Time Nick Message 15:12 ircSparky Is there any way to get the light value of an object? I'm guessing there isn't, but though I'd ask 15:12 ircSparky object or player 15:30 calcul0n ircSparky, you can get a node def with the minetest.registered_nodes[itemstring] 15:30 calcul0n then check its light_source attribute 15:31 calcul0n ho wait, if you're talking about an entity i don't know 15:34 ircSparky since its calculatedby the client, and not the server, I'm guessing it's there isnt a function for it 15:35 ircSparky could use node light to get an idea of what it would be though 17:14 IhrFussel Does 'anti aliasing' in GIMP text mode require lots of resources in MT? 17:20 Calinou at the end of the day, it's just an image 17:21 Calinou even if your texture was very high-resolution, it'll take the same amount of video RAM, as Minetest does not use VRAM-compressed textures 17:21 Calinou (these look pretty bad for pixel art) 17:21 Calinou so… go ahead and use it, if it suits your needs :) 17:22 IhrFussel Well right now I use 80 96x64 anti aliased transparent images and some players complain about horrible 'lag' 17:23 IhrFussel Maybe 'size' in add_particle() causes the performance hit? Notz sure how exactly Irrlicht 'scales' 17:25 IhrFussel But even if it was that it should only affect the client when many particles are sent 23:09 Fixer discovery of the decade: minecraft has freezes, sometimes as large as minetest ones