Time Nick Message 13:38 Sokomine oh! the forum seems to be working again? 13:40 rubenwardy no, they come and go 13:47 Sokomine ah. then i was just lucky 20:27 rubenwardy aw 22:00 IcyDiamond is .b3d only format that minetest entity model can be if i want animations? 22:00 IcyDiamond which exporter for blender should i use 22:13 IcyDiamond i literally cannot find a way to export a b3d file in blender 22:13 IcyDiamond all of the modules i find are seriously out of date and do not work 22:14 sfan5 https://github.com/minetest/B3DExport ? 22:16 IcyDiamond do i need to downgrade blender for this? 22:19 IcyDiamond welp the blend file is too new now that i edited it in the new version, i give up 22:21 sfan5 there might be an updated exporter somewhere 22:21 IcyDiamond cant find one atm so yeah 22:22 IcyDiamond someone should port minetest to a more sane engine like ogre3d lmao 22:23 IcyDiamond probably would be too big of an undertaking 22:27 sfan5 apart from that, porting to a new engine wouldn't solve half the existing problems but introduce double the amount more 22:27 IcyDiamond Unfortunately yeah 22:28 IcyDiamond Can we augment a separate model loading system on top of what is already there maybe 22:29 IcyDiamond Because b3d is just ridiculous and the other options aren't much better either 22:29 IcyDiamond I vote gltf loader 22:29 IcyDiamond I believe gltf is the future 22:29 sfan5 an additional model loader is definitely what you want instead 22:30 sfan5 irrlicht supports reading .b3d, .x, .ms3d, .md3, .md2 22:30 IcyDiamond All of them are very dated options with hardly any support it looks like 22:31 IcyDiamond So much hassle to get block figures into a game.. Sigh 22:32 IcyDiamond Should I open a feature request issue for a new model loader 22:33 sfan5 probably already exists 22:33 IcyDiamond I'd probably put a bounty behind that tbh, this situation is silly 22:33 sfan5 have you checked if there is e.g. a converter from a modern format to b3d? 22:34 IcyDiamond I skimmed the top results on search engines, might dig deeper later 23:03 sfan5 rubenwardy: would also be useful to know which of those formats support animated meshes 23:03 sfan5 e.g OBJ does not 23:04 rubenwardy yeah, I don't know though 23:09 IcyDiamond Collada and gltf do, I don't know about the others in the default export list, haven't used/seen them used anywhere really (other than obj obviously) 23:10 IcyDiamond Is irrlicht abandonware or what's going on 23:11 IcyDiamond I'm not really up to speed other than the occasional complaints about the engine I see here 23:12 sfan5 the last Irrlicht version was released in 2016 23:12 rubenwardy irrlicht is abandonware 23:12 sfan5 development is still somewhat ongoing but it doesn't look like there's going to be a new release anytime soon 23:12 sfan5 and certainly not new major features 23:12 IcyDiamond Ouch 23:13 IcyDiamond That's sucky :( 23:13 rubenwardy it hasn't received any new features since 2012 23:13 IcyDiamond Any hopes of migrating to any forks perhaps? 23:13 rubenwardy the updates since then are patch releases 23:13 rubenwardy they made the mistake of merging breaking stuff just as the interest in it died 23:13 IcyDiamond Damn 23:14 rubenwardy which has meant that they haven't been able to release 1.9.0 23:14 sfan5 breaking in which way? 23:14 rubenwardy in terms of internal code 23:15 rubenwardy like, bug and instability inducing 23:15 rubenwardy this is what CuteAlien said last time I asked him why irrlicht has stagnated 23:16 rubenwardy " But unfortunately around half a decade ago we opened up too many construction sides all over the engine and then also some people familar with those construction sides left. Which added a few nice features back then, but unfortunately also ended up with lots of stuff being unfinished/broken until today, so we still can't release 1.9. I still work on Irrlicht, so hopefully one day there will be another release 23:16 rubenwardy http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=52452 23:18 rubenwardy release early, release often 23:18 rubenwardy no idea why they don't just revert the code, perhaps it's because they're not using a sane version control system 23:19 sfan5 I imagine that often causes more mess than just fixing the code 23:19 sfan5 > COLLADA defines an open standard XML schema [...] 23:19 sfan5 ok my vote goes against collada 23:19 IcyDiamond gltf is json 23:20 rubenwardy 7 years worth of mess? 23:20 IcyDiamond There's also glb in the same spec which is binary of some kind, I haven't looked much into it 23:23 rubenwardy Irrlicht forums: "Most users ever online was 272 on Tue Feb 06, 2007 9:29 pm" 23:23 IcyDiamond https://github.com/KhronosGroup/glTF/blob/master/README.md 23:23 IcyDiamond This readme is great 23:24 IcyDiamond There's a lot of things that aren't even needed for minetest and can probably be safely ignored 23:26 rubenwardy oh nice, officially by khronos 23:27 IcyDiamond Yeah that's partly why I'm a big fan of this format 23:29 IcyDiamond I like to believe that it will be the killer format 23:30 sfan5 https://github.com/godotengine/godot/blob/058a0afdeca83145d58a95c426dd01216c397ea9/editor/import/editor_scene_importer_gltf.cpp 23:30 sfan5 hmm 23:30 IcyDiamond But knowing what companies do doesn't fill me with much confidence, but anyway 23:32 IcyDiamond Godot <3 23:37 * rubenwardy compiles godot 23:38 IcyDiamond I want to make games but I'm too impatient to create content for it 23:39 IcyDiamond Minetest mods are as close as I've gotten to making actual games I guess, or in this case, addons for games 23:40 IcyDiamond I have done experiments with html canvas and some simple opengl stuff but yeah