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IRC log for #minetest-hub, 2019-09-25

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All times shown according to UTC.

Time Nick Message
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11:46 IhrFussel I said it on discord already but I think it's better to mention it here too: This bug is the only thing that would prevent me from upgrading my server to 5.1.0 when it releases...which would be very unfortunate https://github.com/minetest/minetest/issues/8929
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15:29 tumeninodes Just a reminder, and realize everyone is really busy atm with far more pressing matters. If a couple people have about 2 to 5 min to look over https://github.com/minetest/minetest_game/pull/2497 thank you
15:29 tumeninodes !title
15:29 MinetestBot tumeninodes: xpanes add new steel bar door sounds by TumeniNodes · Pull Request #2497 · minetest/minetest_game · GitHub
15:31 tumeninodes !tell paramat I am starting the process to go through to check/do optimizations for textures tonight
15:31 MinetestBot tumeninodes: I'll pass that on when paramat is around
15:32 sfan5 the opening sound is quite "creaky"
15:32 sfan5 I'd prefer a shorter and more "firm" sound
15:33 sfan5 ok well it's quote short already
15:33 sfan5 quite*
15:33 tumeninodes I can shorten it by removing the 2d part
15:35 tumeninodes it gives a sort of "hey those hinges need some oil" feel. I could try to make it sound more "swingy" than creaky if that is desired. Not really many options for a sound in this situation other than none.
15:38 tumeninodes I'll work on it and post another option or two later today. Thank you
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17:03 tumeninodes sfan5: I altered the sound a bit. I'd like to keep it more on this idea as it fits with the type of door. Hope you like it now. And thank you for checking it out
17:06 sfan5 hmm
17:06 sfan5 the new one is better, yes
17:08 tumeninodes oh good, thank you.
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17:08 tumeninodes afk or a bit
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19:22 VanessaE so... apparently remove() is not truly a no-op if the object is a player.   :)
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19:40 Krock VanessaE: don't kill players I dare you
19:43 VanessaE Krock: well this should stop it for sure, https://gitlab.com/VanessaE/signs_lib/commit/3a323e4c86b3339bad41f1402fbab0641b1eb8bb
19:44 VanessaE or at least make sure signs_lib ain't at fault
19:44 Krock https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_object.cpp#L103-L104
19:45 Krock not sure what's wrong there but Minetest is not to blame
19:46 VanessaE *shrug*
19:46 VanessaE maybe it's merely that old "player ends up at 0,0,0" bug.
19:46 VanessaE you know, where they'd end up looking like the old green ninja?
19:49 VanessaE welp, that commit of mine did not fix the issue.  it must be the 0,0,0 bug.
19:49 Jordach sounds like player information set in SAO is lost
19:49 Jordach like the pointer gets dropped
19:49 VanessaE (but, I moved the sign out of the way, so at least no players will be changed anymore, on that server anyway)
19:52 VanessaE the only thing I can think of is that the handle/pointer gets corrupted in relation to the block not being loaded when they player shows up.
19:52 VanessaE (it is, after all, 0,0,0 and none of my servers put the static_spawnpoint anywhere near there)
19:54 VanessaE or... hm
20:00 VanessaE how do I get the names of objects found by minetest.get_objects_inside_radius()  ?
20:02 VanessaE obj:get_luaentity().name
20:03 Krock yes
20:04 VanessaE had to dig into some old code to find that.
20:05 VanessaE where is the return from that method documented?
20:10 sfan5 there's also get_entity_name() but that's deprecated for some reason
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20:23 VanessaE there.
20:23 VanessaE if this don't fix it, nothing will:  https://gitlab.com/VanessaE/signs_lib/commit/0739a1f0263aaa02d1cc4dd913875027761b8fda
20:24 VanessaE (or just look at the functions in lines 159 to 245)
20:32 VanessaE ah, I may have found the root of the bug.
20:33 VanessaE if you teleport/spawn into an unloaded block, minetest.get_objects_inside_radius(pos, 0.5) can return one or more objects which get_luaentity() will return nil.
20:35 VanessaE force-pushed, https://gitlab.com/VanessaE/signs_lib/commit/e25fda9fbdfa0a06ed445656769721ff8c77d9ab
20:37 VanessaE so, that seems to have fixed it.
20:38 VanessaE but why did I have to use such an ugly hack?
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21:02 VanessaE there, how's this look?  https://gitlab.com/VanessaE/signs_lib/blob/master/api.lua#L168-200
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21:12 sfan5 is a broad string.match like that really necessary?
21:20 VanessaE yes
21:20 VanessaE there are at least two older sign entity names
21:20 VanessaE one was signs:text, and I forget the other, and the current one is obvious
21:21 VanessaE this way it nukes old statically-stored sign entities as well.
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