Time Nick Message 00:26 tumeninodes just now realizing the arched doors I am working on need to be the standard format for doors (my centered doors will not work) duh.. xD 00:27 tumeninodes I had thought about it a few days ago and forgot... ahhhhhh what's a little wasted time? 00:28 VanessaE using the doors mod in mtg? it's possible to use a custom model 00:28 VanessaE (it's hacky, but I do so in Home decor) 00:28 VanessaE it just probably won't behave the way you want 00:29 tumeninodes not sure yet... I'm considering my options haha 00:29 tumeninodes they will have to open out away from arches 00:30 VanessaE https://gitlab.com/VanessaE/homedecor_modpack/blob/master/homedecor_doors_and_gates/init.lua#L183 00:30 VanessaE there's how I do it. 00:30 tumeninodes so they can sit just at the edge of the arched nodes from pkarks and stoneworks 00:30 tumeninodes cool, thank ya... I'll check it out 00:31 tumeninodes ARGH... gitlab! I forgot you migrated there (sorry I just threw up in my mouth a little 00:31 tumeninodes :D 00:32 VanessaE :P 00:32 VanessaE better than going off to notabug :P 00:32 VanessaE once they sold out to microsoft, I say fuck github with a rusty fencepost. 00:32 tumeninodes sourceforge ftw 00:32 tumeninodes hahahahahahaha 00:32 VanessaE WAT 00:32 tumeninodes kidding 00:32 VanessaE are you insane? 00:33 tumeninodes well ya... but what's that got to do with it? 00:33 VanessaE :P 00:33 tumeninodes 0_o 00:33 VanessaE lol 00:34 tumeninodes admittedly I did use sourceforge years ago 00:34 VanessaE I stopped using source forge... shit... so long ago I can't remember 00:34 VanessaE remember freshmeat.net? :P 00:35 tumeninodes and a lot of ftp, mailing lists, among other now outdated sh...tuff 00:35 VanessaE heh 00:35 tumeninodes freshmeat I never used 00:36 tumeninodes cvs repositories 00:37 tumeninodes no, it was svn 00:38 tumeninodes man, was 2007-2010 that long ago? 00:38 VanessaE yep 00:38 tumeninodes :'( 00:38 VanessaE face it, pal. 00:39 VanessaE we're getting old :P 00:39 tumeninodes I'm 50 feelin like 90 haha 00:39 VanessaE heh 00:39 tumeninodes it aint the age, so much as it is the mileage 00:40 VanessaE this is minetest, we don't speak miles here ;) 00:40 tumeninodes were custom models jusr added recently? 00:40 VanessaE no, custom models are entirely unsupported. 00:40 VanessaE but I found a hacky way to make it work, hence the above link 00:41 tumeninodes gad I havent used mtg doors in so long now... spoiled myself with my centered doors 00:41 tumeninodes yeh, it's pretty interesting 00:41 tumeninodes nice hack :) 00:42 VanessaE :) 00:42 tumeninodes with 3d Ill do 2 types one set with a cutout for bars n such... the other set solid 00:42 tumeninodes I wish someone could figure out how to add animation to doors opening and closing action 00:42 tumeninodes nothing fancy... just enough to add a wow factor 00:43 tumeninodes straight up swap_node makes me uptight sometimes haha 00:46 VanessaE heh 00:46 tumeninodes and single arch doors and 1/2 arch doors (to make dble arch doorways) woo hoo! 00:48 tumeninodes and possible 1 set of each 2 nodes high, and another 3 nodes because not everyone like 2 node high doorways... claustrophobic 00:48 tumeninodes 2 node high ceilings drive me nuts 00:49 tumeninodes Im exhausted just thinking about all that work 00:50 tumeninodes then Im gonna find a way to hack into dev access and force push them into MTG muahahahahahahahahaha 00:50 tumeninodes and no one will ever know who...... 00:50 tumeninodes wait... 00:50 tumeninodes dammit 00:52 tumeninodes gotta practice my cutting skills in Blender... I've got plenty of bandaids and duct tape 01:34 Jordach centered doors are my worst nightmare in the goddamn sims and MT 02:12 ANAND Lotsa formspec-related PRs. I 02:12 ANAND I'm so happy :'D 02:40 LoneWolfHT I'm loving the main menu one. It looks really good 02:40 LoneWolfHT Going to merge it into my client as soon as it's ready lol 02:42 rubenwardy woo 02:42 rubenwardy also 02:45 rubenwardy option 1: https://i.rubenwardy.com/z1oMB.png 02:45 rubenwardy option 2: https://i.rubenwardy.com/RFXP4.png 02:46 LoneWolfHT Having it against that left side is better I think 02:47 rubenwardy option 1 would have the icon removed 02:47 rubenwardy ok, so 2? 02:47 rubenwardy I think it could be better, and allows you to hide the formspec completely 02:48 LoneWolfHT Yeah 02:48 VanessaE option 2, I think 02:48 VanessaE kinda reminds me of Blu Ray menus on some Universal films. 02:49 * benrob0329 picks out music tracks for his game 02:49 LoneWolfHT If you do #2 it might look better if the 'center' form was a little larger 02:49 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood 02:50 * LoneWolfHT draws knife and prepares to murder... 02:50 rubenwardy https://i.rubenwardy.com/sTPIX.png 02:50 rubenwardy without the form 02:50 LoneWolfHT I like the look of that 02:50 VanessaE rubenwardy: try it with mtg and HDX also please? 02:50 LoneWolfHT Might need something in the middle though 02:51 VanessaE (even HDX 64px would be fine) 02:51 LoneWolfHT hmmm 02:51 * benrob0329 can't wait for per-game menu music 02:53 LoneWolfHT Might be able to redesign the form so that 'Load Game' is removed. Then have Join Game start with a list of all games (As their icons with a name above/below) on the CDB, greyed out if not downloaded. Once clicked on they would bring up a form like that MC2 one, but with a 'play' button and maybe other things like 'credits', 'options/settings', ect 02:53 LoneWolfHT . Play would then bring up a world list 02:53 LoneWolfHT Might need to remove more than just 'load game' 02:56 rubenwardy a point of the design is to give each game its own menu, so it can have a look and feel 02:56 rubenwardy there would be a choose game thing, shown on first start: https://user-images.githubusercontent.com/2122943/60210596-201e2780-9855-11e9-8afd-1ac18884273a.png 02:56 rubenwardy smth like this if no games installed: https://user-images.githubusercontent.com/2122943/60211277-9a9b7700-9856-11e9-9dd8-4ca7ea55c296.png 02:57 LoneWolfHT Ah, I see now 02:57 rubenwardy hence why I showed a MCL2 menu screenshot 02:57 rubenwardy and not a HDX one 02:58 VanessaE rubenwardy: well minetest_game with HDX enabled :P 02:58 VanessaE I'm just curious how it'll look 02:58 rubenwardy HDX isn't on CDB :O 02:58 VanessaE it's too big :) 02:58 rubenwardy which size should I use? 02:59 VanessaE any size is fine, they all have the same menu image layour 02:59 VanessaE layout* 03:03 rubenwardy I can't see any menu images 03:03 VanessaE they're there. :) 03:03 VanessaE https://i.imgur.com/KDq1Baz.png 04:14 benrob0329 Can you get the status of a sound handle? Like playing, stopped, etc? 04:55 LoneWolfHT It's just a number assigned to the played sound 04:55 LoneWolfHT If you're storing it in a table just remove it when you're done with it. Because it can't be used again 04:55 LoneWolfHT 'when you're done with it' meaning when you've `sound_stop()`'ed it 04:58 benrob0329 so no easy way to know how 05:01 LoneWolfHT Well, if it's not in your table then it's stopped, if it's in your table then it's playing? 05:03 LoneWolfHT I'm closing for the day. You could take this to Discord 09:03 ANAND https://dev.minetest.net/index.php?title=Meetings&diff=4953&oldid=4952 09:03 ANAND lol :P 10:04 rubenwardy Bad krock 15:20 benrob0329 What is a music handle? It's not well documented. Do I store it as an int? A float? An object? 15:30 calcul0n it's an integer 15:33 rubenwardy benrob0329: it's an arbritrary token that you shouldn't care about 15:33 rubenwardy you shouldn't even store it in player meta 15:33 rubenwardy or any meta 15:33 rubenwardy as player meta persists 15:33 rubenwardy whereas handles odn't 16:08 benrob0329 rubenwardy: storing it in a big table by playername sounds much worse 16:08 rubenwardy it will be fastr 16:08 rubenwardy less disk I/O 16:08 rubenwardy all in Lua 16:09 rubenwardy just remember to delete on log out 16:12 benrob0329 Will do in a bit 16:13 benrob0329 also https://gitlab.com/benrob0329/ikea/merge_requests/10 16:31 VanessaE that's what I do in my mods when I need to track some per-player item. 17:25 benrob0329 Is the official recommendation for mods to use minetest. or core. ? 17:28 LoneWolfHT `minetest.` 17:28 LoneWolfHT If it was `core.` I think they would use that in lua_api.txt 17:30 benrob0329 true 17:30 benrob0329 core. seems nicer imo 17:30 Krock core is for internal use 17:30 Krock such as builtin 17:30 Krock core is nicer because it requires less typing 17:34 benrob0329 is it recommended against? 17:38 Krock it's the identical table so you can do whatever you want, it'll have the same functionality 17:38 Krock I'd recommend to stick with one convention 19:07 * VanessaE wonders where the heck tenplus1 wandered off to. 19:11 Krock maybe taking some time off 19:12 * VanessaE files bugs on his repo then :P 19:53 * BuckarooBanzai5 thinks he saw 10+1 in the forums answering soe questions.. :) 19:53 BuckarooBanzai5 *some 19:53 VanessaE well now I have an account on notabug. just so I can pester tenplus1 some more ;) 19:54 VanessaE he's literally the only modder I can think of whose code is hosted there 21:18 Fixer VanessaE: you are even registered there? 21:37 VanessaE yes