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IRC log for #minetest-hub, 2019-02-03

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All times shown according to UTC.

Time Nick Message
00:10 ANAND joined #minetest-hub
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01:36 Sokomine why, oh why does my subgame for testing/development - named "small" - always gets the most mods? :/
01:36 rubenwardy (
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18:46 IhrFussel Is such a mod allowed? Not even sure how it's supposed to work https://forum.minetest.net/viewtopic.php?f=9&t=22073
18:47 IhrFussel Oh wait... it just sets max_users? It sounded like something else
18:58 TenPlus1 joined #minetest-hub
18:58 TenPlus1 Hi folks :)
18:58 TenPlus1 hey Krock
18:58 Krock hi TenPlus1 :D
18:58 Krock hey ho how are you?
18:59 TenPlus1 not bad thanks, chilling... you ?
19:00 rubenwardy hey TenPlus1
19:00 TenPlus1 hi ruben, whassup
19:00 rubenwardy nm
19:00 rubenwardy done tons of MT work today
19:00 rubenwardy 5.0 release candidate tonight :)
19:00 TenPlus1 w00t!
19:00 TenPlus1 you got final date after that ?
19:01 * TenPlus1 is eager for stable release
19:06 TenPlus1 you've been working hard, am checking out latest additions :D
19:17 TenPlus1 ruben: if I update server to 5.0, can anyone using 0.4.17 still connect ?
19:22 IhrFussel 0.4.X is not compatible with 5.0.0
19:22 IhrFussel And hi TenPlus1
19:22 TenPlus1 hi fussel
19:23 TenPlus1 I know that 5.0 cannot connect to 0.4.16 servers, but I assumed that it worked the othe rway around but with player model glitches
19:23 Krock no, that was when 0.5.0-dev was still a thing
19:23 Krock but then compat was broken
19:23 Krock and the network cleaned up
19:24 TenPlus1 ah okie, so 5.0 needs a complete switchover of server and client to work... gotcha :)
19:28 Krock cya.. in some days
19:35 TenPlus1 map definitely generates a lot quicker and at greater distance in this new dev :D
19:38 TenPlus1 bbl, gonna test it out more :D
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19:55 rubenwardy merging trivial bug fix in 10   https://github.com/rubenwardy/minetest/commit/5b965e08bd8795c71ab9a6d9474c2cf3bd3a7d17
19:55 rubenwardy oops
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21:29 IhrFussel If I register an entity and paste another entity in its definition... can I later request it via self.otherentity:get_luaentity()? Of course I know that both entities need to be loaded for that to work
21:30 IhrFussel I mean can I save the ref to the other entity in the self definition*
21:31 rubenwardy don't store object references
21:31 sofar references to entities are not safe, they can't be serialized and stored
21:32 rubenwardy !book common
21:32 MinetestBot rubenwardy: Common Mistakes - https://rubenwardy.com/minetest_modding_book//en/quality/common_mistakes.html
21:33 IhrFussel Then tell me how I can register entity that has a direct connection to another
21:33 sofar no
21:33 sofar (because you can't)
21:35 IhrFussel On my server there is a level system and some mobs can only shoot at enemies... which means the projectile needs to inform the owner that it killed something so that the 'owner mob' can get EXP
21:35 IhrFussel I thought as long as owner and projectile are loaded nothing needs to be serialized
21:37 IhrFussel I will try it...it might work
21:42 IhrFussel Well it seems to work
21:43 IhrFussel The mob that shooted the projectile received EXP via 'checklevel(self.ownerent)'
21:52 sofar yes, that is possible, but you have to make sure the object is still valid when you use it
21:54 IhrFussel Which a simple 'if self.ownerent and self.ownerent:get_luaentity()' should do right?
21:57 sofar right
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23:00 Fixer that feel when you copy EXE to 32 bit machine and...
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