Time Nick Message 00:22 ircSparky IcyDiamond, https://pastebin.ubuntu.com/p/6vRcnctnZN/ 00:24 ircSparky thats not my actual code, though. just made a chatcommand that replicated the issue 00:24 ircSparky for simplicity 00:25 rubenwardy ircSparky: `get_eye_offset()`: returns `offset_first` and `offset_third` 00:25 ircSparky really, dump() is just how i usually see how things work, following the documentation and trying to use player:get_eye_offset().offset_first returns nil 00:25 rubenwardy sounds like it's a tuple 00:25 rubenwardy local first, third = player:get_eye_offset() 00:25 ircSparky ah 00:25 rubenwardy dump() can't handle tuples, which is why it crashes 00:30 ircSparky ok, thanks for the help 08:04 ANAND I realized texture modifier `[transform` supports only 3 rotations - 90, 180, and 270. Is there any other way to rotate textures in a more granular manner? 08:04 ANAND Let's say, 30 degrees? 09:23 IcyDiamond ANAND: I don't think so 09:23 ANAND :'( 09:39 ANAND Dev wiki seems to be down atm 09:39 ANAND It's up, nvm 09:40 ANAND All sub-domains of minetest.net face frequent down-times of around 2-3 mins. or so... 14:59 TenPlus1 hi folks :) 15:00 TenPlus1 o/ frost 15:01 rubenwardy ANAND: even contentdb :O 15:01 rubenwardy the rest of the subdomains are on c55's VPS 15:01 TenPlus1 hi ruben 15:01 rubenwardy hey 15:07 TenPlus1 hi xenon 15:07 _Xenon Hello TenPlus1 :) 15:12 ANAND Hello rubenwardy and 11 :) 15:12 TenPlus1 hey anand 15:13 aerozoic wazup TenPlus1 ! 15:13 ANAND rubenwardy: I thought CDB has never faced any downtime apart from the expired cert. episode 15:13 rubenwardy yay 15:13 rubenwardy that was because my cert update script didn't include a web server restart, so the old server was still being used 15:14 ANAND It's more reliable than the other subdomains, nonetheless :) 15:17 TenPlus1 oopsie 15:33 TenPlus1 bbl 17:28 IhrFussel New info regarding random map load stalling caused by some apps: The client still knows where obstacles are when it happens... I can still drive with my car (that has no object collision enabled and is non-physical) into the void and wherever there should be a chest the car will actually step UP 17:29 IhrFussel If there are stairs in the void the car will act treat the void as stairs too 17:29 IhrFussel -act* 18:53 rubenwardy testing needed for #8461 18:53 ShadowBot https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7 18:53 * rubenwardy winks at Fixer 18:53 Fixer no 18:53 rubenwardy you tested the previous one, probably enough already 18:54 Fixer if it really goes into master, i will check it out 18:54 rubenwardy what mods have attached and moving particles? 18:54 rubenwardy only one I can think of is advtrains 19:16 Fixer rubenwardy: no idea, i've used vanessas sinks en masse 19:28 Fixer rubenwardy: i think those are attached and moving at the same time, to test, DL homedecor and set up those sinks and open the water in many of them 19:28 Fixer then test on both before/after 19:29 Fixer he also added some sort of test mod 20:40 Fixer minetest waiting for some player inflow? %) https://www.reddit.com/r/Minecraft/comments/bc34cs/psa_want_to_play_114_on_an_old_intel_integrated/ 21:07 Fixer [off 22:42 Fixer 30 sec left