Time Nick Message 03:16 luk3yx rubenwardy: Why does https://content.minetest.net/api/packages/?type=mod&type=game&type=txp&protocol_version=32 show 0.4-incompatible mods? 03:17 luk3yx (And games, such as minetest_game) 03:21 luk3yx It breaks my backported mod store page 03:25 rubenwardy Minetest game is 0.4 compatible 03:25 rubenwardy Please give examples 03:25 luk3yx It's serving my fork minetest_game 5.0.0-dev 03:26 rubenwardy Have you marked all releases as min 5? 03:26 luk3yx ? 03:26 rubenwardy Have you added the minetest versions to the dB in the correct order? 03:27 rubenwardy Are all your releases for the package marked as v5 as the main version? 03:27 luk3yx It's not my package, it's minetest_game 03:27 luk3yx And it's not showing MineClone 2 (that's marked as 5.0 incompatible) 03:28 rubenwardy I don't understand 03:28 luk3yx I backported the content browser to 0.4 and it isn't getting 0.4 mods 03:29 rubenwardy Packages will show up if there is at least one release meeting the requirements 03:29 rubenwardy Even if the most recent release doesn't 03:29 luk3yx So why isn't MineClone 2 showing up? 03:30 rubenwardy I also hope that this isn't for a malicious fork 03:30 luk3yx No...? 03:30 luk3yx Unless I haven't made it clear enough that it's a fork 03:31 rubenwardy I can reproduce the issue though, with mineclone 04:27 luk3yx When I set protocol_version to 0 in the URL it seems to give me 0.4 mods+games, I'll do that for now. 08:54 Megaf Hi everyone 08:58 luk3yx Hello 09:08 Sokomine how do i switch to another locale for testing locale settings? i usually don't want them. but this time i need it for testing... 11:17 sfan5 Sokomine: language = nl in minetest.conf 11:22 IhrFussel Can someone explain to me how UI can cause a lag of NINE SECONDS?! 11:22 IhrFussel unified_inventory: | 0 | 9385391 | 224 | 0.0 | 99.7 | 3.0 11:22 IhrFussel - on_player_receive_fields[2] ....................... | 1 | 9384986 | 802 11:28 Krock *shrug* 11:28 Krock add debug lines 11:28 Krock bisect 11:28 IhrFussel I think there was a lag of 5 secs caused by that callback before... is it possible that bad clients are the source? 11:29 IhrFussel This is the ONLY callback that lagged my server for multiple seconds recently... I added a length limit to the search field...will see if that was the issue after restart 11:30 IhrFussel Maybe someone is crazy and types thousands of characters into the search field...not sure if that could cause such an extreme lag 11:33 IhrFussel Nobody stole resources at that time btw ... I log the steal value of 'top' every second plus time and compare it to the MT debug.txt which also logs high lag values... and steal was at 0.1 11:50 Sokomine sfan5: thanks! 11:50 Sokomine IhrFussel: well, i can imagine that it laggs the first time once the pages are created. but after that i wouldn't expect any lag 11:52 IhrFussel Wouldn't that lag be client side? Or can a slow client lag the server with a slow connection while sending formspec fields? 12:10 Sokomine oh, hm. strange effect: tried a node with paramtype2 = leveled. made it increase its param2 by one for each punch (used swap_node for that). and...er...if i punch that node now, my character actually moves upwards. this is something i havn't seen before 12:10 Sokomine perhaps a rounding error? could be a nice behaviour if actually intended (finally - one node high lifts!) 12:11 Sokomine IhrFussel: i don't remember what ui does when it creates the pages. but yes, it might be more client-side 12:24 Krock Sokomine: that's intended. you also slide a bit downwards sometimes when jumping onto a node 12:24 Krock it's for easier movement 12:25 Krock and it's one of the reasons why the player rarely glitches through node edges/staircases 12:25 Sokomine krock: it's great :-) i havn't seen that before. i wonder if we could use that for (limited) player lifts 12:40 tenplus1 hi folks :) 12:40 tenplus1 hey Krock 12:42 Krock hi tenplus1 12:42 Krock how are you? :D 12:42 tenplus1 o/ am good ta :) you ? 12:44 tenplus1 just updated Ethereal NG, added Sakura biome with tree's and a light pink wood :) 12:51 tenplus1 hi kaeza 13:21 Krock hi kar 13:21 Krock kaeza *. err, autocomplete is hard thanks to kaeptmblaubaer 13:22 tenplus1 heh 13:25 tenplus1 do we have an app available that can quick-show a biome spread map-style ?? 13:30 Krock I wrote one for my lua mapgen, but sadly it does not support the kind of biome format Minetest now has by default 13:31 tenplus1 shame... I'd love a quick guide to biomes and how they would appear in-game using a specific seed 13:31 Krock it would be possible to let Minetest calculate the surface position and the biome 13:31 Krock but that requires some additional code to open and write a png file 13:32 tenplus1 yeah, is handy tho :D 13:33 Krock after all you could also write a mod for it - requires Minetest 5.0.0-dev for the API functions, though 13:33 tenplus1 problem with that is it wouldnt be fast, am hoping for something that takes 10 seconds to show an image of biome spread 13:35 Krock got an idea 13:36 tenplus1 ? 13:38 tenplus1 if only lua came with a simple 2d graphics library, then we could use the actual language to do all this outwith the game engine 13:45 Krock tenplus1: mgv7 https://pastebin.com/raw/p0pWDqRM 13:45 ChimneySwift pretty sure there's already a Java based app for that, Amiditest or something like that. not sure how you put in your own biomes but I've used it on default ones before 13:46 tenplus1 hi ChimneySwift 13:46 ChimneySwift hey tenplus1 13:46 tenplus1 nice Krock, does each number cover 1 map block ? 13:46 Krock 100 nodes 13:47 Krock doing some pretty-fiynig stuff 13:47 tenplus1 interesting 13:55 Krock 16 biomes 13:55 Krock my map is wrecked 13:56 tenplus1 what happened ? 13:58 Krock https://pastebin.com/raw/z03e8tJz 13:58 Krock I've got to use abcd instead of 1234 now 13:58 tenplus1 biomed are a fiddly detail indeed in minetest 13:58 Krock generating with 32 nodes now 13:59 Krock https://pastebin.com/raw/67B6XwQs 14:00 tenplus1 is all the blank spaces the sea ? 14:00 Krock no, see the surrounding biomes 14:01 Krock it's the same kind, but removed for easier viewing 14:01 Krock larger blanks = larger biomes 14:01 tenplus1 ohh 14:01 tenplus1 sakura looks huge when the other biomes arentpresent 14:07 Krock https://gist.github.com/SmallJoker/03c92442c4b81a6d2e7573c7950a10cc 14:08 tenplus1 instead of shoe-horning in a new biome to the already growing mix I made the bamboo/sakura one's height specific 14:08 tenplus1 nice one Krock :) thanks dude, will check that out when I update to 5.0 14:09 Krock np. It's very basic, tho 14:09 tenplus1 does the job though :) and can use ascii values to convert into bitmap colours 14:09 Krock would be way better to generate a multicolor image, taking the biome name hash as color 14:10 tenplus1 yeah, we need something like this avauilable cause the program that Paramat uses to calculate biomevalues is crap 14:13 tenplus1 and from what was said the values closer to heat:0 humidity:0 generate way larger biomes than the one's with higher values 15:14 tenplus1 wb entuland 15:31 tenplus1 o/ 16:51 behalebabo Can I write a CSM to automatically submit a formspec event to some nodes when I run a command? 16:59 kaeza Hi Krock. Missed 11 again. 16:59 kaeza Greetings all. 17:01 Krock greetings. yes sadly you did 17:08 rdococ Hi. 19:15 jas_ ho 19:22 rdococ JasHo 19:23 kaeza rdococ! 19:25 rdococ KaeZa 20:49 rdococ Does minetest.serialize preserve all table structure? 20:50 Krock rdococ: yes, as long it's not a function or userdata 20:50 Krock I also don't think that table references are kept 20:50 rdococ Ah, so no recursion? 20:51 Krock hard to serialize that to a string 20:51 rdococ I could probably create a function to do it, given some time and access to the Lua reference manual. 21:18 GreenDimond Someone is suggesting I use SSDB (clone of redis) for my server. Currently using sqlite3; is there a noticeable advantage? And how much work is it to set up? 21:19 sofar it's more work, because you have to run a redis server 21:19 sofar I'd suggest going from sqlite to postgresql instead 21:20 GreenDimond And whats the advantage there? 21:20 GreenDimond (size, speed, ..?) 21:20 sofar by far the most reliable backend, near-best performance 21:20 sofar and it's not redis 21:23 GreenDimond so for protgresql I just have to use apt to install it and migrate the map? 21:24 sofar MT can migrate between backends with a startup command 21:24 sofar but yes, you'll need to install and configure postgresql first 21:24 GreenDimond ah configuration 21:25 sofar it's not too complex 21:32 GreenDimond is there a good doc for config? 21:33 GreenDimond The docs im looking at are the complete docs and very daunting to look at 21:47 GreenDimond do you use protgres on ITB, sofar? 22:39 sofar GreenDimond: no, ITB's map.sqlite is barely 50MB or so because the server doesn't have mapgen 22:39 sofar GreenDimond: so there's no need for anything more than sqlite 23:23 IhrFussel You can run a 50 GB map with sqlite fine on a SSD 23:52 IhrFussel The on player receive fields lags still happen even when limiting the search text size 23:53 IhrFussel - on_player_receive_fields[2] ....................... | 1 | 6579054 | 886 23:59 IhrFussel It would help if I knew which callback is meant exactly... looks like the 2nd of that mod... the question is why one is the 2nd that gets registered...maybe init.lua tells me