Time Nick Message 05:08 ANAND What exactly minetest.calculate_knockback returns isn't very clear in the documentation 05:25 ANAND Looking at the code, I think it returns the distance to push the player in the direction of punch? 07:47 BuckarooBanzai !tell GreenDimond oh god, how big is your database?!! a little disk-usage is expected but not that much, i'm using about 6gb for 4 world-layers... But i have something planned to cut the size to 1/3 (by removing the lowest layer) 07:47 MinetestBot BuckarooBanzai: yeah, yeah 19:40 rubenwardy Can I make journald logs volatile for an individual unit? 19:42 rubenwardy that's a no 19:48 Lone_Wolf Howdy 19:48 sfan5 ANAND: that's hard to define, calculate_knockback really returns a "speed" that then gets put into add_player_velocity 19:49 sfan5 there is a relation between the speed and amount of nodes the player gets punched backwards, but it's not straightforward 19:54 Krock slippery > normal nodes 19:54 Krock rubenwardy: ramdrive? 19:57 rubenwardy really, I'd like an in-memory ring buffer of the last X lines of the log which can then be persisted on a crash 19:58 rubenwardy I have it set up so that it sends the last X lines of the log to a discord channel 19:58 rubenwardy but heh 19:58 rubenwardy I've set debug_log_level to warning and disabled systemd also logging 22:13 IcyDiamond What's the best way to implement invincibility for a player 22:13 IcyDiamond Provided damage is enabled and I want a specific player to be invincible 22:14 IcyDiamond Currently I figured just setting the players hp to max in a globalstep 22:14 IcyDiamond I'm wondering if there's a better way 22:15 IcyDiamond To avoid the respawn screens as well 22:40 rubenwardy IcyDiamond: add immortal to the armour groups 22:40 rubenwardy In 5.1.0 that works 22:41 rubenwardy I think 22:41 rubenwardy For fall damage too 22:41 rubenwardy There's also the hpchange callback 22:41 IcyDiamond I was not aware that was a thing 22:41 rubenwardy I think you can override changes there 22:41 rubenwardy And there's change reasons in 5.0+