Time Nick Message 00:17 VanessaE [02-09 19:16] do I need to apply that RTT fix to client as well? <-- no, you don't need it, except that it also affects singleplayer mode 00:18 Fixer VanessaE: i will still apply it, since server is laggy (extra suspicious) 00:18 VanessaE it only affects the server process and I already have it applied. 00:18 VanessaE so it won't do you any good for online play. 00:19 VanessaE and anyway THAT server is always laggy. 00:19 Fixer oof :( 00:21 VanessaE try the creative server on 30000. 00:21 VanessaE that will give a more fair impression of server performace. 00:21 VanessaE performance* 00:23 Fixer creative-building 00:23 VanessaE dreambuilder, but yeah 30008 would do, too. 00:23 VanessaE both are fairly low-lag 00:24 VanessaE (nostalgia is the lowest flat out, skyblock is the lowest that at least behaves somewhat modern) 00:25 Fixer VanessaE: yeah, fix works 00:25 VanessaE ? 00:25 VanessaE you applied it client-side and it improved things further? 00:26 VanessaE that...shouldn't happen :P 00:26 VanessaE but meh. 00:27 Fixer VanessaE: no 00:27 VanessaE ohh 00:27 Fixer VanessaE: i mean on creative-basic it does not lag like it did before you applied fix to server 00:27 VanessaE ah 00:27 Fixer i confirm it helps in case of creative-basic 00:29 Fixer damn, 1-2 sec just to rotate page on Unif Inv 00:30 VanessaE it used to be WAY longer 00:30 VanessaE back before the extrude algorithm was rewritten 00:30 Fixer VanessaE: in dreamb creative = still laggy despite low max_lag 00:31 Fixer at least when turning pages 00:31 Fixer had to wait like 10 seconds... 00:31 VanessaE NO 00:31 Fixer before sound even appeared 00:31 VanessaE flipping pages is mostly client-side. 00:32 VanessaE server just sends a new formspec, but the client has to spend time rendering the images from the files it received at connection time 00:32 Fixer even when no flip sound appeared? 00:32 VanessaE that's different. 00:32 Fixer map loading itself is okay 00:32 VanessaE that'll be real lag, either server load or network being bogged down 00:33 Fixer ohh, you have uuuge menger sponge 00:34 VanessaE konkhortisan built that ages ago 00:35 VanessaE or however he spelled it. 00:35 Sokomine fixer: strange. i usually have no trouble with the speed of pages in ui in dreambuilder. first time visiting a server, first time rendering...ok, that may lag a bit. but later it's usually fast enough. most of the time i have to type what i search for 00:36 Fixer i test it like this: move fast into heavy area, flip page, wait 00:39 Fixer VanessaE: seems fine for me 00:40 Fixer let me join main LAG BOSS server 00:41 Fixer VanessaE: wanna cool suggestion to that UnifUI monstrocity to make it even more cooler? 00:42 Fixer VanessaE: favourite blocks tab 00:42 VanessaE propose that on the UI issues list -- I don't maintain UI. 00:42 Fixer VanessaE: you can add individual blocks or blocks from entire mods to that tab, to reduce this flip lag insanity 00:42 Fixer good idea 00:42 Fixer will write it up tommorrow 00:43 Fixer max_lag 4.4... 00:43 Fixer what are you running on this server? o_O 00:44 VanessaE a fuckton of technic. 00:44 Fixer as usual 1 sec freezes near spawn 00:44 Fixer VanessaE: it is constantly loaded or smth? 00:45 GreenDimond isnt technic like all abms 00:45 VanessaE yep, GreenDimond. 00:45 GreenDimond someone should really change that 00:45 VanessaE the main ABM has a 1s interval and chance of 1 and a shitton of stuff to do each time it fires. 00:45 Fixer lol 00:46 Fixer no wonder... 00:46 Fixer VanessaE: map load on DreamSurv is very slow due to that technic lag 00:46 VanessaE yep. 00:47 VanessaE on DB creative it's so fast most of the time that you can't catch up with unloaded/ignore blocks when running at full speed./ 00:47 * GreenDimond adds technic to list of mods to reqrite 00:47 GreenDimond rewrite* 00:47 Fixer VanessaE: yes 00:47 Fixer GreenDimond: yes 00:48 VanessaE Creative-Building (30008) is even faster - you can run at ~60 m/s (3x normal "fast" speed, by way of one of the "nitro" stations on bulldog hwy) and still not catch up with the map loader, on a good day 00:48 GreenDimond my todo list is big 01:10 Fixer gn, have fun 03:48 Sokomine hmpf! the emergent jungletree sapling is the *huge* one? thought it was another bush sapling...well... 12:50 TenPlus1 hi folks :) 12:50 TenPlus1 hey Krock 12:59 * TenPlus1 quickly makes coffee 12:59 CWz Hi 13:05 TenPlus1 hio CWz :P 13:09 CWz Yup 13:09 * TenPlus1 sips coffee :P 13:09 TenPlus1 I saw a new [Bogart] game earlier with mahogany to spice up the jungle biome :) 13:10 TenPlus1 looked interesting 13:10 TenPlus1 https://forum.minetest.net/viewtopic.php?f=9&t=22108 13:17 Krock hi TenPlus1 13:19 TenPlus1 o// heyas 13:20 TenPlus1 was testing scythe on other crop mods :D 13:24 TenPlus1 hi lumidify 13:42 Shara Yea, but if the author wants that mod moved to mod releases, he needs to release it as a mod, not as a game :D 13:42 Shara Also hi 11 13:43 TenPlus1 hehe, hi Shara 13:43 TenPlus1 I do like the idea of new tree's to break up an area 13:48 Shara yea, need to make a few more myself for you know what, but they are a pain to create 13:49 TenPlus1 yeah, I asked my players to do some for me :D wasnt disappointed :D (birch, golden, redwood) 13:53 Shara I didn't gfet anything usable from players on the server sadly 13:53 Shara get* 13:53 TenPlus1 buuu, tell them to be more creative :D 13:53 TenPlus1 ehehe 13:53 Shara A few tried, and one made some really interesting designs, but they were using partial nodes which I didn't want 13:53 TenPlus1 diversity is key... we dont wanna wander a beautiful landscape and see the same thing over and over 13:54 Shara well, I am still looking for some volunteers for tree building, if anyone wants to give it a try :D 13:55 * TenPlus1 builds a tiny microscopic tree that;s so beautiful but cannot be seen with the naked eye... hows that ? 13:55 Shara Great thanks :P 13:56 Shara Send me a schematic? :) 13:56 TenPlus1 heh 13:57 Shara I have got a half made tree that I have a schematic for, but need textures 14:00 TenPlus1 usually a re-coloured version of already existing textures to fill in a missing shade or hue 14:10 Fixer !tell paramat does that grass grow in snowy forest beaches? https://i.imgur.com/tZcQ8rn.png 14:10 MinetestBot Fixer: I'll pass that on when paramat is around 14:11 TenPlus1 hi fixer 14:11 Fixer hi 14:11 Fixer !tell paramat another screen https://i.imgur.com/2yJAymn.png 14:11 MinetestBot Fixer: I'll pass that on when paramat is around 14:12 Fixer !tell paramat coords of v7 location https://i.imgur.com/vm997qG.png 14:12 MinetestBot Fixer: yeah, sure, whatever 14:13 TenPlus1 wow, the bot has attitude :D 14:58 TenPlus1 foody time, laters all 14:58 TenPlus1 o/ 16:33 Peppy Hi shara, I tried to build a few trees but most of them are not that good 16:34 Peppy so, I was wondering : what about a tree contest ? 16:35 Peppy (maybe some server tried that before) 18:02 ircSparky do bone constrains like copy rotation work in minetest? 18:15 ircSparky id try myself but setting bone positon just seems to mess up everything anyways 19:04 rubenwardy !title https://github.com/YunoHost-Apps/minetest_ynh/issues/8 19:04 MinetestBot rubenwardy: [HELP] Installation mods · Issue #8 · YunoHost-Apps/minetest_ynh · GitHub 19:06 rubenwardy commented there, translations appreciated 20:20 Fixer "In NetHack they have this model where if somebody [on the team] objects to something, it will not happen. So every person can veto every change. And in the end you could see that NetHack was dead, much less from having no releases – even when they had a few releases the changes that would appear were miniscule. Minor and minor. And they did improve, but they wouldn’t do anything radical. I was very much afraid that in Crawl, something like 20:20 Fixer this could happen. 20:20 Fixer I try very hard to always shift in the direction of more changes. Because if you try something and it doesn’t work – and this happens from time to time – you can revert. But if you don’t even try, you are stuck. We have to try radical things." 20:23 Shara Peppy: sorry for slow answer, was away. I did try a tree contest of sorts, and a few players tried, but there was simply nothing good enough to use. 20:26 paramat Fixer that's biome blend, you're seeing small patches of one biome appearing in another, expected 20:27 paramat marram grass is part of temperate coniferous forest beaches 20:30 paramat in MT 2 approvals for merge, usually 2 or 3 disapprovals (rare) to stop something, so yes we are biased towards merging 20:36 Peppy Shara : Rafi59 said "Custom trees" may be the next BuilBattle theme on Axinite 20:37 Shara Hmm, wonder if some could be used 20:37 Shara Perhaps you could keep me updated and show me if there are good ones? 20:37 Peppy previous BuildBattle results were very variable in build quality 20:37 Peppy sure 20:38 Shara (would get builder's agreement before using them, of course) 20:38 Peppy well, we could put this as a requirement for this session 20:41 Shara well, you don't need to force conditions on people to take part, when we don't even know if anything will be suitable 20:45 Shara but looking for smaller jungle trees that could fit between these giant ones: https://user-images.githubusercontent.com/18484258/48309369-a4ca6880-e546-11e8-8977-c9cf96cdcee5.jpg 20:46 paramat yeah 20:46 Peppy for inspiration only : 20:46 paramat a different species to ceiba i assume? not just small ceibas 20:46 Peppy https://www.planetminecraft.com/project/native-trees-of-europe-template-repository-1779952/ 20:46 Shara paramat: yes, that's my thought 20:47 Peppy not CC0 20:47 paramat oh and, must be <=16 nodes tall 20:47 paramat since rainforest, 16 nodes tall is probably best 20:47 Shara yes 20:48 Shara also still missing a schematic for ash trees 20:49 Shara and for giant mushrooms :) 20:55 Fixer Peppy: i don't see what licence they are using 20:56 Fixer imagine how much you can change world perception by adding many random tree schematics of various type with some random elemets 20:56 Peppy there is a disclaimer written on an image, not a real license :( 20:57 Fixer oh, it is custom license, nevermind