Time Nick Message 00:32 VanessaE "I have downloaded some mods and modpacks via contentdb. I didn't pay attention and downloaded the Dreambuilder Modpack. Because some mods were doubled or even tripled, nothing worked anymore. I couldn't load and use any more mods." 00:32 VanessaE yet another victim of Minetest's lack of mod path tracking when enabling/loading them... 04:27 luk3yx Possible bug: If I run "minetest.register_on_punchnode(function() return true end)" from a CSM and hold down left-click on a node, digging particles still appear. 10:24 ANAND Hey Krock :) 10:25 Krock hi ANAND 12:47 rdococ how do you fix the bug where player models appear half-way through the ground when a server migrates to 5.0? 12:49 rubenwardy Update mtg 12:49 rubenwardy And any mods that add player models 12:49 rubenwardy If you have written those mods, then you need to adjust the model file or change the offset in the player object propeeties 12:53 rdococ is there a way to increase the amount that a player can automatically step up without jumping? 12:55 Krock useless award goes to the description of #8672 12:55 ShadowBot https://github.com/minetest/minetest/issues/8672 -- Add vector.dot and vector.cross by HybridDog 12:56 Krock rdococ: change the player's stepheight property 13:50 xerox123 rdococ: https://i.kym-cdn.com/photos/images/original/001/490/350/9a3.jpg 13:51 Krock xerox123: that's not accurate. stepheight is used for each single step 13:52 Krock you cannot jump over multiple steps 13:52 xerox123 sorry that I tried to tell a joke 13:54 Krock xerox123: https://krock-works.uk.to/u/fixed.jpeg 13:54 xerox123 :thumbsup: 16:47 rdococ poll 2: electric boogaloo - https://forum.minetest.net/viewtopic.php?f=10&t=22844 18:47 rdococ I'd love to see nodes that can render skyboxes, sort of like realistic fake windows 19:25 rdococ is there a way to handle a player inventory clientside? 19:26 Krock how so? you can show up formspecs that include the player's inventory slots 23:38 rdococ is it possible for a command to determine if it was executed by a command block, and if so, which one? 23:41 Lone_Wolf Don't think so, look at the command block code. Might find something there, or end up changing it 23:41 Lone_Wolf May I ask why you need to be able to know that? 23:45 rdococ relative positioning, entity selection