Minetest logo

IRC log for #minetest-hub, 2019-03-20

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:27 GreenDimond joined #minetest-hub
00:49 kaeza joined #minetest-hub
01:01 ANAND joined #minetest-hub
01:32 scr267 joined #minetest-hub
02:02 paramat joined #minetest-hub
02:34 Emerald2 joined #minetest-hub
02:34 Emerald2 joined #minetest-hub
03:05 ssieb joined #minetest-hub
04:36 Ganome joined #minetest-hub
06:03 kaeza joined #minetest-hub
06:03 ANAND Is stujones generally available on IRC?
06:04 ANAND He isn't, at the moment, but is he around in general?
06:28 ANAND It took me so many months to understand that player eye offset isn't the same as player eye height. -_-
07:27 kaeza joined #minetest-hub
07:27 CWz joined #minetest-hub
08:01 kaeza joined #minetest-hub
09:32 longerstaff13_ joined #minetest-hub
09:32 longerstaff13_ joined #minetest-hub
09:50 kaeza joined #minetest-hub
10:24 kaeza joined #minetest-hub
11:22 Fixer joined #minetest-hub
12:23 CWz joined #minetest-hub
12:40 calcul0n joined #minetest-hub
13:15 scr267 joined #minetest-hub
13:16 ANAND joined #minetest-hub
13:16 benrob0329 joined #minetest-hub
13:54 ANAND joined #minetest-hub
14:45 Jordach joined #minetest-hub
16:03 ANAND joined #minetest-hub
16:55 twoelk joined #minetest-hub
17:00 FrostRanger joined #minetest-hub
17:15 IhrFussel joined #minetest-hub
18:08 rubenwardy OMG!
18:08 rubenwardy You can copy and paste from LibreOffice to Github and it just works
18:08 rubenwardy like, it formats correctlt
18:08 rubenwardy this is amazing
18:18 ANAND Oh cool
18:35 __vy joined #minetest-hub
18:38 scr267a joined #minetest-hub
18:57 scr267 joined #minetest-hub
19:34 IcyDiamond joined #minetest-hub
19:38 diemartin joined #minetest-hub
19:44 garywhite joined #minetest-hub
19:45 garywhite joined #minetest-hub
20:07 aerozoic joined #minetest-hub
20:10 kaeza joined #minetest-hub
20:14 ssieb joined #minetest-hub
20:19 scr267 joined #minetest-hub
20:25 Calinou heh, just noticed Minetest's built-in mod translation interface doesn't use gettext
20:25 Calinou …as I started rebasing a PR that adds gettext to moreblocks
20:26 Calinou I will still try to get it working, as I'll release a last version compatible with 0.4.17
20:27 Jordach >using gettext over a more useful thing
20:27 Calinou I prefer gettext over custom formats
20:38 Ganome joined #minetest-hub
20:39 Ganome joined #minetest-hub
20:43 Calinou https://github.com/minetest/minetest/blob/38ea0890ec76814188aea032ef527c7a2911e392/doc/lua_api.txt#L2515
20:43 Calinou is it possible to adopt the new translation interface while keeping compatibility with 0.4.17? (The documentation seems to hint at it being possible, but it doesn't really say how)
20:43 Calinou I can drop 0.4.17 compatibility but if I can keep it, it's better
20:47 rubenwardy what mods add smooth slopes?
20:49 VanessaE moreblocks, technic CNC, slopetest, homedecor....  depends on which one you want :)
20:50 rubenwardy I'd like an ice slope
20:50 Calinou I should refine the collision boxes of my slopes by the way
20:50 rubenwardy I'm hoping that slippery works with slopes
20:50 Calinou it might not, if the game considers you in the air while you're on one
20:51 VanessaE rubenwardy: does downward movement add to lateral speed when slipping?
20:51 rubenwardy idk
20:51 rubenwardy I'm hopinh
20:51 Calinou I doubt it does
20:51 VanessaE if it doesn't, it won't work on slopes
20:51 Calinou collision boxes can only be axis-aligned too
20:52 VanessaE since we lack collision "meshes"
20:56 kaeza Calinou: yes, it's a shame minetest didn't use gettext .po format :(
20:57 kaeza There's an issue about that, but lost the link.
21:06 kaeza Calinou: https://github.com/minetest/minetest/issues/7290
22:52 twoelk left #minetest-hub
22:58 rubenwardy light level in 5.0.0 fades out very quickly
23:01 sfan5 it does
23:01 sfan5 in addition to the game being dark in general
23:13 Fixer you sure? was not that fixed in pre 5.0 long ago?
23:14 sfan5 didn't the light curve adjustment make the game darker overall?
23:35 rubenwardy any examples of setting maximum HP with increased number of hearts?
23:39 Jordach at least for anything that isn't drowing or fall damage
23:39 Jordach it's quite straightforwards
23:39 Jordach set a player attribute to whatever value and change that
23:39 Jordach but for drowing and fall damage, it'd need to be modified using the on hp_change callback
23:40 rubenwardy I'm using 5.0.0, so I have the hp_max object property
23:40 Jordach don't think that applies to players
23:40 rubenwardy however, the hp_max object property doesn't increase the number of hearts shown on the stat bar
23:40 rubenwardy it does
23:40 Jordach weird
23:45 benrob0329 joined #minetest-hub
23:45 Jordach rubenwardy, player:set_hp()
23:45 rubenwardy no
23:45 rubenwardy visible hears
23:45 Jordach oh you mean *normal* statbars
23:45 rubenwardy by default, 1 heart = 2 HP
23:45 Jordach feg
23:45 Jordach only thing comes to mind is this
23:45 rubenwardy if you do max_hp=40, then   1 heart = 4 HP
23:45 Jordach https://repo.or.cz/w/minetest_hudbars.git
23:49 Jordach oh i see, it tries to map value X to number Y hearts as a stat bar
23:49 Jordach yeah nah, you're not getting away with it like that

| Channels | #minetest-hub index | Today | | Google Search | Plaintext