Time Nick Message 00:25 tumeninodes https://github.com/minetest/minetest_game/pull/2449 00:25 tumeninodes !title 00:25 MinetestBot tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub 09:53 IcyDiamond https://i.lunasqu.ee/magicalities/cauldron.gif got the brilliant idea of showing off mod features with gifs 09:53 IcyDiamond everybody loves gifs, right? 11:50 Calinou IcyDiamond: videos are a better format than GIFs, but sure :P 11:50 Calinou unfortunately, you can't display videos on GitHub directly 11:51 IcyDiamond Can I embed videos on the forum? 11:51 Calinou you can encode a video using https://github.com/ImageOptim/gifski to get a nice-looking GIF, it's the best option if you want universal embedding 11:51 Calinou I don't remember if we have a YouTube embed, but I don't think so 11:51 Calinou we definitely don't have a Gfycat embed or similar 11:51 Calinou (which is better suited to short, sound-less videos) 11:51 IcyDiamond That's why I converted it to gif 11:52 IcyDiamond !mod magicalities 11:52 MinetestBot IcyDiamond: Magicalities [magicalities] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=23049 16:24 tumeninodes hey? how come MT/MTG isn't on this list? https://wiki.xiph.org/Games_that_use_Vorbis :P 16:37 Krock what's xiph 16:37 Krock and other than MT there are way more games that use vorbis internally 16:38 Krock maybe with copy-protection around so steam users can't copy it 16:39 sofar xiph is the folks that made ogg/vorbis/theora and a bunch of other codecs 16:45 tumeninodes It's good to get the name in and out there, where ever the opportunity exists (this would be one of them) 16:45 tumeninodes I only came across it because HybridDog mentioned using it because I'm screwing around with the tnt sounds right now 16:47 tumeninodes shameless plug incoming https://github.com/minetest/minetest_game/pull/2449 16:47 tumeninodes !title 16:47 MinetestBot tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub 16:47 Krock sofar: til. Thanks for the input 16:52 sofar tumeninodes: I'm shocked tbh that I never discovered that myself btw 16:52 sofar good find 16:53 tumeninodes Thanks but I didn't find it... :P 16:53 sofar fading is really difficult 16:53 tumeninodes ya it is 16:53 sofar best bet is to give yourself 0.5-1.0 secs for a good fade that's not weird 16:54 tumeninodes If I were more efficient with audacity it might be easier 16:54 sofar if you recode, make sure to start with the original sounds at all times, too :) 16:55 tumeninodes sound engineering is... alien to me :D 16:56 tumeninodes I was not aware vectors can play a part in a sound file 0_o 16:59 tumeninodes Two channel vector based amplitude Panning <--- just reading this title of a publication made me tired 17:03 tumeninodes The one question which remains in the entire situation is, where did the tnt_gunpowder_burning sound file come from? And what is it's license. It was not removed from the mod but no mention whether someone knows it's origin 17:04 sofar safest bet is to remove it 17:04 tumeninodes that's what Ive been thinking 17:04 sofar I need to check whether I did so for ITB as well 17:04 sofar although I did a lot to remove stock sounds there 17:05 tumeninodes how many other games out there are using the original file? 00 17:05 tumeninodes >/s 17:05 sofar https://gitlab.com/sofar/insidethebox/blob/master/mods/nodes/license.md 17:05 sofar ahh I took a freesound one 17:05 tumeninodes cuz your efficient 17:05 sofar look at me documenting everything 17:05 tumeninodes ha 17:05 sofar almost like I want people to take it 17:06 tumeninodes I have one file for the gunpowder out of about 100 I listened through which seems good 17:07 tumeninodes I didn't have any gunpowder handy so had to resort to looking online :P 17:08 tumeninodes so... if we changed these sounds now, if other games out there still use the originals... who does the blame fall on at that point? (just curious) 17:09 tumeninodes I mean, approx 9 years and nothing has come up about them until now so... 18:22 IcyDiamond why does item_drop fling the item 18:22 IcyDiamond i expect the item to appear at the pos i specified 18:22 IcyDiamond instead it flies off a little ways to the direction the player is facing 18:23 IcyDiamond oh, huh, setting user to nil doesnt do that 18:23 IcyDiamond why isnt this documented? 18:24 IcyDiamond dropper* not user 18:26 Krock I suppose it takes the player's position as origin to interpolate 18:27 Krock add_item is the way to go, I guess? 18:28 IcyDiamond oh, i didnt notice that one 18:29 IcyDiamond but still, item_drop could use better documentation 18:59 Krock please help to make it better 19:09 IcyDiamond hmm, right 19:16 Krock hmm.. new tnt sounds 19:16 Krock *listens* 19:16 Krock like what else can you expect. full volume 19:16 Krock well played firefox 19:17 Krock and the ignite sound could possibly be recorded using a dusty vinyl record 20:20 BuckarooBanzai hi all :) were some armor-related changes introduced in the engine on the last few commits? i heard some reports of radiation-protection not working anymore... :/ (technic, hazmat)