Time Nick Message 19:44 tumeninodes sfan5: does using a masked texture and makealpha solve this issue? or is that what was changed from in this commit? https://github.com/minetest/minetest_game/commit/f855beeda535ddbec73459354de7ce2914fafffd#diff-da5b503b418830615218b2c09ff9dc7c 19:44 tumeninodes !tell 19:44 MinetestBot tumeninodes: Need a nickname... 19:44 tumeninodes woops 19:44 tumeninodes !title 19:45 MinetestBot tumeninodes: Use transparency for unused part of mese post top texture · minetest/minetest_game@f855bee · GitHub 19:46 sfan5 the minetestmapper color script strips away any texture modifiers, so no 19:46 tumeninodes ah so that must have been the original attempt prior...dang... thank you. 19:47 sfan5 did you stumble upon that commit or how come you are asking now? 19:47 tumeninodes and absolutely no way to make minetestmapper account for the modifiers? 19:47 sfan5 not easily, no 19:47 tumeninodes ok got it 19:51 tumeninodes sfan5: https://github.com/minetest/minetest_game/pull/2599 19:51 tumeninodes !title 19:51 MinetestBot tumeninodes: Add different woods to mese posts by An0n3m0us · Pull Request #2599 · minetest/minetest_game · GitHub 19:51 sfan5 oh 19:53 tumeninodes so, he can just add a new top texture for each wood type, no big deal. though the alpha add a bit to file size, but it's only 4 more new textures unless he can succesfully do it with color modifiers but doubt it 19:58 sfan5 in this case the script would strip away anything but "default_fence_acacia_wood.png" so the default:mese_post_light_acacia would actually get the right color 20:03 tumeninodes oh, if you get a moment, could you please comment there? 20:17 sfan5 did 20:24 tumeninodes thank you 23:46 rubenwardy according to my predictions, Minetest v23 should be released by the end of this year https://rwdy.uk/pYcfR.png