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IRC log for #minetest-hub, 2019-04-11

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All times shown according to UTC.

Time Nick Message
00:04 Fuchs joined #minetest-hub
00:22 ircSparky IcyDiamond, https://pastebin.ubuntu.com/p/6vRcnctnZN/
00:24 ircSparky thats not my actual code, though. just made a chatcommand that replicated the issue
00:24 ircSparky for simplicity
00:25 rubenwardy ircSparky:      `get_eye_offset()`: returns `offset_first` and `offset_third`
00:25 ircSparky really, dump() is just how i usually see how things work, following the documentation and trying to use player:get_eye_offset().offset_first returns nil
00:25 rubenwardy sounds like it's a tuple
00:25 rubenwardy local first, third = player:get_eye_offset()
00:25 ircSparky ah
00:25 rubenwardy dump() can't handle tuples, which is why it crashes
00:30 ircSparky ok, thanks for the help
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08:04 ANAND I realized texture modifier `[transform` supports only 3 rotations - 90, 180, and 270. Is there any other way to rotate textures in a more granular manner?
08:04 ANAND Let's say, 30 degrees?
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09:23 IcyDiamond ANAND: I don't think so
09:23 ANAND :'(
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09:39 ANAND Dev wiki seems to be down atm
09:39 ANAND It's up, nvm
09:40 ANAND All sub-domains of minetest.net face frequent down-times of around 2-3 mins. or so...
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14:59 TenPlus1 joined #minetest-hub
14:59 TenPlus1 hi folks :)
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15:00 TenPlus1 o/ frost
15:01 rubenwardy ANAND: even contentdb :O
15:01 rubenwardy the rest of the subdomains are on c55's VPS
15:01 TenPlus1 hi ruben
15:01 rubenwardy hey
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15:07 TenPlus1 hi xenon
15:07 _Xenon Hello TenPlus1 :)
15:12 ANAND Hello rubenwardy and 11 :)
15:12 TenPlus1 hey anand
15:13 aerozoic wazup TenPlus1 !
15:13 ANAND rubenwardy: I thought CDB has never faced any downtime apart from the expired cert. episode
15:13 rubenwardy yay
15:13 rubenwardy that was because my cert update script didn't include a web server restart, so the old server was still being used
15:14 ANAND It's more reliable than the other subdomains, nonetheless :)
15:17 TenPlus1 oopsie
15:33 TenPlus1 bbl
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17:28 IhrFussel New info regarding random map load stalling caused by some apps: The client still knows where obstacles are when it happens... I can still drive with my car (that has no object collision enabled and is non-physical) into the void and wherever there should be a chest the car will actually step UP
17:29 IhrFussel If there are stairs in the void the car will act treat the void as stairs too
17:29 IhrFussel -act*
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18:53 rubenwardy testing needed for #8461
18:53 ShadowBot https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7
18:53 * rubenwardy winks at Fixer
18:53 Fixer no
18:53 rubenwardy you tested the previous one, probably enough already
18:54 Fixer if it really goes into master, i will check it out
18:54 rubenwardy what mods have attached and moving particles?
18:54 rubenwardy only one I can think of is advtrains
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19:16 Fixer rubenwardy: no idea, i've used vanessas sinks en masse
19:28 Fixer rubenwardy: i think those are attached and moving at the same time, to test, DL homedecor and set up those sinks and open the water in many of them
19:28 Fixer then test on both before/after
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19:29 Fixer he also added some sort of test mod
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20:40 Fixer minetest waiting for some player inflow? %) https://www.reddit.com/r/Minecraft/comments/bc34cs/psa_want_to_play_114_on_an_old_intel_integrated/
21:07 Fixer [off
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22:42 Fixer 30 sec left
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