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IRC log for #minetest-hub, 2019-11-11

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All times shown according to UTC.

Time Nick Message
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05:08 ANAND What exactly minetest.calculate_knockback returns isn't very clear in the documentation
05:25 ANAND Looking at the code, I think it returns the distance to push the player in the direction of punch?
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07:47 BuckarooBanzai !tell GreenDimond oh god, how big is your database?!! a little disk-usage is expected but not that much, i'm using about 6gb for 4 world-layers... But i have something planned to cut the size to 1/3 (by removing the lowest layer)
07:47 MinetestBot BuckarooBanzai: yeah, yeah
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19:40 rubenwardy Can I make journald logs volatile for an individual unit?
19:42 rubenwardy that's a no
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19:48 Lone_Wolf Howdy
19:48 sfan5 ANAND: that's hard to define, calculate_knockback really returns a "speed" that then gets put into add_player_velocity
19:49 sfan5 there is a relation between the speed and amount of nodes the player gets punched backwards, but it's not straightforward
19:54 Krock slippery > normal nodes
19:54 Krock rubenwardy: ramdrive?
19:57 rubenwardy really, I'd like an in-memory ring buffer of the last X lines of the log which can then be persisted on a crash
19:58 rubenwardy I have it set up so that it sends the last X lines of the log to a discord channel
19:58 rubenwardy but heh
19:58 rubenwardy I've set debug_log_level to warning and disabled systemd also logging
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22:13 IcyDiamond What's the best way to implement invincibility for a player
22:13 IcyDiamond Provided damage is enabled and I want a specific player to be invincible
22:14 IcyDiamond Currently I figured just setting the players hp to max in a globalstep
22:14 IcyDiamond I'm wondering if there's a better way
22:15 IcyDiamond To avoid the respawn screens as well
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22:40 rubenwardy IcyDiamond: add immortal to the armour groups
22:40 rubenwardy In 5.1.0 that works
22:41 rubenwardy I think
22:41 rubenwardy For fall damage too
22:41 rubenwardy There's also the hpchange callback
22:41 IcyDiamond I was not aware that was a thing
22:41 rubenwardy I think you can override changes there
22:41 rubenwardy And there's change reasons in 5.0+
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