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IRC log for #minetest-hub, 2019-06-23

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All times shown according to UTC.

Time Nick Message
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02:50 ANAND -tomaw/Wallops- Starting tomorrow the freenode webchat service will be migrated to KiwiIRC. Please see https://freenode.net/news/moving-to-kiwiirc for more details. Thanks for flying freenode!
02:50 ANAND ooooh... o_O
02:53 Ruslan1 joined #minetest-hub
02:53 VanessaE and those of us with brains will continue to use proper irc clients :)
03:10 ANAND Indeed :D
04:59 ANAND Got a RAM upgrade recently. Now I can compile MT, while simultaneously keeping my browser, HexChat, and Discord open. Huge improvement!
05:00 ANAND I had also limited my iGPU's VRAM to 256MB, which I've pushed to 1 GB now. :D
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08:21 ANAND New issue templates are fancy!
09:43 _Xenon joined #minetest-hub
09:57 Krock joined #minetest-hub
09:58 Krock Minetest using OpenGL ES on a laptop. let's do this.
10:26 ANAND Elo, Krock :)
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11:20 Krock joined #minetest-hub
11:56 Krock elo ANAND
11:57 Krock ANAND: so you're up to 4 gigabytes now?
11:57 ANAND No, 8 :)
11:58 Krock 4 was usually enough for browser and compiling, but had to close kdevelop sometimes to free up space
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13:06 Krock HMMM https://i.imgur.com/4wl1l03.png
13:06 Krock (colors are rendered correctly on-screen)
13:06 Krock oh wait. it's missing the header
13:07 Krock https://i.imgur.com/A8YiHdp.png
13:08 Krock performance is a little bit worse than with opengl. still, was a nice try
13:14 Calinou yeah, I don't see why you'd do it on a machine that supports full OpenGL
13:15 Krock because why not? Was funny to see it actually working
13:16 Calinou :)
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14:06 twoelk joined #minetest-hub
14:14 Krock hi twoelk
14:22 rubenwardy Too busy wondering if he could to stop and think whether he should
14:33 VanessaE since when did "should" enter into it? :)
14:33 Krock uh.. what?
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16:30 * twoelk returns to screen with a pot of coffee
16:30 twoelk o/
16:35 tumeninodes joined #minetest-hub
16:36 * tumeninodes is developing a new religion based around modding and cheesy puffs
16:39 tumeninodes and also working on arched doors ; )
16:40 twoelk I could imagine having fun developing the first part but cheesy puffs? nope, not to my taste - not gonna found a religion based on that ;-)
16:41 tumeninodes infidel
16:41 twoelk arched doors sound interesting though
16:42 tumeninodes They will work nicely with PKarks and stoneworks if I can pull it off
16:43 tumeninodes gonna have to do both standard doors and centered doors though
16:45 twoelk had been musing on doing stuff to add little aediculas for dors and windows - before I tried to restrict myself to mtg nodes only
16:45 VanessaE tumeninodes: as long as my best mods made it into your liturgy ;)
16:47 tumeninodes absotively
16:47 VanessaE :D
16:49 tumeninodes Im also watching a nice doc which can be referenced to add excellent stages/progression for a game https://www.youtube.com/watch?v=ic9547oRt7Q
16:49 tumeninodes !title
16:49 MinetestBot tumeninodes: A History of Britain - Bronze and Iron (2200 BC - 600 BC) - YouTube
16:49 tumeninodes there's one for the stone age as well
16:51 * tumeninodes may have had too much caffeine today
16:52 VanessaE I'm just getting started on the caffeine
16:52 tumeninodes giddyup! Have another cup
16:53 ANAND joined #minetest-hub
16:53 tumeninodes it may be quicker to just chew the beans and chase them with some hot water :P
16:53 VanessaE lol
16:53 VanessaE mmmmmmm chocolate-covered espresso beans
16:53 VanessaE haven't had those in years :)
16:54 tumeninodes those make me vibrate
16:54 tumeninodes glitching through walls IRL
16:54 VanessaE lol
16:54 VanessaE who do you think you are?  The Flash? :P
16:55 tumeninodes The Glitch
16:55 Krock The Cheater
16:55 tumeninodes 00
16:55 VanessaE heh
16:55 tumeninodes how dare you
16:55 VanessaE nah, you just have pixlexia :P
16:56 tumeninodes I don't "cheat"... I improvise
16:56 twoelk The Glitch somehow makes me think of slipping on bananas
16:56 Krock I don't improvise and just comment out some "if"s to fly in the world
16:56 VanessaE you don't cheat, you fully utilize the resources available to you
16:56 tumeninodes DO banana beans have caffiene?
16:57 Krock couldn't find the relevant line in the Real Life game, but hope exists
16:57 tumeninodes Real Life Game needs a complete overhaul
16:58 twoelk cant you just grep it?
16:58 twoelk or are ther closed source parts?
16:58 tumeninodes my grep is broked
16:58 Krock twoelk: sadly it's files which you can execute but not read. 007 mod
16:59 tumeninodes haha
16:59 tumeninodes Life wiki is a mess and horribly outdated
17:00 twoelk hopefully execute does not have a meaning close to terminate in this context
17:00 Krock no, it's actions you execute. not yourself.
17:01 Krock except this thing called "guillotine.sh" not quite sure what it does
17:01 tumeninodes executing some of Life's mobs would not be so bad
17:01 Krock quite much offtopic already. para-mat hopefully doesn't get mad :3
17:01 VanessaE blah, let him complain :P
17:02 tumeninodes hmmm, maybe I can whip up a work-around for para-mat
17:02 VanessaE if there's no on-topic conversation happening or needed, who gives a rat's ass about off-topic :)
17:03 tumeninodes I opened the topic of random madness, I feel we have stuck to it fairly well so far
17:03 twoelk I spy the words mobs and talk about code - so should be ok
17:03 VanessaE random madness keeps a channel alive.
17:03 VanessaE that's something Minetest needs.  badly.
17:03 Krock tumeninodes: you opened the can of worms. congrats for that
17:03 tumeninodes odd how it does the same for most anything
17:04 tumeninodes I've opened many cans of worms in my days and literally nothing happens... I have to dig for the chaos
17:05 VanessaE heh
17:05 VanessaE one has to ask why you keep so many cans of worms :)
17:05 tumeninodes fishies
17:05 VanessaE saw that one coming. :)
17:06 tumeninodes random madness reveals potential good ideas....
17:06 tumeninodes and who you should never turn your back on ; )
17:08 VanessaE heh
17:08 * twoelk looks over his shoulder
17:08 * tumeninodes grins menacingly at twoelk
17:10 * VanessaE gives tumeninodes the squint-eye "not sure if" look
17:10 * twoelk glances over the other shoulder , just in case
17:11 tumeninodes suspense increases
17:12 tumeninodes hey see... there's something. Why can't the player model squint? - -
17:13 VanessaE technically it can.  you'd just need a mod that alters the model in response to an appropriate event
17:13 VanessaE but first Minetest needs to get the hell away from the old 1.0 model/skin format.
17:13 tumeninodes enter Jordach
17:14 tumeninodes ?? nope, I was hoping that would work like shouting Shazam
17:15 VanessaE *lightning strikes across the way*
17:15 VanessaE dude, you just destroyed a sequoia.
17:15 VanessaE nice going.
17:15 tumeninodes haha
17:16 twoelk would be nice if the model had more animations ........... oops dinner calling  ..........  save some worms from that can for me to enjoy later  afk
17:17 VanessaE lol
17:17 tumeninodes I don't recall anyone throwing a new model around with a proposal lately
17:18 VanessaE tumeninodes: because such proposals keep getting ignored or rejected.
17:18 VanessaE MT game devs fear 1.8 models I guess :P
17:18 VanessaE if it were non-animated, I'd have made one already.  it's just a matter of changing the UV mapping on the existing model
17:18 VanessaE but idk how that works with an animated model.
17:19 tumeninodes rigging looks gross and scary to me
17:19 VanessaE well it's more than that I guess
17:19 tumeninodes I'm lucky I figured out how to cut a cube in half
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17:19 VanessaE it would need additional geometry for the clothing layer
17:20 tumeninodes Fixer could do it... Fixer can fix anything
17:20 VanessaE still not hard.  no, the "hard" part would be detecting a 1.0 skin and converting it into 1.8 format.
17:20 tumeninodes geometry.... hmmm let me google that real quick
17:21 VanessaE (detecting it is easy, just compare X/Y to get the aspect ratio.  if it's 1:1, it's a 1.8 skin, else 1.0)
17:21 tumeninodes - -
17:21 tumeninodes ^ I'm squinting at your equations
17:22 VanessaE ok easier:
17:22 VanessaE compare X/Y.  if they're equal, assume it's a 1.8 skin.
17:22 VanessaE if they not equal, it's a 1.0 skin
17:22 VanessaE that way you're not dicking around with image resolution, just ratios, so HD skins would work just fine
17:23 tumeninodes HD textures just look so... creepy to me though
17:23 tumeninodes especially HD skins
17:24 tumeninodes mostly the ones with the huge eyes 00
17:24 tumeninodes they scare the shit outta me
17:25 VanessaE haha
17:25 VanessaE well, creepy or not, that ^ way would ensure they don't break.
17:26 tumeninodes well, if they have big eyes... I don't really mind if they break. They should, in fact
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17:27 tumeninodes afk
17:30 VanessaE oh, hmm...
17:30 VanessaE I can do it.
17:31 VanessaE the original .blend is in mtg/mods/player_api/models, duplicate a face just for testing, and that face moves with the existing rigging.
17:31 VanessaE so animation is a non issue
17:34 VanessaE heh, I look up the minecraft 1.8 skin format just to see, and the first result?
17:34 VanessaE #1235
17:34 ShadowBot https://github.com/minetest/minetest/issues/1235 -- Remove liquid_finite and weather by proller
17:34 VanessaE wat no
17:34 VanessaE game#1235
17:34 ShadowBot https://github.com/minetest/minetest_game/issues/1235 -- Character model: use latest Minecraft skin format
17:36 VanessaE but, since mtg devs rejected it... well
17:36 VanessaE fuck it.
17:36 VanessaE *closes blender*
17:43 VanessaE there.
17:44 VanessaE someone re-open that issue, please.
17:55 Krock 200 OK
17:56 VanessaE thank you.
18:00 Calinou it's my most popular issue :P
18:00 VanessaE yup.
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18:25 Jordach tumeninodes, >bouncer
18:25 Jordach does anyone here want my merged 1.0/1.8 model with a complete armor-3d compatible armour layer
18:26 tumeninodes Oh yes please
18:26 Jordach lemme go digging
18:27 tumeninodes I have a can o worms if you need it
18:34 Krock I believe the skinsdb mod has such a model
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18:45 Jordach https://gist.github.com/Jordach/b4d4eb89501b0a55ba34d702f488da49
18:45 Jordach untested but modify to any existing player_textures mod
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18:49 Jordach VanessaE, ^
18:49 Jordach you may have to mangle the model to get it to play fair with 3d armor
18:49 Jordach but it does have armor material slots
18:50 Jordach fair warning, wield3d is broken on .x files
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19:08 VanessaE hm, interesting twist.  seems there's a "slim arms" model in MC 1.8 also, arms are 3px thick along X
19:08 VanessaE as for armor, idc about that right now.
19:09 VanessaE that will need to adapt to the model in mtg, not the other way 'round.
19:09 VanessaE (easily handled)
19:46 Calinou yeah, the arm length is configured on minecraft.net once you log in, just like the skin
19:46 Calinou I don't know why they added it, but well :P
20:02 Krock so there go my 3m long aaaaaaaarrrrrrmmmmmmmss
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22:25 VanessaE there, models made for 1.8 skins, one for "classic" (4px front/back) arms and one for "slim" (3px) arms.
22:27 Jordach the 3px ones aren't exactly common
22:27 tumeninodes the whole  slim arms thing to me is overkill. are people that self conscious that they are concerned about how the arms on their player model look?
22:27 tumeninodes was someone bullied and fatty arm shamed on a server or something?
22:29 Jordach lmao
22:29 VanessaE THERE
22:29 VanessaE NOW no one can complain about no one doing any work on models for the 1.8 idea.
22:30 tumeninodes But they will... and then we shall unleash your wrath upon them... and record it for youtube
22:36 tumeninodes personally, I use Rui's mod https://forum.minetest.net/viewtopic.php?f=11&t=12189&hilit=player+animation
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22:38 VanessaE ah, the broken neck mod ;)
22:38 tumeninodes :P
22:38 tumeninodes wait, is that 1.8 compat? I dont thinky so
22:40 VanessaE that animations mod?  no idea.
22:40 VanessaE there are too many mods that alter skins, the model, etc and they're all mutually-incompatible.
22:41 tumeninodes thus _one_ of the downside of mods from an open source community XD
22:43 VanessaE yep.
22:43 VanessaE most of the time, things "just work"
22:43 VanessaE but this is one are that needs cleaned up BAD
22:43 * Jordach ducks
22:43 Jordach not here
22:43 VanessaE area*
22:44 tumeninodes this is why I just work on mods which will most likely not be made obsolete by someone who is better at it ; )
22:44 VanessaE heh
22:44 VanessaE it's not so much a matter of things becoming obsolete, but of an utter lack of standardization.
22:45 Jordach meanwhile i'm beating the devil out of MT
22:45 Jordach there's a game engine in here
22:46 tumeninodes it gets confusing when someone asks "Is there a mod for this?" and is directed to a list of about 40 mods which do pretty much the same thing, just a diff approach or added features and/or other things
22:46 Jordach if there was a reason for me to build a full size game, this is it chief
22:46 tumeninodes Jordach are you breaking it down and working from scratch?
22:46 Jordach yes
22:47 tumeninodes did you pack a lunch?
22:47 Jordach i mean it's not like i managed to port my blender models to MT with IK survivng post B3D export
22:48 tumeninodes the B3D exporter is... primative
22:50 Jordach don't even ask how blender drivers and IK exported
22:51 tumeninodes http://www.chinedufn.com/blender-export-iks-constraints/
22:52 Jordach plot twist, that's not how i exported it
22:52 Jordach :^)
22:52 tumeninodes I figured
22:52 Jordach if you slow the anim down and view it in HD, it's a 64x64 skin
22:53 Jordach not the pathetic x32
22:53 tumeninodes it all fascinates me... I have been playing with blender here n there since 2007 and I can still only make a cube
22:53 Jordach tumeninodes, did you pay attention to the sneak movement? the eyes can blink
22:53 tumeninodes so I definitely give great credit to those of you who can do these things
22:54 tumeninodes wait, I didnt notice the blinky eyes hold on
22:54 tumeninodes that is So Freakin cool!!!
22:54 Jordach it also runs at 60fps
22:54 Jordach not 20fps, not 30
22:54 Jordach a full fat 60fps
22:55 tumeninodes well yah but you also have a full blown rig too
22:56 Jordach currently i'm binging removal of old MTG stuff like limited animation frames
22:57 tumeninodes most Ive been doing is slowly stripping out all the crafting code and functions to make a creative only builders version of MTG
22:57 Jordach so side stepping, default dancing, giving them an introductory on crouching, and other various animations
22:58 Jordach that includes an actual sprint
22:58 tumeninodes but that looks fantastic so far... lots of work and time
22:59 Jordach currently at about 3000 animation frames
23:00 Jordach includes various sleeping positions, various idling animations etc
23:01 tumeninodes how big is the model file?
23:01 Jordach phat, like my mixtape
23:01 tumeninodes haha
23:02 tumeninodes one idling ani should be scratching his butt
23:03 Jordach i've implemented even more than that
23:03 Jordach there's extra hidden bones that can be natively used with MT attachments without needing entity or mesh changes
23:03 Jordach just attach and go
23:04 tumeninodes thats huge
23:05 Jordach if i said i implemented Dragon Quest battle mechanics with full on animations....you're correct
23:07 tumeninodes That would be awesome, Ive seen someone else who has done that sort of work (cant recall the name) but none of their code is released, we just get glimpses and quick vid clips
23:07 tumeninodes Krock knows who it is (I think)
23:08 Jordach trust me, i've wrote a goddamn MMO instancer entirely async in MT
23:09 tumeninodes I made centered doors....
23:09 tumeninodes lol
23:09 Jordach instancing is great, because you can get away with things like entity based dimensions or smaller games
23:09 tumeninodes IDK... the work involved astounds me with modeling
23:10 tumeninodes seeing work like that would bring so much attention from outside devs to a project
23:12 tumeninodes I keep going back to look at the blinking haha. It could even squint at Vanessa
23:12 Jordach i have a psudeo-intelligent set of NPCs
23:12 tumeninodes give it all to us!!!!
23:13 tumeninodes please : )
23:13 Jordach pathing is limited to a 32x32 area
23:13 Jordach and are designed like the terraria NPCs, not designed to leave that designated area
23:14 tumeninodes how long have you been working at all of this you sneaky bugger? :D
23:15 Jordach i don't push good shit to my github when it's possibly too good for MTG
23:15 Jordach i instead push it to my rack server
23:15 tumeninodes understandable
23:16 Jordach i mean, at some point i'm opening up something stupid fancy with how i make things happen
23:16 tumeninodes MS is probably paying people to snoop through repos in search of some real good shit
23:17 Jordach you should see my V2 character creator, it links in with the fancy wiki i'm working on
23:17 Jordach it makes extensive use of those attachments
23:17 tumeninodes well, make sure I DO see it one day
23:18 Jordach i have a really upset ear infection and damaged eardrum
23:18 tumeninodes preferably before cheesy puffs go into extinction
23:18 tumeninodes ouch
23:19 tumeninodes I have to go make food to eat before I forget, as I do too often.
23:20 tumeninodes awesome stuff Jordach... I love seeing it, even in brief clips.
23:20 tumeninodes afk
23:21 VanessaE you know, the suckiest thing about contributing to a project like this?  knowing WHAT to do, and even where to get the exact resources needed, but not HOW to string it all together.
23:22 VanessaE I can tell someone "just do this, this, and this" and knowing full well each "this" is a dead simple task for which code already exists, but I can't actually code it myself..
23:22 VanessaE (not all of it anyways)
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