the function around
16:59 jk_ can i make a craft area accept only certain types of things?
17:02 cornernote maybe its because minetest.register_craft is not a real lua function ?
17:03 cornernote so it cant be copied in the same way as other objects ?
17:04 marktraceur cornernote: No, it's real
17:04 cornernote the code all works, except if i change the definition and call of myfunction to minetest.register_craft .. then it fails
17:04 marktraceur What's the exact error you get?
17:05 cornernote attempt to concatinate field output
17:05 cornernote which is here:  minetest.register_craft = function (options) minetest.log("action", "REGISTER CRAFT - "..options.output) end
17:05 marktraceur Right
17:05 cornernote rename minetest.register_craft to myfunc and it works fine
17:06 marktraceur cornernote: Can you do a print(options.output) the line before, and see what it spits out?
17:10 cornernote any way i can print options ?
17:10 cornernote eg, in php i have print_r()
17:10 cornernote i think the problem is that options.output is not always set
17:13 cornernote yeah, thats it!
17:13 cornernote sometimes there is options.type=fuel .. and it has no options.output
17:15 cornernote how do i check if an object has a property ?
17:16 marktraceur cornernote: if options and options.output then do_something() end
17:16 marktraceur cornernote: Or if options.output ~= nil then do_otherthing() end
17:17 khonkhortisan How can I get the current time (to about the 0.001 (or 0.01) seconds) ?
17:18 cornernote marktraceur, oh snap!  it works
17:18 cornernote thanks so much!
17:19 khonkhortisan I want to process on_generated through on_step so I don't completely slow the game down and I want to stop if I go over half dtime
17:21 marktraceur cornernote: Gratz!
17:21 marktraceur And my pleasure :)
17:24 jk_ get_timeofday() in EnvRef class on line 940 of the api doc https://github.com/celeron55/mine​test/blob/master/doc/lua_api.txt
17:25 jk_ d'oh, thats in the topic already
17:25 marktraceur jk_: And everyone has a copy on their computer, if they have minetest's codebase
17:29 jordach marktraceur, i have no idea on loops
17:30 jordach i give up on loops
17:31 khonkhortisan until a do b end      unless c then b end
17:31 jordach joined #minetest-mods
17:32 marktraceur jordach: Don't give up on loops! They're very important :)
17:32 jordach no sir
17:32 jordach that can be your job if you like
17:32 khonkhortisan which loops in particular?
17:33 marktraceur jordach: So what you're saying is, you don't understand looping, but you want to fork minetest and make it better than before? No make sense.
17:33 jordach marktraceur, LUA = syntax
17:33 * jordach hates syntax
17:33 jk_ schemer?
17:33 jordach cpp at least is easier than that
17:34 marktraceur jordach: It's like bash with syntax. You've used bash, right?
17:34 * jordach uses windows
17:35 * jordach once used bash, but for about a month before giving up
17:35 khonkhortisan scheme has pherentheses everywhere
17:35 jk_ but if you hate loops and syntax it is a solid contender
17:36 marktraceur jordach: You should stop giving up on useful technology :)
17:36 khonkhortisan it makes you do part of the job the interpreter normally does
18:08 jordach khonkhortisan, marktraceur - the only loops i like are the kp snacks variety
18:11 jordach marktraceur, could you give me an example of the loops
18:12 khonkhortisan in lua I can write end})
18:13 khonkhortisan or better yet end,})
18:14 marktraceur jordach: https://gitorious.org/marktr​aceur-minetest-mods/moreores
18:14 jordach what do the moreores loops do
18:14 marktraceur jordach: The loops in moreores will define all of the orese
18:14 marktraceur ores*
18:15 jordach i dont understand
18:15 marktraceur jordach: What don't you understand?
18:15 jordach all of it
18:16 marktraceur jordach: It's a simple structure....if you don't understand any of that, then you need to learn to program before reading it.
18:16 jordach i can program, fucks sakes
18:16 marktraceur jordach: Then what don't you understand?
18:17 jordach i cant find where the loop is placed
18:17 marktraceur jordach: For example, https://gitorious.org/marktraceur-minetest-​mods/moreores/blobs/master/init.lua#line31
18:17 marktraceur A for loop.
18:17 marktraceur Also, https://gitorious.org/marktraceur-minetest-​mods/moreores/blobs/master/init.lua#line133
18:18 marktraceur Also, https://gitorious.org/marktraceur-minetest-​mods/moreores/blobs/master/init.lua#line333
18:19 jordach marktraceur, moreores is complicated to someone who has not seen loops
18:19 marktraceur jordach: Maybe so
18:19 marktraceur But since you've seen loops in C++ before, I figured you'd be OK
18:19 jordach all i want is it to work in the crafrting grid
18:19 jordach marktraceur, i dislike loops - on this occaision, lua ones are horrible
18:20 jordach i need a crafting grid example
18:20 jordach (that is SIMPLE and has commented syntax)
18:20 marktraceur jordach: If you refuse to learn one of the most important structures in programming, stop programming now and get a different job.
18:21 jordach marktraceur, i understand by using things, not looking and remembering details
18:21 jordach and a quick and dirty loop shant be hard
18:21 marktraceur jordach: So copy what I did, make it work for a different table
18:22 jordach your using TOOLS and im using the crafting grid
18:23 marktraceur jordach: To the computer, it's just ones and zeroes.
18:23 jordach ikr
18:23 jordach 0000000
18:23 marktraceur Toss it a different table, it will still loop.
18:23 jordach = 0#
18:23 jordach marktraceur, lua is badly designed
18:24 jordach marktraceur, you also fail comments
18:24 marktraceur jordach: I can't say I believe you, since you can't understand for loops
18:24 jordach i learn by seeing and doing, see http://scratch.mit.edu/users/jordach and hit my landgen
18:25 marktraceur jordach: I'm not terribly interested, since you are totally unwilling to DO anything
18:25 jordach i am
18:25 marktraceur Take the code I gave you, the for loop
18:25 jordach but i need CLARITY
18:25 marktraceur And *do* something with it
18:25 marktraceur jordach: It's a loop. Do you understand for loops or not?
18:25 jordach yes
18:26 jordach loops run until their criteria is correct
18:26 jordach or true in this case
18:26 marktraceur jordach: OK
18:26 jordach i understand the reading, but writing is weird to me
18:26 marktraceur jordach: In Lua, and in Python, and sometimes in JavaScript, you can run a for loop for each item in a sequence
18:26 marktraceur In this case, the for loop executes once for each element in the table
18:27 jordach yes aha
18:27 marktraceur And since the table in these cases is indexed by a string, I use the function pairs() to give me 2-tuples with the string index and the value I'm accessing
18:28 marktraceur So "for i, val in pairs(strtable)" will start a for loop, and for each execution, the variable "i" will have the index, "val" will have the value
18:29 marktraceur jordach: In the future, "the syntax for the for loop doesn't make sense to me, here's how I understand it" is a lot easier for me to understand, and a lot more productive, than "FUCK LUA IT SUCKS WTF WERE THESE PEOPLE THINKING"
18:29 marktraceur And infinitely better than "I GIVE UP YOU DO IT FOR ME"
18:30 jordach ok
18:31 jordach or just go rambo and write every possible combination
18:32 jordach alright
18:32 jordach loops it is
18:33 jordach otherwise im doing: 11628 craft/node defs
18:34 jordach i want something like "wool:***", "unifieddyes:<colour>" if that makes sense to yoi
18:34 marktraceur jordach: Sounds like you might run into some serious problems
18:34 marktraceur VanessaE keeps hitting an upper limit of node definitions
18:35 jordach there are 77 nodes in all
18:35 jordach but
18:35 jordach 77 + 76
18:35 jordach is the dyes on one block of wool
18:35 jordach so: 77 + 76 * 76 = 11628
18:36 jordach 77 nodes + 76 dyes * 76 other node craft defs =
18:36 marktraceur Hm
18:36 marktraceur You'd just need to change between nodes, methinks
18:38 marktraceur jordach: What exactly are you trying to accomplish, again?
18:38 jordach <jordach> i want red wool to become black using the dyes
18:38 jordach <jordach> but then i change my mind and want blue
18:38 jordach <jordach> i want to change the colour at will using the dyes
18:39 jordach via the crafting grid
18:39 * jordach thinks there is a misunderstanding
18:39 marktraceur jordach: No, I get it
18:39 jordach ah
18:39 NakedFury you want to change colors once its been painted?
18:39 marktraceur I agree, you need to define 77 * 76 crafting recipes
18:39 jordach so, i dig this random blue block
18:39 marktraceur But not many nodes
18:40 jordach marktraceur, 76 because white is from the flower#
18:40 marktraceur I think I misunderstand that
18:40 jordach and i want it a different colour: so i move it to my crafting grid and add blue to it; it becomes a blue block
18:45 jordach mark, http://i.imgur.com/4wCSF.png
18:47 marktraceur I've seen that
18:47 jordach and do the same again
18:48 marktraceur jordach: I fail to see why you couldn't make 77 * 76 crafting recipes (76 recipes for each node to be crafted into a different color)
18:48 marktraceur That should be all you need
18:48 marktraceur It's a lot, sure, over 5000 recipes, but it would work
18:48 jordach 5852 to be exact
18:48 jordach think of all those lines
18:48 jordach O_O
18:49 jordach thats a hefty mod
18:49 marktraceur jordach: With a for loop, it's quick!
18:49 jordach thats what i want
18:49 marktraceur I mean, it'll be a lot of definitions, but it won't take long to write
18:49 jordach ill write the node defs first
18:49 jordach as minetest.register_node
18:50 marktraceur jordach: How many node defs?
18:50 jordach 77#
18:50 marktraceur Good
18:50 jordach http://digitalaudioconcepts.com/va​nessa/hobbies/minetest/colors.txt all of these
18:50 marktraceur (wanted to sanity check, wasn't sure I had understood)
18:50 jordach haha very funny#
18:50 marktraceur jordach: Might be good to make a table, then loop through it
18:50 marktraceur Then you can remove and add colors at will
18:50 jordach hm
18:51 jordach thought
18:51 jordach seen the mapgen.lua in default
18:51 jordach or even in stairs
18:51 jordach that has a function to add nodes
18:52 jordach see http://pastebin.com/g13v3MaB
18:52 jordach and i get that
18:53 marktraceur Yeah
18:53 marktraceur You could write something like that to simplify what you're doing
18:53 jordach ikr
18:53 jordach crafts
18:53 jordach hmm
18:53 jordach we get stuck at the crafting stage
18:54 jordach if the function is a table, could we use the nodes in this for crafting?
18:55 jordach THATS IT
18:55 jordach BINGO
18:55 jordach i can write white to the 76 nodes
18:55 jordach making this slightly shorter
18:56 marktraceur Um, wat?
18:57 jordach by making a function similar to stairs
18:57 jordach i can simply write a code that makes white into all of the colours
18:58 marktraceur I suppose
18:58 marktraceur But you couldn't dye black red, then
19:01 jordach ik,
19:02 cornernote ok, WOOT
19:02 cornernote i finished my module
19:02 cornernote in-game build instructions for any add-on mods  =) =)
19:03 marktraceur cornernote: Link?
19:04 jordach marktraceur, mcs engine http://www.youtube.com/watch?v=Y​KC1skLtbiI&amp;feature=youtu.be
19:07 marktraceur jordach: 'd rather not
19:07 jordach wait
19:07 * jordach is stupid
19:07 * jordach notices
19:07 jordach mc wool dont crossover
19:07 jordach (my system was likewise)
19:07 jordach FUCK FUCK
19:08 jordach FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU​UUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCCC​CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKK​KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
19:08 marktraceur How bad can it possibly be?
19:08 jordach its simple
19:08 jordach too simple
19:09 cornernote marktraceur (and anyone else who wants to take a look) ... heres the working code: http://minetest.net/forum/vi​ewtopic.php?pid=30726#p30726
19:10 cornernote im pretty blood impressed with myself =)
19:10 cornernote im sure there is room for improvement... but not a bad 1st mod
19:11 marktraceur cornernote: There is already a place for registered crafting recipes
19:11 cornernote thanks for showing me how to override a function, couldn't have done it without that
19:11 marktraceur While it's cool that you can, you didn't need to override minetest.register_craft
19:11 cornernote hahaha, NOW you tell me... i was looking for that for hours
19:11 marktraceur cornernote: I didn't realize that's what you wanted, sorry
19:12 cornernote its cool... the rest of the code will stay the same
19:12 cornernote how do i get to the register of crafts ?
19:12 marktraceur Let me find it, hold
19:12 cornernote and also, did you try the mod, or just reading it ?
19:13 marktraceur Hrm
19:13 marktraceur Oh, just reading it
19:13 cornernote would love if you could give it a whirl
19:13 marktraceur Soooo I lied
19:13 cornernote yeah, no register
19:14 marktraceur There's not a table, he implemented it as a get_craft_result function that gets the result of something
19:14 cornernote i read through the c code and i couldnt see a way
19:14 cornernote yep
19:14 cornernote you cant tell it the output and get back the recipe array
19:14 marktraceur Oh, lol, darkrose just submitted a pull request
19:14 marktraceur https://github.com/darkrose/minetest
19:14 marktraceur cornernote: ^ that repository has get_craft_recipe
19:15 cornernote i cant compile, im on windows
19:15 cornernote i'll update the mod when that becomes a method in the release
19:15 cornernote for now the method override works perfect
19:16 cornernote it even seems to be loaded before any of the calls to register_craft
19:16 cornernote and so cool ingame... i can see how to make a coke sign without having to troll the forums =)
19:17 marktraceur cornernote: Hm.
19:17 marktraceur I'm skeptical
19:17 cornernote should make it better for mod devs too... they dont have to screenshot every build item
19:17 cornernote yeah, maybe its not before ANY others
19:17 cornernote im new to the game so i dont see whats missing, only whats there
19:17 marktraceur cornernote: For example, do you get the recipes for stone, wood, etc. pickaxes?
19:17 cornernote no, not the axes
19:18 cornernote how about this...   i make default be dependant on my mod ?
19:18 cornernote can you even do that ?
19:18 marktraceur No, not even close
19:19 cornernote wishful thinking
19:19 cornernote i didnt think i would even get this far
19:19 marktraceur Ha
19:19 cornernote so even tho its not ALL items, its many
19:19 marktraceur Don't be so hard on yourself :)
19:20 cornernote so for now, unless you have any ideas to make it load earlier in the runtime, i think i'll leave it as is for people to play with
19:28 jk_ joined #minetest-mods
19:46 cornernote marktraceur, if you edit default, put the method override at the top... you get all the items !
19:46 cornernote pickaxes, shovels, swords, paper... everything =)
19:46 marktraceur cornernote: True, but you also need to get c55 to pull your change, else it will never work
19:58 cornernote but my change needs my whole mod, i dont think thats the right thing to do
19:58 cornernote i think we need a hook in default so we can tell it to load something first
19:59 marktraceur Hm, maybe
19:59 marktraceur Or maybe just a sane way to access craft recipes
19:59 cornernote haha, yea that too
19:59 cornernote i put a screenshot up
20:09 marktraceur Ironic, considering your purpose was to avoid that practice
20:11 cornernote lol
20:11 cornernote and i didnt even take a ss of the item in my own mod!!!
20:12 cornernote 5:45am .. too much game coding
20:12 * cornernote sleep now
20:20 marktraceur Night!
20:20 * marktraceur looks at clock
20:20 marktraceur 13:20 here
20:21 marktraceur What magical place do you live, where the time is GMT-15:45?
20:21 marktraceur Or rather, GMT+9:25
20:22 marktraceur Or rather, GMT+9.5
20:22 marktraceur cornernote: Central Australia?
20:30 khonkhortisan If I take too long in register_globalstep can they overlap or does it just skip some?
20:32 marktraceur khonkhortisan: What are you doing that takes that long?
20:33 khonkhortisan replacing pointy nodes with smooth ones
20:33 marktraceur khonkhortisan: And why should that take any longer than a few milliseconds?
20:35 khonkhortisan I was replacing the whole block in on_generated and that made the game slow, so now I'm processing it a layer at a time in on_globalstep. Each check checks the neighbor nodes.
20:36 marktraceur khonkhortisan: What exactly are you trying to accomplish, here?
20:36 khonkhortisan smoothing the ground
20:36 marktraceur Replacing all instances of one_node with another_node or something?
20:36 khonkhortisan based on its neighbors, yes
20:36 marktraceur So default:dirt becomes somemod:dirt_smooth?
20:36 marktraceur Oh, conditionally
20:37 khonkhortisan yes, with multiple variances on smooth and with stone, sand, etc
20:37 marktraceur khonkhortisan: I don't think it makes sense to do it other than in on_generated
20:38 marktraceur Maybe if you post that code we can figure out why it's slow
20:38 khonkhortisan okay I'll put it in on_generated again to show you
20:40 marktraceur khonkhortisan: You should probably use a git repo to keep track of this stuff
20:41 marktraceur That way you can switch between branches rather than moving code manually
20:42 VanessaE joined #minetest-mods
20:43 jordach ngiht
20:43 jordach marktraceur, thanks for the help
20:45 khonkhortisan http://pastebin.com/fY7iJxQX
20:45 khonkhortisan what git repo do you recommend?
20:46 marktraceur khonkhortisan: I recommend you download git, go through a tutorial, and be done with it
20:46 marktraceur khonkhortisan: The vanilla git should be enough
20:46 khonkhortisan oh I thought you meant a website
20:48 VanessaE smoothground?
20:48 marktraceur khonkhortisan: Nope, the command line should be enough to simplify your life
20:48 khonkhortisan yes that's the name I came up with
20:48 VanessaE as in mesh-style ground instead of blocks?
20:49 khonkhortisan no as in multiple-nodebox-style ground. I'd need to patch minetest to get a real mesh face like with water
20:49 marktraceur Waaaaaiiiiit
20:49 khonkhortisan what?
20:49 marktraceur You're adding in upwards of 10 nodeboxes per node?
20:49 marktraceur *and* defining different nodes for each different situation?
20:50 khonkhortisan depends on the divisions, but yes
20:50 khonkhortisan 5 different shapes
20:50 marktraceur 10 nodeboxes is a *lot*
20:50 marktraceur Especially if you're doing this very frequently
20:51 khonkhortisan how many I define or how many I place?
20:51 NakedFury what do you mean by slant and corner in and out?
20:52 marktraceur khonkhortisan: If you're placing a lot of nodeboxes, it'll affect performance
20:53 khonkhortisan slant is a wedge, corner out is for convex corners, corner in is for concave corners
20:53 NakedFury http://gnomoria.com/wp-conten​t/uploads/2012/04/preview.png something like in that picture
20:54 khonkhortisan yes that has slant and corner_in but it's missing corner_out
20:54 NakedFury ok I understand now
20:54 NakedFury you want the game world generator to create that?
20:55 VanessaE that's actually not so bad, though mark's right re: nodebox usage
20:55 khonkhortisan I was processing it after it was generated, but it would be nice if it just made it that way
20:55 NakedFury I think in the end that would be better done in the source defining a new node
20:56 khonkhortisan yes I'm defining nodes separately from placing them
20:57 khonkhortisan water be in the shape if a wedge but dirt can't
20:57 khonkhortisan *water can be
20:57 khonkhortisan *of a wedge
20:59 khonkhortisan there was another mod for roofing that used many more nodeboxes
20:59 VanessaE "irregular" and "slopes", respectively.
20:59 VanessaE for cylinders and wedges.
21:00 VanessaE (though in homedecor, I just use raillike for the roofing)
21:00 khonkhortisan do the sides still show up?
21:04 VanessaE on mine? no.  in slopes, yes.
21:05 NakedFury this project would need and update to nodboxes that adds texture where you want them
21:10 khonkhortisan your zip has files~
21:15 VanessaE eh?
21:16 khonkhortisan crafts.lua crafts.lua~ exterior_door_fancy.lua exterior_door_fancy.lua~ init.lua init.lua~
21:16 VanessaE oh
21:16 VanessaE ignore 'em
21:16 VanessaE (or delete)
21:16 khonkhortisan and listnodes.sh doesn't cd to itself first
21:16 VanessaE they're leftovers from the editor
21:16 khonkhortisan I ran ./homedecor/listnodes.sh and got a nearly empty file
21:16 VanessaE listnodes.sh is meant to be used from within the homedecor directory.
21:24 * marktraceur is starting to be disgusted by the word "this"
21:24 marktraceur Too much JavaScript today
21:27 * marktraceur needs to figure out the minimum height of the world
21:27 marktraceur ....but how....
21:27 NakedFury go to it
21:27 NakedFury mining
21:28 marktraceur NakedFury: New space will be generated
21:28 VanessaE brute force:  read off the world seed and start generating :-)
21:28 VanessaE naw maybe not
21:28 VanessaE :)
21:28 marktraceur I'm thinking I'll just compute my location and use minetestmapper as a base, then go down until CONTENT_IGNORE
21:30 marktraceur Ha! Wrong channel.
21:34 bleargh joined #minetest-mods
22:53 marktraceur left #minetest-mods
23:18 khonkhortisan why when I make a nodebox is it slightly darker than the surrounding nodes?
23:21 VanessaE because it doesn't use smooth lighting
23:21 khonkhortisan Can I make it the same brightness?
23:21 VanessaE nope.
23:21 VanessaE no matter how hard you try they won't match the surroundings until c55 fixes the problem
23:23 khonkhortisan I changed the source a little so drawtype = 'meshlike' makes an invisible node
23:23 VanessaE homedecor has the same problem with the round brass lampposts (and a lesser issue with the small "surround sound" speaker objectg)
23:25 khonkhortisan a patch counts as a mod, right?
23:28 VanessaE technically yes but in the normal definition, no :-)
23:29 VanessaE if you're gonna patch the source, it's better to check out a whole copy of the game, patch that copy, then commit the results to your own personal git repository, then issue a pull request against c55's vanilla repos
23:30 VanessaE that way if c55 likes the changes, he can incorporate them into his official branch, freeing you to focus on whatever comes next.

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