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IRC log for #minetest-hub, 2019-04-19

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All times shown according to UTC.

Time Nick Message
00:38 Emerald2 What an interesting question. People sure like to use minetest to do interesting things. https://forum.minetest.net/viewtopic.php?f=3&t=22562
00:39 Emerald2 Machine teaching itself to play minetest, I'd love to see how that works out.
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04:10 Emerald2 Wow I got in Xanadu.
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11:44 * Emerald2 looks around for Wuzzy.
12:02 Krock easier to find in #minetest
12:04 Fixer VanessaE: https://www.lemon64.com/forum/viewtopic.php?t=71262
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12:12 ANAND https://insights.stackoverflow.com/survey/2019?utm_source=so-owned&utm_medium=announcement-banner&utm_campaign=dev-survey-2019#technology-_-most-popular-development-environments
12:12 ANAND Muahahahaha
12:18 Krock > kdevelop not on the list
12:30 ANAND VSCode at #1 :D
12:30 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
12:30 ANAND -_-
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13:43 Krock ANAND: https://github.com/minetest/minetest/pull/8441/commits/e2ab5d602c#diff-7f71a92de20504e8a5636b4317ea67b2R2238 missing "delete[] wchar_status"
13:51 Krock uhm. free reports an invalid pointer. according to the docs, the string is copied. so why the heck does it then apparently take ownership of the pointer
13:52 Krock nvm
14:13 VanessaE Fixer: I've seen that already.  From the video posted elsewhere, I'd give it a 7 out of 10 (points lost for music/sound effects collisions, and due comments from others that it has pacing glitches due to NES being ~70% faster then the C64)
14:15 VanessaE > thunder rumbles outside
14:15 VanessaE > dog gets defensive, barking at the thunder as if to say "oh yeah?!  COME GET SOME!!!"
14:15 VanessaE heh
14:17 Krock > "fite me, u noob"
14:17 VanessaE haha
14:18 ANAND Ah yes, thanks Krock. Fixed that and the unused variable warning (in clientpackethandler.cpp).
14:20 Krock also consider initializing all pointer variables you create with some value (nullptr if there's no default) to reduce edge-cases where it stays uninitialized and might cause crashes
14:21 ANAND Hmm, would initializing the wchar_status to L"" suffice?
14:21 ANAND Oh wait, nullptr, lol
14:21 ANAND :P
14:22 Krock the switch/case covers all cases, which might prevent GCC from throwing a warning
14:22 Krock but it's better to stay on the safe side
14:23 ANAND I agree
14:27 Calinou https://github.com/minetest/minetest/pull/1 is a relic of Minetest history :P
14:28 ANAND Indeed :)
14:28 ANAND s/pull/issues/g
14:28 ANAND :P
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14:42 Calinou ANAND: it'll redirect you automatically anyway
14:42 ANAND Oh cool, didn't know that :)
14:43 ANAND Wait a second... ShadowBot is wrong - # 1 is indeed a PR o_O
14:44 rubenwardy ShadowBot just appends the number to the /issues/ URL
14:44 ANAND Haha, that PR page is full of references from other issues and PRs
14:44 ANAND Oh lol
14:44 rubenwardy and the performs a HTTP request to get the title
14:44 ANAND Bad bot
14:45 rubenwardy could probably be better to use theGithub API tbh
14:45 rubenwardy actually heh
14:45 rubenwardy harder to implement if you already have support for getting the title
14:45 ANAND Why use the Github API if it's just going to fetch the title? :)
14:46 rubenwardy the size would probably be smaller and you'd get the correct URL
14:46 rubenwardy actually the Github API would probably be needed if the repo was private
14:46 ANAND Interesting
14:46 rubenwardy if this were an internal project for a company
14:46 rubenwardy because companies obviously use IRC
14:49 ANAND lol
14:50 Calinou some companies used to, a long time ago
14:50 Calinou those were the good times™
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15:49 nerzhul yeah now it's slack
15:55 Krock or microsoft tools
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17:10 Krock ANAND: a bit late but: LagPool gives you an approximate lag value of the player so that there's a better prediction in the movement speed/prediction.
17:10 Krock it works fine for speed calculations, but here we're dealing with line of sights, which require much more precise data
17:59 Fixer VanessaE: still nice to see a Mario for C64
18:00 VanessaE yup
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18:05 IhrFussel When were colored entity name tags added?
18:07 sfan5 is there a PR?
18:07 Krock https://github.com/minetest/minetest/commit/9eee3c3f
18:07 Krock #3393
18:07 ShadowBot https://github.com/minetest/minetest/issues/3393 -- Add option to give every object a nametag or change the nametag text of players by BlockMen
18:08 Krock IhrFussel: I guess a 4 year old feature shouldn't cause troubles
18:08 IhrFussel Did it make it into 0.4.14 release?
18:08 Krock in terms of compatibility
18:08 IhrFussel Well about that
18:08 Krock 0.4.14: 15 May 2016
18:09 Krock PR merge: 16 Dec 2015
18:09 Krock i.e. YES
18:09 IhrFussel MT Version Stats (unique users since 2019-04-10): 570 used 0.4.16/17, 87 used 0.4.15, 5191 used 0.4.14, 20 used 0.4.13 and 5 used <= 0.4.12
18:09 Krock amazing how many of them are playing with the old controls
18:11 Fixer VanessaE: playing it via VICE, yeah, it slow downs in complex scenes a little, feels funny, still enjoyable
18:12 VanessaE Fixer: the recommendation I've read is to enable at least TurboMaster support.  or Flash8, SuperCPU, etc
18:12 VanessaE that SMB port apparently supports those devices, and VICE can emulate them
18:14 Fixer it is fine as it is
18:22 IhrFussel Krock, most of those 0.4.14 users are actually forced to use 3rd-party apps cause there is no real MT for iOS
18:23 IhrFussel I'm glad that most of the apps at least use the 0.4.14 engine... I feared worse
18:31 Fixer [20 years later]... you can kill dragon with mario fire charges... TIL
18:31 Fixer world 5-1 for now
18:38 Fixer died on world 5-4
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