Time Nick Message 17:20 Krock still no 10+1 around to greet 17:37 BuckarooBanzai7 Hey all 17:38 BuckarooBanzai7 I noticed the player:set_sky() function does take quite some time to execute (a few 100ms on certain players), are there any other expensive player-functions that i should be aware of? (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5346) 17:41 Krock it's not resource intensive, if you mean that 17:41 Krock the client just updates it less frequent than other stuff 17:42 BuckarooBanzai7 i wrote a time-check in my skybox-mod: https://github.com/pandorabox-io/skybox/blob/master/skybox.lua#L58 let me fetch the latest warnings... :) 17:43 Krock looks rather simple here: https://github.com/minetest/minetest/blob/master/src/client/game.cpp#L2741 17:44 BuckarooBanzai7 > 2019-05-03 14:17:17: WARNING[Server]: [skybox] update took 209281 us 17:44 BuckarooBanzai7 but i may have overreacted: i don't have those warnings anymore since the server moved to another hoster.... :P 17:45 Krock watr 17:45 Krock 200ms for that stuff? 17:45 BuckarooBanzai7 those were from before the last move: the hoster did some cpu throttling, that may have caused that 17:45 BuckarooBanzai7 i just checked the new logs, no warning from the mod anymore :) 17:46 Krock it should take a milisecond, if even 17:46 Krock lower the alarm level 17:46 BuckarooBanzai7 looks like its below 10ms now with around 20 players... 17:46 BuckarooBanzai7 as i said: i may have overreacted :/ 17:49 BuckarooBanzai7 sorry for the trouble :) 17:50 BuckarooBanzai7 I'm just trying to figure out how i can increase performance a little bit more: there is quite a lot of "base-noise" with lots of players on: https://monitoring.minetest.land/d/YUpouLmWk/overview?orgId=1&refresh=5s