Time Nick Message 09:19 jas_ !tell krock would simple_protection be any faster if it used areastore like areas mod does? 09:19 MinetestBot jas_: yeah, yeah 10:50 ANAND jas_: I was wrong. I just took a look at the merge conflict in #7924, and boy... it's pretty intense. 10:50 ShadowBot https://github.com/minetest/minetest/issues/7924 -- Allow binding dig, place actions to keys; remove LMB/RMB hardcoding by ClobberXD 10:52 ANAND The only way to resolve it, as far as I can see, is to manually patch together smaller chunks of code... 10:52 ANAND Fun, to say the least :D 11:48 jas_ ANAND thanks for looking at that. i am starting a mouse binds fund. i hope after release it can get merged before any other changes happen (again). i dunno exactly how bounties work, but i've got $50 usd to start. 11:50 jas_ well of course it "can," but i really hope it _does_. 14:07 jas_ either i forgot to post it or it got removed because it was a screenshot linked to a video :D 14:07 jas_ i can't remember tho haha 14:08 jas_ i'd post it again but if it was the latter, then i don't want to! anyways how are things? 14:08 jas_ !server 14:08 MinetestBot jas_: Capture the Flag - Beta Map: Towers | 3.120.138.233:30001 | Clients: 0/30, 0/4 | Version: 5.0.1 / capturetheflag | Ping: 9ms 14:09 ANAND o_O 14:09 jas_ i mean, i remember hitting preview and looking at it 14:10 jas_ but maybe i never hit submit 14:10 jas_ still lol 14:10 jas_ we may never know 14:10 jas_ 69% 14:11 jas_ that SRP warning scared me 14:15 jas_ now do i dare get used to it again? it's a hard transition full of emotional trauma if it never gets merged lmao 14:15 jas_ but worth it to have sweet, sweet mouse binds 14:16 jas_ thank you so very much ANAND my hero!! i was sad to see sam caulfield left 14:16 jas_ afaik 15:23 IhrFussel Does anything bad happen if 'name' in minetest.conf is missing? 15:24 IhrFussel I hope it doesn't give someone else the admin status or something 15:25 jas_ nah, don't think so 16:35 olliy anyone who knows how to make a mod here, if you do can you ping me i wana know if my codings for my mod is correct 16:53 sofar olliy: just post a link to your code and within 5 minutes you'll have 3 people commenting 16:54 olliy don't have a link 16:54 olliy i just wrote it 16:54 sofar gist.github.com 16:54 sofar just put it in there and paste the link 16:56 olliy k 17:00 MinetestBot Krock: Sep-26 09:19 UTC would simple_protection be any faster if it used areastore like areas mod does? 17:00 Krock jas_: no 17:02 Krock string key table lookup (now) vs 2x v3s16 range comparisons (araestore) 17:02 Krock doubt that would give any advantage since the areas are fixed to a grid 17:02 olliy sofar, that page is not loading 17:02 jas_ i thought maybe 17:02 olliy and Krock 17:02 olliy u are a maker of the xban2 right? 17:02 Krock hi olliy 17:02 Krock no, that's kaeza 17:02 olliy hi :) 17:03 olliy oh 17:28 olliy sofar, https://gist.github.com/olliy1or/4128dbd44cdd286dd4077675d0ddc48f 17:30 IhrFussel Krock, can the 'name tag moves 200 nodes away from 0,0,0 after a moment' not be fixed for 5.0.1 either? 17:31 Krock why? 17:31 Krock 5.0.1 is outdated already 17:31 IhrFussel It would look better if the name tag just remains there 17:31 Krock there won't be backports for that 17:32 Krock yeah sure. now please discuss that with rubenwardy and other server owners where this really matters 17:33 IhrFussel Okay so that behavior is 100% client side and server code cannot correct it...that's what I wanted to know 17:34 Krock that part can be controlled by the server 17:35 IhrFussel Couldn't we fix it then for 5.0.1 clients connecting to 5.1.0 servers? 17:35 Krock no, 5.0.1 attachments are really weird 17:36 Krock https://github.com/minetest/minetest/pull/8989/files#diff-ad60d65b34e16a3319296bb5d683acd6R720 17:36 IhrFussel But they worked somehow without having to display realtime position of the attached player... not that I complain about this new behavior 17:37 Krock if you want to undo this change, only pleave `if (parent)` in that expression 17:37 Krock ikr that it's different, and it's totally intended because why should they not move? 17:37 olliy anyone of u have a idea on how to put a mod on ContentDB 17:37 IhrFussel Well 'to save bandwidth' was the reason in the past 17:37 Krock olliy: create an account, and propose it 17:38 Krock it'll be approved or denied after a while 17:38 IhrFussel But I'm guessing that comment was added years ago 17:38 Krock oh lol IhrFussel 17:38 Krock 1) it's an old comment 17:39 Krock 2) positions are usually only sent for player objects 17:39 Krock 3) the bandwidth saved by incremental inventory sending is by FAR higher 17:39 Krock 4) ??? 17:39 Krock 5) profit 17:39 IhrFussel So in your PR you tell the client that the player is not actually attached? 17:40 Krock yes but no 17:40 Krock for the client they're no longer attached, because the parent does not exist 17:41 IhrFussel I see...just a bit weird to see the player model floating like a ghost...but nothing major 17:41 Krock another option would be to force objects to stay active until all childs are no longer known to the client 17:41 Krock but I'm currently not keen to do that 17:41 IhrFussel Not sure if it would be possible to 'hide' the model in that case 17:42 Krock I tried in a former PR, but Irrlicht said "No" 17:42 Krock here's the left-over from this attempt: https://github.com/minetest/minetest/pull/8989/files#diff-90993ca3bb550ffc1c77a1578f3545d3L1334 17:44 IhrFussel That's alright really...thanks for fixing it so quickly =) 17:45 IhrFussel btw will all/most performance improvements work with 5.0.1 clients? 17:45 olliy What's the number in the nickname of the original creator of Minetest, minus 1? 17:45 olliy hmmm 17:45 olliy 55 17:46 olliy ? 17:46 IhrFussel He is in this channel 17:46 olliy ik 17:46 olliy asking this when i try to login to forum 17:47 Krock IhrFussel: no. they will suck your bandwidth as usual due to compatibility reasons 17:47 olliy what i am in black list 17:47 Krock time for a VPN? 17:48 Krock 55 - 1 17:48 olliy Your IP **.***.***.*** has been blocked because it is blacklisted. For details please see 17:49 Krock probably within a range that's known to be used by spammers 17:49 olliy how am i a spammer tho? i don't spam ;( 17:49 olliy 1. You are a well-known spammer. 17:49 olliy 2. Last time a well-known spammer was using the dynamic IP address which you got from your ISP (Internet Service Provider), your e-mail address or the username you have choosen. 17:49 olliy 3. Your ISP is well-known for a lot of spamming customers and is not fighting against spammers enough. 17:49 olliy You have provided an invalid answer to the question. 17:49 olliy The field “In-game” has invalid characters, only alphanumeric, space or -+_[] characters are allowed. 17:49 olliy it says that 17:50 olliy my new e-mail was created yesterday 17:50 olliy i use that 17:51 Krock [] are valid in-game characters? doubt it 17:52 Krock [A-z0-9_\-]{1,28} is allowed 17:53 olliy so anyway i havn't done anyof those 17:53 olliy i am not a spammer 17:59 olliy well i am not gona use a VPN to get in to where i am not allowed if the website dont want me there i will not go there but i am a well-known spammer idk how that cam there i am kinda spamming now caz i am very confused with this sorry! 18:14 IhrFussel Are the ABM improvements completely server side at least? 18:18 sfan5 performance improvements that concern the server side only work no matter which client is connected 18:24 IhrFussel Anyone knows which ones count as 'server side only'? 18:25 IhrFussel Cause mobile clients will be 5.0.0 for a long time 18:25 IhrFussel iOS ones at least 18:30 Krock enable strict protocol version. that'll solve it 18:30 Krock also what does "which ones" refer to in general? 18:33 IhrFussel Which ones are excelsuively server side and work on any 5.X client 18:33 IhrFussel exclusively* 18:33 IhrFussel I don't want to enable strict protocol version... the 5.X userbase is already small as-is 18:34 IhrFussel I'll be happy if I get 5-8 players regularly on my server after I upgrade 18:34 Krock 1) if the code is content_cao-only, it's client-side 18:34 Krock 2) if the code modifies server(*), it's server-side 18:34 Krock if it modifies shared core, it'll need clients to update in order to take advantage 18:35 Krock I cannot recall all changes, but incremental inventory sending surely is the third option 18:35 IhrFussel I care the most about ABM improvements 18:35 IhrFussel Cause I got 30-40 running 18:35 Krock that's server-only 18:36 Krock clients do not know about ABMs or anything of the Lua code mechanics 18:37 IhrFussel Wait...40 + 30 mob spawning ones so actually more like 70 18:39 IhrFussel What's the minimum cmake version again for 5.X? I hope my server's OS has it 18:40 Krock less CMakeLists.txt 18:43 IhrFussel Looks good 22:27 MinetestBot kilbith: Sep-19 17:41 UTC haha 22:27 kilbith https://www.youtube.com/watch?v=mDjExI7xBZA 22:27 kilbith animated images in formspec anyone? 22:29 kilbith no need to remake the formspec each frame 22:32 VanessaE kilbith: so, PRs when? 22:33 VanessaE from what I saw, a lot of people liked your water shader, too. 22:34 kilbith animated images: tomorrow; water shader: hopefully next week 22:34 VanessaE ?