Time Nick Message 06:03 ANAND Is stujones generally available on IRC? 06:04 ANAND He isn't, at the moment, but is he around in general? 06:28 ANAND It took me so many months to understand that player eye offset isn't the same as player eye height. -_- 18:08 rubenwardy OMG! 18:08 rubenwardy You can copy and paste from LibreOffice to Github and it just works 18:08 rubenwardy like, it formats correctlt 18:08 rubenwardy this is amazing 18:18 ANAND Oh cool 20:25 Calinou heh, just noticed Minetest's built-in mod translation interface doesn't use gettext 20:25 Calinou …as I started rebasing a PR that adds gettext to moreblocks 20:26 Calinou I will still try to get it working, as I'll release a last version compatible with 0.4.17 20:27 Jordach >using gettext over a more useful thing 20:27 Calinou I prefer gettext over custom formats 20:43 Calinou https://github.com/minetest/minetest/blob/38ea0890ec76814188aea032ef527c7a2911e392/doc/lua_api.txt#L2515 20:43 Calinou is it possible to adopt the new translation interface while keeping compatibility with 0.4.17? (The documentation seems to hint at it being possible, but it doesn't really say how) 20:43 Calinou I can drop 0.4.17 compatibility but if I can keep it, it's better 20:47 rubenwardy what mods add smooth slopes? 20:49 VanessaE moreblocks, technic CNC, slopetest, homedecor.... depends on which one you want :) 20:50 rubenwardy I'd like an ice slope 20:50 Calinou I should refine the collision boxes of my slopes by the way 20:50 rubenwardy I'm hoping that slippery works with slopes 20:50 Calinou it might not, if the game considers you in the air while you're on one 20:51 VanessaE rubenwardy: does downward movement add to lateral speed when slipping? 20:51 rubenwardy idk 20:51 rubenwardy I'm hopinh 20:51 Calinou I doubt it does 20:51 VanessaE if it doesn't, it won't work on slopes 20:51 Calinou collision boxes can only be axis-aligned too 20:52 VanessaE since we lack collision "meshes" 20:56 kaeza Calinou: yes, it's a shame minetest didn't use gettext .po format :( 20:57 kaeza There's an issue about that, but lost the link. 21:06 kaeza Calinou: https://github.com/minetest/minetest/issues/7290 22:58 rubenwardy light level in 5.0.0 fades out very quickly 23:01 sfan5 it does 23:01 sfan5 in addition to the game being dark in general 23:13 Fixer you sure? was not that fixed in pre 5.0 long ago? 23:14 sfan5 didn't the light curve adjustment make the game darker overall? 23:35 rubenwardy any examples of setting maximum HP with increased number of hearts? 23:39 Jordach at least for anything that isn't drowing or fall damage 23:39 Jordach it's quite straightforwards 23:39 Jordach set a player attribute to whatever value and change that 23:39 Jordach but for drowing and fall damage, it'd need to be modified using the on hp_change callback 23:40 rubenwardy I'm using 5.0.0, so I have the hp_max object property 23:40 Jordach don't think that applies to players 23:40 rubenwardy however, the hp_max object property doesn't increase the number of hearts shown on the stat bar 23:40 rubenwardy it does 23:40 Jordach weird 23:45 Jordach rubenwardy, player:set_hp() 23:45 rubenwardy no 23:45 rubenwardy visible hears 23:45 Jordach oh you mean *normal* statbars 23:45 rubenwardy by default, 1 heart = 2 HP 23:45 Jordach feg 23:45 Jordach only thing comes to mind is this 23:45 rubenwardy if you do max_hp=40, then 1 heart = 4 HP 23:45 Jordach https://repo.or.cz/w/minetest_hudbars.git 23:49 Jordach oh i see, it tries to map value X to number Y hearts as a stat bar 23:49 Jordach yeah nah, you're not getting away with it like that