Time Nick Message 15:04 IhrFussel If 5.3 releases with the breaking player animation changes then the gameplay on my server will be BROKEN ... My users use all kinds of 5.X client versions and I rely on 'playeranim' to work properly for ALL of them ... And I have no solution for my problem yet, you CLOSED BOTH the issue and PR that could've fixed the gameplay on my server 15:06 IhrFussel How could I know that playeranim used an engine bug for YEARS in order to work properly? And now that bug is fixed and breaks several animation mods between MINOR releases 15:07 sfan5 have you missed that playeranim was updated to work with 5.3? 15:07 IhrFussel I used the newest master on my server and it didn't fix anything ... I asked if the SERVER version is relevant for that commit to work and got no answer 15:10 sfan5 Festus reported that it worked correctly on the forums, so might be one of your other mods 15:11 IhrFussel I have no other mod that overwrites the bones of a player AFAIK ... wouldn't playeranim glitch then if I had another mod that ALSO overwrites animations? 15:11 Krock grep -r "set_local_animation" 15:12 Krock grep -r "animations" 15:12 sfan5 dunno 15:12 sfan5 it could be also something like a custom player model 15:14 IhrFussel set_local_animation() was only found in playeranim 15:15 IhrFussel Does 3d_armor add its own model/animations? 15:15 Krock yes 15:15 Krock former applies 15:17 IhrFussel So I only need to change the animations table values to make it work with 5.3 clients? Won't 5.0 - 5.2 clients then see it wrong though?? 15:18 sfan5 no, it will work 15:19 IhrFussel But what do I need to set them to? Like 'stand = {x=0, y=79}' 15:19 sfan5 set all to {x=0, y=0} 15:20 IhrFussel Okay I'll try 15:26 IhrFussel Is setting all those x and y positions to 0 enough? Or do I also have to call set local animation inside 3d armor? 15:40 sfan5 just setting them to zero is enough 15:41 sfan5 (assuming 3d_armor doesn't do more calculations on those values) 15:44 IhrFussel grep -R animations inside the mod only finds the table inside the model registration 15:47 IhrFussel I'll restart in a bit and then see if that fixed my issue 17:29 IhrFussel Okay that seems to have fixed it, thanks