Minetest logo

IRC log for #minetest-hub, 2019-05-21

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:00 paramat ok i'll have a think about your points
00:01 paramat since you're using mgflat (which has no water) with no caves and no dungeons, you only need to set the mapgen alias for "mapgen_stone"
00:01 paramat https://github.com/minetest/minetest/blob/12e3d3d12f919a141f5032645d03bda2ad4489f5/doc/lua_api.txt#L289
00:02 paramat i'll try out your game and see what i can do
00:02 paramat i love the concept
00:07 benrob0329 paramat: have you read the SCP that it's based on?
00:19 Ganome317 joined #minetest-hub
00:20 paramat nope, but just found it searching the web
00:23 paramat LOL great idea, perfect for MT
00:44 paramat got it working ...
00:47 paramat delete all the mapgen alias setting lines except "mapgen_stone", for some reason that fixes it. setting aliases to air must cause a bug somehow
00:48 benrob0329 paramat: will test, thanks
00:48 paramat but also: make sure the biome has y_max and y_min defined, those should not be left out, even though they are possibly not essential
00:48 paramat heat point should be 50, that's the mid value for heat
00:52 paramat 'minetest.register_on_mapgen_init()' is deprecated. 'nolakes' and 'nohills' are not global mapgen params so can't be set there, they are mapgen specific flags, no lakes or hills is the default so those can be left out. so use 'minetest.set_mapgen_params({mgname = "flat", flags = "nocaves, nodungeons"})'
00:52 paramat nice racks (oo-er)
00:55 paramat if a game blocks mgv6 (recommended) and uses biome-defined cave liquids / dungeon nodes (recommended), then the only mapgen aliases that need setting are: stone, water, river water
00:57 paramat these aren't game specific, although they have names like 'stone' and 'water' they are actually abstract nodes for 'solid' 'liquid' 'river liquid'. and yes, even if replaced by biome nodes these do need to be registered in a game, that's just how it works
00:57 benrob0329 paramat: I see, thanks
00:58 paramat oh also, 'mapgen:filler' is a confusing name because it is confused with biome 'filler' nodes. 'solid' or 'terrain' or something like that is better
00:59 paramat anyway that's all for now
01:01 paramat except, my super minimal game might be a useful reference for what a game needs to function https://github.com/paramat/kuutiopeli
01:02 paramat maybe 'sub-minimal' is a better phrase =)
01:07 benrob0329 paramat: migth be good to add it to the wiki
01:31 BillyS I've heard that playeranim got an update and supports swimming animations, but I can't find the link.  Is that true?
01:40 Miner_48er joined #minetest-hub
02:59 paramat joined #minetest-hub
03:45 benrob0329 paramat: is there a way to get schematics to spawn either in rows, or only once per mapblock, or every Nth block?
03:45 benrob0329 I'm trying to get the racks into rows, and a be less chaotic
03:46 benrob0329 I've managed to get them to not spawn into each other with a schematic, but I get the feeling that a mapblock-sized schematic will just write over itself
03:47 benrob0329 *to get each rack individually not to spawn so that the models collide
03:57 benrob0329 my current progress on making it more rack-like is pushed to git
04:29 T4im joined #minetest-hub
05:13 paramat i was away for a while, will think and respond later
06:18 pyrollo joined #minetest-hub
06:18 pyrollo_ joined #minetest-hub
06:34 CWz joined #minetest-hub
10:48 Fixer joined #minetest-hub
11:06 * rubenwardy just had his dissertation defence
11:07 Fuchs congratulations, I assume all went well?
11:10 rubenwardy yeah
11:10 rubenwardy it was supposed to be 15 minutes, but lasted 40
11:10 rubenwardy turns out the maker is very enthusiastic
11:14 Fuchs /sanick rubenwardy dr-rubenwardy
11:14 Fuchs well, congratulations \o/
11:16 rubenwardy lol, only a masters
11:21 Fuchs ah, you also call these dissertation defence, okay, these are just defence, here. Anyway, still congratulations
11:54 calcul0n joined #minetest-hub
13:57 scr267_ joined #minetest-hub
14:01 lumidify_ joined #minetest-hub
14:01 thecrag joined #minetest-hub
14:01 xerox123_91 joined #minetest-hub
14:02 thecrag joined #minetest-hub
14:08 _Xenon joined #minetest-hub
14:09 craigger joined #minetest-hub
14:13 NathanS21 joined #minetest-hub
15:36 Rafi59 joined #minetest-hub
15:43 Rafi59 joined #minetest-hub
16:09 luk3yx joined #minetest-hub
17:05 Krock joined #minetest-hub
17:15 Ganome317 joined #minetest-hub
17:36 Rafi59 joined #minetest-hub
18:04 FrostRanger joined #minetest-hub
18:09 behalebabo joined #minetest-hub
18:19 Ganome317 joined #minetest-hub
18:23 Peppy joined #minetest-hub
18:40 Fixer now defend minetest game!
18:41 rubenwardy not possible
18:43 sfan5 defend minetest game against what? there's no competitor
18:44 Fixer against itself :(
18:46 Krock *confused warrior noises*
18:52 BillyS s/warrior/duck/
18:52 BillyS :P
18:56 Krock quack?
19:06 BillyS hehe
19:07 _Xenon joined #minetest-hub
19:31 Fixer c y b e r q u a c k
19:32 pauloue joined #minetest-hub
19:44 Niwla23 joined #minetest-hub
20:01 pyrollo joined #minetest-hub
20:07 Gael-de-Sailly joined #minetest-hub
22:01 ssieb joined #minetest-hub
22:02 T4im joined #minetest-hub
22:33 DI3HARD139 joined #minetest-hub
23:25 paramat joined #minetest-hub
23:28 paramat benrob0329 > "paramat: is there a way to get schematics to spawn either in rows, or only once per mapblock, or every Nth block?" not using the decoration API. you can use a lua voxelmanip in 'register on generated' and use 'place schematic on vmanip', then you can place them wherever you want

| Channels | #minetest-hub index | Today | | Google Search | Plaintext