Time Nick Message 02:57 fluxflux If anyone has any more input per the memory leak issue, I've made a post on the forums: https://forum.minetest.net/viewtopic.php?f=6&t=22882 16:49 aerozoic Did the server list get rid of the guest account penalty? 16:51 BuckarooBanzai1 aerozoic: i don't think so: there are just more "non-guests" on those servers... :/ 16:52 aerozoic BuckarooBanzai1, i've been using rubenwardy's score calculator and it doesn't seem to calculate properly 16:52 aerozoic comparing it to the list, some servers at the top have a much lower score 16:52 aerozoic which makes me think the penalty was removed. 17:03 rdococ I'm getting an error where the building process can't find curl 17:03 rdococ weirdly, I remember having and fixing this problem before 17:33 TenPlus1 hi folks 17:33 TenPlus1 hey Krock 17:35 Krock yay TenPlus1 17:35 * TenPlus1 does the snoopy dance 17:35 Krock a rarity in sight 17:35 TenPlus1 how's you dude ? 17:35 Krock oh, I'm fine, thanks :D how about yoU? 17:35 TenPlus1 working too much :P few days off tho 17:36 Krock oof. glad you've taken some free time 17:36 TenPlus1 been keeping an eye on github though :) like the add_player_velocity pull :))) 17:40 TenPlus1 kinda reminds me of the previous one you had 17:42 Krock I had a what? 17:43 TenPlus1 oops sorry, that was dumbledore :P 17:43 TenPlus1 for some reason I thought you had a previous knockback pull added... ehehe 17:43 Krock except that he didn't implement any anticheat stuff 17:43 TenPlus1 I like the new pull tho, does it all clientside 17:44 TenPlus1 for anyone interested, Protector Redo has been updated and supports MineClone2 17:46 TenPlus1 am still wondering why {default} compatibility wasnt added to the [game], at least for 3rd party mods to work ok 18:32 TenPlus1 wb 18:40 Krock well, wuzzy does not want that 18:41 Krock but a compatibility mod should totally be doable 18:41 Krock plenty of aliases, though. 18:41 TenPlus1 didnt add aliases, just a replacement default = default or {stuff I need} var 18:42 TenPlus1 and alternative recipes 18:45 TenPlus1 quickest way to add default I suppose: https://notabug.org/TenPlus1/protector/src/master/init.lua#L2 18:51 Krock this really belongs into another mod 18:52 TenPlus1 very true, but wuzzy including said mod into the [game] might not happen, and this is a temp fix so that Protector Redo works with it (had players/server owners askins) 18:53 Krock 3rd party mod :) 18:53 TenPlus1 lol 18:54 TenPlus1 also mc2 doesnt seem to have copper and steel... that was surprising 18:55 Krock oh? what other ores does it have then? 18:57 TenPlus1 had iron ore/ingot and gold, used those for alternative recipes, although has its own door/chest mods with weird names I had to use for alt recipes 18:57 TenPlus1 whoever makes a default mod for it will have a job at hand 19:01 Krock well so. Some insight into the lost attachments on join: 19:01 Krock 1) Object (LuaEntity, Player) is loaded into RAM 19:02 Krock 2) Its attached children are received and entirely added to the environment 19:02 Krock 3) Children try to attach to parent which wasn't yet added to the environment 19:02 Krock 4) The parent is initialized 19:02 Krock profit 19:03 TenPlus1 lol, keeping players on their horses at relog ? 19:03 Krock s/initialized/added to the environment/ 19:03 Krock no, that would be a different object 19:03 TenPlus1 ahh 19:03 Krock each new object has a new ID (+1) 19:04 Krock no matter on whether it's identical to any other, previous objects (which were already deleted) 19:04 Krock and then there's the 200m attachment bugs. oof man, there's like a pile of bugs just around that area 19:05 TenPlus1 lotta bugs, what's the test case ? 19:05 Krock CTF. Lost nametags at (0,0,0) and probably also wielditems 19:06 Krock or carts where the player teleports to the right position only after removing the cart 19:06 Krock (from the perspective of a new joined player) 19:06 TenPlus1 ahh, so we need a way to properly disconnect and/or remove 19:07 Krock first it's necessary to even attach that stuff properly when the objects are received out of order 19:07 Krock will work on that tomorrow 19:09 TenPlus1 does 5.0.1 have a function when an object is unloaded we can do things ? 19:11 Krock yet still only get_staticdata 19:12 TenPlus1 hrm, was gonna add a counter to mobs so we'd only have a set number on server (configurable) 19:15 TenPlus1 lol, hi fixer 19:25 Fixer hello 19:31 TenPlus1 nite folks o/ 20:03 CWz__ is it possible to change the xyz offset on mesh for node 20:04 CWz__ need to get someting to stop levitating 20:04 Krock tried that, failed. I doubt there's a way 20:04 Krock I ended up spawning an entity at the right location to get its position right