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IRC log for #minetest-hub, 2020-06-06

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All times shown according to UTC.

Time Nick Message
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01:31 benrob0329 Question, why does Minetest cache table-based schematics, which have no identifier, is not actually utilized, will result in server crashes due to memory leaks, and completely removes the whole reason someone might use table-based schematics to begin with?
01:31 benrob0329 (which is because they're easily modified)
01:32 benrob0329 Its not like this is even clear from the documentation, because surely MT wouldn't cache something already in memory, right?
01:35 benrob0329 Sorry if I come off harsh, I'm just frustrated that because of this I have to rewrite most of my game's mapgen..again..because even if it's fixed (if it's seen as a bug) it would mean requiring a very recent version of the engine and I'm not keen on that due to distros often being a version or two behind
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02:57 Sokomine benrob0329: i only know that mts-based schematics are cached. at least table-based ones are consistant in that regard then
02:58 Sokomine benrob0329: i'm not using place_schematic due to that limitation and had to implement my own version in handle_schematics for the villages
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07:10 ANAND We're at #9999 now! :D
07:10 ShadowBot https://github.com/minetest/minetest/issues/9999 -- Client-side node text render by numberZero
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08:42 nerzhul unfortunately 10k will not be wayland PR :p i don't have key input binding finished and didn't worked with mouse yet
08:51 ANAND Ah you're working on running MT in Wayland? Nice. :)
08:53 nerzhul it's more running irrlicht on wayland
08:53 nerzhul currently i have the gl rendering, kb input works, but not in game
08:56 nerzhul i just don't understand why MT don't make my character move
08:57 nerzhul whereas i have the same events
09:17 nerzhul i should really miss something, but minetest receive the same event but just don't care when in the world map
10:27 nerzhul ah i mismatched -dev and talked in -hub :D
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15:03 sfan5 LOAD PNG: not really a png: /home/stefan/minetest/cache/cdb/game-Wuzzy-mineclone2.png
15:03 sfan5 everytime
15:06 rubenwardy argh
15:07 rubenwardy should I get ContentDB to convert to png or the client to name files correctly? The logic behind using png was to avoid artifacts at such a low resolution, and because MMDB did the same thing
15:07 rubenwardy tbh, the latter makes more sense
15:07 rubenwardy it's more correct code
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15:33 Sokomine i'm currently preparing a smartphone for a friend. had to test mt on it...but somehow the android app closes immediately after start?
15:53 rubenwardy Android 10?
15:53 rubenwardy try: https://github.com/rubenwardy/minetest/releases/
16:58 Sokomine rubenwardy: yes, it's android 10, and thank you for your fix. please make sure that commit gets in and that the version on f-droid gets updated as it fixes the bug
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