Time Nick Message 15:32 IhrFussel Hey guys^^ Does anyone here know what bmon display as 'Bytes' when pressing d? Is it traffic since boot? 15:45 rdococ what Lua version does minetest 5 use? 15:46 sfan5 minetest has always used lua 5.1 15:46 rdococ is there a reason for not using 5.3? 15:46 sfan5 this has been discussed to death on the issue tracker 16:23 MinetestBot tenplus1: May-16 03:24 UTC https://pastebin.ubuntu.com/p/8FZWdp3fF7/ 16:23 tenplus1 Hi folks 16:23 _Xenon Hi ten 16:23 tenplus1 hi Xenon :P how's you ? 16:24 _Xenon Good and you? :) 16:25 tenplus1 not bad thanks, tinkering today :) few updates 16:26 _Xenon :D 16:27 tenplus1 for anyone interested Mobs Redo API, Mobs Animals, Protector Redo and Doors Redo have all been updated 16:28 tenplus1 VanessaE: thanks for bug report :D 16:30 tenplus1 o/ Darcidride 16:33 Darcidride Hi tenplus1 16:33 tenplus1 rubenwardy: can local mods access global functions ? 16:34 rubenwardy What is a local mod? 16:34 tenplus1 client-side ? 16:36 tenplus1 am looking into bullet-proofing protector redo against csm mod use 16:53 tenplus1 was gonna add a global function that lets you add new protection nodes, but it could be misused to cause lag and break protection entirely 16:55 tenplus1 hi Krock 16:55 Krock o/ tenplus1 16:56 tenplus1 hows you dude ? not seen you around in a while 16:56 Krock well so, I don't have a timestamp in my mod database. But I can interpolate the year 16:58 tenplus1 ? 16:59 Krock https://krock-works.uk.to/minetest/modSearch.php?q=item|wield 16:59 Krock extended it a little bit 17:00 tenplus1 ahh :P 17:00 Krock I was more or less away from home for several weeks, thus almost no activity 17:00 tenplus1 sometimes real life interaction is what ya need more :P 17:01 Krock honestly I could rather just skip that part 17:01 Krock s/could/would/ 17:02 Krock something went wrong in the formula.. hmm 17:02 tenplus1 needs coffee and a sprinkling of donunts, preferably glazed 17:05 Krock there we go. quite accurate 17:17 tenplus1 :P 17:18 tenplus1 hi aerozoic 17:18 aerozoic hey tenplus1 17:21 tenplus1 o/ fixer 17:39 tenplus1 rubenwardy: in the ContentDB, if I untick the approved box for each download will it delete it ? 17:53 rubenwardy You should never delete releases 17:54 tenplus1 I feel guilty not being able to tidy up after myself :P lol 18:12 sofar histocide! 18:12 tenplus1 o/ sofar 18:18 * sofar goes to lunch 18:23 tenplus1 good idea, nom time :) laters all 19:08 Krock wait what. T4im was here? 21:45 benrob0329 So I'm trying to define a biome for a game, but the only biome that spawns seems to be the fallback biome? 22:39 paramat benrob0329 link to code? i can look 23:24 benrob0329 paramat: will push to git 23:24 paramat ok 23:44 paramat it's for running on MT 5.0.0/5.0.1? 23:46 benrob0329 yes 23:47 benrob0329 BTW, I really don't think that our mapgen should have any game-specific nodes built-in, and should instead have a "this node is meant for when it can't find anything else to place" as the default filler. 23:50 paramat why? in order to make the fallback biome more obvious when it occurs? 23:53 benrob0329 yes. and so that game writers don't have to aliase them all for a game which has nothing to do with MTG 23:54 paramat did you fix the problem you had with the rack decorations, or is that the same bug? 23:54 benrob0329 different bug 23:55 paramat the fallback biome in the engine only uses mapgen aliases, air or ignore, which are not game-specific nodes 23:55 benrob0329 I fixed that by setting the global mapgen_stone to concrete, however when I set that to a filler node (relying on the biome nodes to place concrete) however the biome doesn't spawn 23:57 paramat also, the setting of some mapgen aliases is essential for mapgen to work, that can't be avoided. however, see lua_api.txt, only a few mapgen aliases are needed, depending on what mapgen you use and whether you use biome-defined cave liquids or biome-defined dungeon nodes