Time Nick Message 11:23 shivajiva Can anyone confirm anaglyph mode in MT works correctly? 11:33 Krock it works.. but correctly? dunno. never tried it 11:39 shivajiva hmm my bad mustn't have turned it on when I left the menu somehow, scene renders fine just wielded item not affected 11:52 shivajiva the effect is negligible compared to MC, anyway to control the offset for depth control? 11:53 Krock the code is very... short. https://github.com/minetest/minetest/blob/master/src/client/render/anaglyph.cpp 11:54 shivajiva https://lh3.googleusercontent.com/-UZgMk_OF5q4/Xf4GcUXzICI/AAAAAAAAfaA/9DMauuRmsfc3kzrGM4CIX5ofhh_OQAzPgCK8BGAsYHg/s512/2019-12-21.png vs https://lh3.googleusercontent.com/-b22TglhD6QI/Xf4F7MWzWtI/AAAAAAAAfZ4/B8UL38oUFfotyf77CcHT0jCGx92HNXVugCK8BGAsYHg/s0/2019-12-21.png 11:54 Krock 3d_paralax_strength = 999 11:54 Krock that'll help 11:54 shivajiva one looks 3d one doesn't 11:54 Krock note the single "l" 20:08 shivajiva 3d_paralax_strength = 0.1 works far better, actually gives some depth perspective and stops the red flares in the trees 20:11 shivajiva default of 0.25 is just to far apart to be effective 20:13 shivajiva fwiw 20:22 shivajiva based on simple filters and no red magnification compensation 20:28 shivajiva some glasses have a half diopter magnification factor on the red side to compensate for the focus but that produce diff size images to each eye as a side effect