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IRC log for #minetest-hub, 2019-09-26

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All times shown according to UTC.

Time Nick Message
00:27 ANAND joined #minetest-hub
07:45 pyrollo joined #minetest-hub
08:04 NathanS21 joined #minetest-hub
08:36 ShadowNinja joined #minetest-hub
09:19 jas_ !tell krock would simple_protection be any faster if it used areastore like areas mod does?
09:19 MinetestBot jas_: yeah, yeah
09:51 lisac_ joined #minetest-hub
10:27 tomraceror joined #minetest-hub
10:50 ANAND jas_: I was wrong. I just took a look at the merge conflict in #7924, and boy... it's pretty intense.
10:50 ShadowBot https://github.com/minetest/minetest/issues/7924 -- Allow binding dig, place actions to keys; remove LMB/RMB hardcoding by ClobberXD
10:52 ANAND The only way to resolve it, as far as I can see, is to manually patch together smaller chunks of code...
10:52 ANAND Fun, to say the least :D
10:59 Fixer joined #minetest-hub
11:48 jas_ ANAND thanks for looking at that.  i am starting a mouse binds fund.  i hope after release it can get merged before any other changes happen (again).  i dunno exactly how bounties work, but i've got $50 usd to start.
11:50 jas_ well of course it "can," but i really hope it _does_.
13:45 calcul0n joined #minetest-hub
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14:07 jas_ either i forgot to post it or it got removed because it was a screenshot linked to a video :D
14:07 jas_ i can't remember tho haha
14:08 jas_ i'd post it again but if it was the latter, then i don't want to!  anyways how are things?
14:08 jas_ !server
14:08 MinetestBot jas_: Capture the Flag - Beta Map: Towers | 3.120.138.233:30001 | Clients: 0/30, 0/4 | Version: 5.0.1 / capturetheflag | Ping: 9ms
14:09 ANAND o_O
14:09 jas_ i mean, i remember hitting preview and looking at it
14:10 jas_ but maybe i never hit submit
14:10 jas_ still lol
14:10 jas_ we may never know
14:10 jas_ 69%
14:11 jas_ that SRP warning scared me
14:15 jas_ now do i dare get used to it again?  it's a hard transition full of emotional trauma if it never gets merged lmao
14:15 jas_ but worth it to have sweet, sweet mouse binds
14:16 jas_ thank you so very much ANAND my hero!!  i was sad to see sam caulfield left
14:16 jas_ afaik
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15:23 IhrFussel joined #minetest-hub
15:23 IhrFussel Does anything bad happen if 'name' in minetest.conf is missing?
15:24 IhrFussel I hope it doesn't give someone else the admin status or something
15:25 HDMI_STECKDOSE joined #minetest-hub
15:25 jas_ nah, don't think so
16:35 olliy anyone who knows how to make a mod here, if you do can you ping me i wana know if my codings for my mod is correct
16:35 aerozoic joined #minetest-hub
16:42 Peppy joined #minetest-hub
16:53 sofar olliy: just post a link to your code and within 5 minutes you'll have 3 people commenting
16:54 olliy don't have a link
16:54 olliy i just wrote it
16:54 sofar gist.github.com
16:54 sofar just put it in there and paste the link
16:56 olliy k
17:00 Krock joined #minetest-hub
17:00 MinetestBot Krock: Sep-26 09:19 UTC <jas_> would simple_protection be any faster if it used areastore like areas mod does?
17:00 Krock jas_: no
17:02 Krock string key table lookup (now) vs 2x v3s16 range comparisons (araestore)
17:02 Krock doubt that would give any advantage since the areas are fixed to a grid
17:02 olliy sofar, that page is not loading
17:02 jas_ i thought maybe
17:02 olliy and Krock
17:02 olliy u are a maker of the xban2 right?
17:02 Krock hi olliy
17:02 Krock no, that's kaeza
17:02 olliy hi :)
17:03 olliy oh
17:06 tomraceror joined #minetest-hub
17:28 olliy sofar, https://gist.github.com/olliy1or/4128dbd44cdd286dd4077675d0ddc48f
17:30 IhrFussel Krock, can the 'name tag moves 200 nodes away from 0,0,0 after a moment' not be fixed for 5.0.1 either?
17:31 Krock why?
17:31 Krock 5.0.1 is outdated already
17:31 IhrFussel It would look better if the name tag just remains there
17:31 Krock there won't be backports for that
17:32 Krock yeah sure. now please discuss that with rubenwardy and other server owners where this really matters
17:33 IhrFussel Okay so that behavior is 100% client side and server code cannot correct it...that's what I wanted to know
17:34 Krock that part can be controlled by the server
17:35 IhrFussel Couldn't we fix it then for 5.0.1 clients connecting to 5.1.0 servers?
17:35 Krock no, 5.0.1 attachments are really weird
17:36 Krock https://github.com/minetest/minetest/pull/8989/files#diff-ad60d65b34e16a3319296bb5d683acd6R720
17:36 IhrFussel But they worked somehow without having to display realtime position of the attached player... not that I complain about this new behavior
17:37 Krock if you want to undo this change, only pleave `if (parent)` in that expression
17:37 Krock ikr that it's different, and it's totally intended because why should they not move?
17:37 olliy anyone of u have a idea on how to put a mod on ContentDB
17:37 IhrFussel Well 'to save bandwidth' was the reason in the past
17:37 Krock olliy: create an account, and propose it
17:38 Krock it'll be approved or denied after a while
17:38 IhrFussel But I'm guessing that comment was added years ago
17:38 Krock oh lol IhrFussel
17:38 Krock 1) it's an old comment
17:39 Krock 2) positions are usually only sent for player objects
17:39 Krock 3) the bandwidth saved by incremental inventory sending is by FAR higher
17:39 Krock 4) ???
17:39 Krock 5) profit
17:39 IhrFussel So in your PR you tell the client that the player is not actually attached?
17:40 Krock yes but no
17:40 Krock for the client they're no longer attached, because the parent does not exist
17:41 IhrFussel I see...just a bit weird to see the player model floating like a ghost...but nothing major
17:41 Krock another option would be to force objects to stay active until all childs are no longer known to the client
17:41 Krock but I'm currently not keen to do that
17:41 IhrFussel Not sure if it would be possible to 'hide' the model in that case
17:42 Krock I tried in a former PR, but Irrlicht said "No"
17:42 Krock here's the left-over from this attempt: https://github.com/minetest/minetest/pull/8989/files#diff-90993ca3bb550ffc1c77a1578f3545d3L1334
17:44 IhrFussel That's alright really...thanks for fixing it so quickly =)
17:45 IhrFussel btw will all/most performance improvements work with 5.0.1 clients?
17:45 olliy What's the number in the nickname of the original creator of Minetest, minus 1?
17:45 olliy hmmm
17:45 olliy 55
17:46 olliy ?
17:46 IhrFussel He is in this channel
17:46 olliy ik
17:46 olliy asking this when i try to login to forum
17:47 Krock IhrFussel: no. they will suck your bandwidth as usual due to compatibility reasons
17:47 olliy what i am in black list
17:47 Krock time for a VPN?
17:48 Krock 55 - 1
17:48 olliy Your IP **.***.***.*** has been blocked because it is blacklisted. For details please see
17:49 Krock probably within a range that's known to be used by spammers
17:49 olliy how am i a spammer tho? i don't spam ;(
17:49 olliy 1. You are a well-known spammer.
17:49 olliy 2. Last time a well-known spammer was using the dynamic IP address which you got from your ISP (Internet Service Provider), your e-mail address or the username you have choosen.
17:49 olliy 3. Your ISP is well-known for a lot of spamming customers and is not fighting against spammers enough.
17:49 olliy You have provided an invalid answer to the question.
17:49 olliy The field “In-game” has invalid characters, only alphanumeric, space or -+_[] characters are allowed.
17:49 olliy it says that
17:50 olliy my new e-mail was created yesterday
17:50 olliy i use that
17:51 Krock [] are valid in-game characters? doubt it
17:52 Krock [A-z0-9_\-]{1,28} is allowed
17:53 olliy so anyway i havn't done anyof those
17:53 olliy i am not a spammer
17:59 olliy well i am not gona use a VPN to get in to where i am not allowed if the website dont want me there i will not go there but i am a well-known spammer idk how that cam there i am kinda spamming now caz i am very confused with this sorry!
18:14 IhrFussel Are the ABM improvements completely server side at least?
18:18 sfan5 performance improvements that concern the server side only work no matter which client is connected
18:24 IhrFussel Anyone knows which ones count as 'server side only'?
18:25 IhrFussel Cause mobile clients will be 5.0.0 for a long time
18:25 IhrFussel iOS ones at least
18:30 Krock enable strict protocol version. that'll solve it
18:30 Krock also what does "which ones" refer to in general?
18:33 IhrFussel Which ones are excelsuively server side and work on any 5.X client
18:33 IhrFussel exclusively*
18:33 IhrFussel I don't want to enable strict protocol version... the 5.X userbase is already small as-is
18:34 IhrFussel I'll be happy if I get 5-8 players regularly on my server after I upgrade
18:34 Krock 1) if the code is content_cao-only, it's client-side
18:34 Krock 2) if the code modifies server(*), it's server-side
18:34 Krock if it modifies shared core, it'll need clients to update in order to take advantage
18:35 Krock I cannot recall all changes, but incremental inventory sending surely is the third option
18:35 IhrFussel I care the most about ABM improvements
18:35 IhrFussel Cause I got 30-40 running
18:35 Krock that's server-only
18:36 Krock clients do not know about ABMs or anything of the Lua code mechanics
18:37 IhrFussel Wait...40 + 30 mob spawning ones so actually more like 70
18:39 IhrFussel What's the minimum cmake version again for 5.X? I hope my server's OS has it
18:40 Krock less CMakeLists.txt
18:41 HDMI_STECKDOSE joined #minetest-hub
18:43 IhrFussel Looks good
19:50 lhofhansl joined #minetest-hub
20:55 fluxflux joined #minetest-hub
21:39 lhofhansl left #minetest-hub
22:27 kilbith joined #minetest-hub
22:27 MinetestBot kilbith: Sep-19 17:41 UTC <jas_> haha
22:27 kilbith https://www.youtube.com/watch?v=mDjExI7xBZA
22:27 kilbith animated images in formspec anyone?
22:29 kilbith no need to remake the formspec each frame
22:32 VanessaE kilbith: so, PRs when?
22:33 VanessaE from what I saw, a lot of people liked your water shader, too.
22:34 kilbith animated images: tomorrow; water shader: hopefully next week
22:34 VanessaE 👍

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