Time Nick Message 16:29 VanessaE Calinou: I think mtg stairs aliases have gone missing 16:30 VanessaE e.g. stairs:stair_stonebrick_grey -> cblocks:stair_stonebrick_grey 16:35 VanessaE stairs:stair_dark_grey -> bakedclay:stair_baked_clay_dark_grey 16:35 VanessaE what happened here? 17:33 VanessaE Calinou: note that I updated to master branch of both mtg and engine, pulled to HEAD today. 17:33 VanessaE I can find no commits in moreblocks or mtg that explain this. 17:51 VanessaE also, I don't think you meant to do this: https://github.com/minetest-mods/moreblocks/blob/master/stairsplus/registrations.lua#L129 inside the basic_materials `if` (118). 17:55 Krock surely the aliases belong to outside the "if" 17:56 VanessaE I don't know from those aliases, rather some unrelated ones like the above. 18:22 VanessaE on looking at the code, I can't see any obvious faults..... looking at the debug log, I no longer see the shittons of moreblocks-related "not registering alias, item with same name" warnings 18:22 VanessaE so I think what's going on is a related engine bug got *fixed* and this broke moreblocks 18:22 VanessaE I think. 18:23 VanessaE or I shouldn't say broke so much as exchanged one undefined behavior for another. 18:24 VanessaE (well not shittons, but lots) 18:28 VanessaE but with such non-descriptive node names, I don't think aliases would work (while I know that "stairs:stair_dark_grey" is a baked clay stair, by this name it could be literally ANYthing) 18:29 VanessaE screw it. worldedit time. 18:30 VanessaE G8d damn it 18:31 VanessaE whose bright idea was it to apply the unknown node name search to the first node in a WE //replace command? 19:36 VanessaE sofar: inspector tool needs a craft recipe. maybe a stick with glass above it? 19:40 VanessaE (that simple recipe isn't used on Bananaland for anything, nor by any mods in Dreambuilder, so ir should be safe) 19:47 sofar well, it's not a tool I'd want people to be able to craft by default 19:47 sofar so while I wouldn't mind a craft recipe, how would I make sure it's not craftable by default? 19:47 sofar another setting seems overly complex 19:50 VanessaE well, chuche just submitted a PR 19:50 VanessaE maybe it should just need a special priv to show private metadata? 19:50 VanessaE everything else about a node is public, no?> 20:07 sofar yes and no :) 20:18 VanessaE :P 20:18 VanessaE well still 20:19 VanessaE maybe pull from that Taose fork? it looks useful 22:49 IhrFussel Hi guys^^ Does 'size' in add_particle() scale the image you provide? 23:58 IhrFussel Okay I think I have an anwer now 23:58 IhrFussel answer*