Time Nick Message 18:20 Krock Jordach: so you thought it was bugfree? 18:20 MTDiscord from testing 18:20 MTDiscord both attaching the player and entities 18:20 MTDiscord find anything yourself? 18:21 Jordach Krock, find anything interesting? 18:34 Krock Jordach: nasty bugs 19:17 MTDiscord how so, just comment them in thread and i'll get around to them later 19:23 Krock already happened. just wanted to let you know ^.^ 19:28 MTDiscord Krock, at least those are merely flicked bogies on a somewhat solid core 19:28 MTDiscord set_sky was worse lmao 19:31 Krock that was also a way larger PR 19:31 Jordach i mean that had architectual problems from the get go 19:34 MTDiscord should point out it entirely culls the mesh (from rendering) Krock 19:36 Krock feel free to use a better fitting name 19:37 MTDiscord setMeshCulling or setMeshVisibility 19:37 MTDiscord (culling is better as it only culls tris, not the underlying armature skeleton) 19:38 Krock set() usually expects arguments, hence "update" might be a better choice. just saying 19:38 MTDiscord updateMeshCulling sounds self explanatoryt 19:39 Krock indeeed 19:40 MTDiscord explain superfluous parens for me 19:41 MTDiscord wait never mind 19:41 MTDiscord am blind 19:43 MTDiscord lemme guess the culling has something to do with the texture update 19:44 MTDiscord fortunately this only has to apply to local_player_cao 20:05 MTDiscord testing fixes to GenericCAO::updateTextures to see if it fixes players 20:06 MTDiscord i love m_is_local_player so very much 20:19 MTDiscord Krock, think i've fixed the player showing after running set_properties 20:19 MTDiscord (this includes after attaching something to the player) 20:20 MTDiscord it was updateTextures lmao