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IRC log for #minetest-hub, 2019-09-02

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All times shown according to UTC.

Time Nick Message
00:36 Ruslan1 joined #minetest-hub
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00:54 tumeninodes ^if any forum mods are about
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18:15 Krock what is this? giant sequoia for ants? https://user-images.githubusercontent.com/446130/64127738-d7f51700-cd67-11e9-933c-16fb199436bf.png
18:43 HDMI_STECKDOSE joined #minetest-hub
18:55 tumeninodes 0_o
18:57 VanessaE moretrees wasn't written with MGV7 in mind :P
18:58 VanessaE (looking at the shape, I guess it spawned underground)
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19:10 tumeninodes so, it's a fromunder tree ;D
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19:52 rdococ would it be possible to modify shaders to get semi-smooth lighting - say, per 16th of a node instead of continuous?
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20:00 Krock possible? everything is
20:00 Krock wb T4im
20:01 tumeninodes Let me at your shaders... I can turn your water into red wine :)
20:02 rdococ yeah but I don't want to have to modify the source and go through all that compiling business
20:04 Krock it's just make && ./minetest
20:05 rdococ or deal with git
20:06 Krock easy
20:07 tumeninodes does the light curve settings have to do with smooth lighting? or are those assoc with gamma settings?
20:07 Krock "how to learn git in X minutes"
20:07 Krock gamma is related to light curve, but not smooth lighting
20:07 rdococ what is the light curve formula?
20:07 Krock smooth lighting just takes whatever light level the node currently has
20:07 tumeninodes thought so... looks like you're outta luck rdococ
20:07 Krock see light.cpp
20:08 Krock gamma is what the client takes to translate the 0...15 node light level to RGB brightness
20:08 Krock if that's clear enough
20:08 tumeninodes hmmm might be a thought to add some settings for smooth lighting.
20:09 rdococ suggestion (will post as github issue soon): allow mods to change the color of darkness, natural and artificial light per player (e.g. in a hell dimension, even the darkest light level might be a dim orange instead of black)
20:09 Krock ersly
20:09 tumeninodes Kenny Ersly? :D
20:09 Krock per map definition there can only be 4 bits for daylight and 4 bits for night
20:09 Krock I wonder how you want to squash colors into that
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20:09 Krock gl. and gn
20:10 rdococ yes, but I mean mods would be able to control, for each player, what each possible light level looks like
20:10 rdococ e.g. if you put on night vision goggles, everything should look bright
20:10 Krock ah yes. possible.
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