Time Nick Message 16:03 VanessaE !tell Tenplus1 baked clay interferes with unified dyes' light grey recipe. 16:03 MinetestBot VanessaE: I'll pass that on when Tenplus1 is around 16:04 Sokomine oh, baked clay is nice. good that it's been worked on :-) 16:06 Krock o/ VanessaE 16:06 VanessaE hi 16:12 VanessaE Sokomine: idk if it's being worked on, just going from what someone told me :P 16:34 Sokomine VanessaE: it's a very decorative building material. goes very well with your homedecors doors and windows 16:36 VanessaE I know 16:37 VanessaE it's frequently used on one of my servers. 17:01 Sokomine yes. always a nice sight 19:37 IcyDiamond is it possible to turn off the generation of caves, im making a special game and i dont want them 19:37 sfan5 check the mapgen flags? 19:42 rubenwardy yes, using nocaves 19:44 IcyDiamond how do i change the flags from code? 19:44 IcyDiamond sorry i havent really touched mapgen at all other than ores 19:46 rubenwardy there's a function with this stuff 19:46 rubenwardy just searching now 19:47 IcyDiamond minetest.set_mapgen_setting("mg_flags", "nocaves,nolakes,nohills,nodungeons", true) 19:47 IcyDiamond is this proper? 19:47 IcyDiamond hmm looks like it works at a glance 19:47 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4612 19:48 rubenwardy ah yeah, the non deprecated one 20:19 Krock until minetest.mapgen_settings becomes a thing to follow the same rules 20:23 IcyDiamond can i modify the hand item per player somehow? 20:24 IcyDiamond i'm not sure how the hand item works even 20:26 IcyDiamond ok, lets be more precise, can i change the tool capabilities of the player's hand per player 20:38 Krock IcyDiamond: inv:set_list("hand", "my:item") 20:38 Krock or ItemStack() where you set the tool capabilities (needs to be a tool) 20:38 IcyDiamond oh, neat 20:39 Krock but beware to protect this slot from manual interaction 20:39 Krock players can interact with all of their inventory slots, even if they're not accessible within a GUI 22:30 IcyDiamond Would be cool if you could render the player model in a formspec