Time Nick Message 00:02 Sokomine Fixer: most of redcrabs server could probably run very fine in 5.x :-) relatively recently, i adjusted 3dforniture to run with it in 5.x. biggest problem of redcrabs server would be the inconsistend moreblocks 00:03 Sokomine Calinou: that old ":some_name" node registration was to override already defined nodes 00:04 Sokomine Fixer: what are you looking for in particular? there are a lot of very fine servers 00:06 Sokomine Fixer: i've lately played on tunnelers abyss. has a ton of intresting diffrent stone nodes and petz to experiment with. also saw someone from hometown 00:08 Sokomine hmm. perhaps a bit out of match...71 gold blocks in a tiny sandcity hut, with 3 people having to sleep in a 3x3m room...wonder why they didn't buy a bigger house with that gold :) 00:10 Calinou Sokomine: oh, right… thanks :) 00:15 Fixer Calinou: automated latest git AppImage when? 00:18 Fixer good night 00:46 Calinou heh, I no longer find nightlies to be as useful in Minetest's context nowadays 00:46 Calinou releases are frequent enough and there's not too many changes between them, so the interest of nightly builds is lessened 00:47 Calinou it could still be done, but I also tend to prefer Flatpak to AppImage nowadays for a variety of reasons 00:47 Calinou (even though neither are perfect) 10:40 ANAND I think I'm encountering collision bugs way too often after 5.0.1 10:44 rubenwardy What about 5.1.0? 11:35 ANAND I'm updated to 5.1.0-dev yesterday, and the collision misses are still too high 12:05 Calinou yeah, I remember clipping through a slab in CTF yesterday 12:33 rubenwardy It's happened a few times to me 12:34 rubenwardy Is it a bug in new move? 12:34 sfan5 then the bug would also surface in 0.4.17 12:35 rubenwardy I've reproduced it once in 0.4.17 12:35 ANAND I mostly encounter collision bugs with stairs, slabs, nodeboxes, and other non-standard nodes. 12:35 rubenwardy I feel through a slab in Shara's server 12:35 rubenwardy Although, I think she has old move enabled 12:36 ANAND I've encountered collision bugs in 0.4.x too, but they were *much* rarer 12:37 ANAND It's the vast increase in the frequency of these bugs that bother me. 12:37 ANAND Occasional misses is probably fine, given our awesome collision code, but once every five minutes or so, is definitely concerning 12:39 ANAND I've died countless times due to these unpredictable occurrences. 12:40 ANAND Also, I've sometimes been blocked literally mid-jump when there's a wall beside me. 12:40 ANAND A completely plain wall, that is 16:38 TommyTreasure any word on when 5.1.0 will be on the launchpad ppa? 20:27 Calinou :o the slippery group works with Stairs+ ice nodes that I just added, but not default ice nodes 20:30 Krock what 20:30 Krock don't override ice 20:30 Calinou what I mean is that when you place a Stairs+ ice node, you have slick movement over it 20:30 Calinou but that doesn't happen with default:ice… 20:31 Calinou I have no idea why, is it a physics regression? 20:31 Krock does it have multiple collision boxes? 20:32 Krock already a non 1x1x1 collision box causes funny issues sometimes 20:33 Krock needless to say that ice needs the slippery group too, and mods tend to override groups sometimes