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IRC log for #minetest-hub, 2019-01-28

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All times shown according to UTC.

Time Nick Message
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00:27 ChimneySwift rubenwardy: NewTek NDI is pretty common, requires a computer at both ends though
00:27 rubenwardy I'll have an RPi attached to the monitor
00:27 rubenwardy cool
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00:42 Sokomine rubenwardy: if you want to pay a lot of money...perhaps. a pi just working as an xterminal might be a lot less expensive and suitable for almost all (not sure about playing mt)
00:43 Sokomine rubenwardy: there was an article recently about streaming of games becoming usable. with that, the receiving device just decodes a video stream. that seems to be the most practical way to go
00:48 rubenwardy will it work the same as a normal monitor? Like, drag between the windows
01:21 Sokomine depends. the classical way is to "ssh -X username@faster_server" and then "start_your_program_in_the_background &" under unix. other client systems may use other mechanisms. that classical way is ok for a web browser but most likely not for video. those video game streaming clients require special servers they can communicate with. no idea about windows
01:24 rubenwardy yeah, using the terminal like that kinda ruins the point
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10:56 IcyDiamond wait what you can't rotate entities? i only see a set_yaw function but I don't think I can use that for a windmill
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11:09 IcyDiamond hm ok rubenwardy's lua_api.html is just very outdated
11:09 IcyDiamond I guess set_rotation is a 5.0 thing
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14:27 IcyDiamond I don't know how to detect structures properly
14:27 IcyDiamond I want certain machines to only work when they're part of a certain structure
14:28 IcyDiamond I managed to hard code my fusion reactor torus structure and only in one orientation
14:36 entuland IcyDiamond: checking the nearby nodes is easy, as you have noticed the hard part is checking it in all possible orientations - if you're willing to invest time to understand how to use them, my mods use matrix transforms to sort of "ease" that task, and allow you checking any relative position in any possible orientation
14:36 IcyDiamond Oh jesus
14:37 entuland if you're though only interested in horizontal rotations (that is, around the Y axis) then it's far easier and you won't need matrix transforms
14:37 IcyDiamond How
14:37 entuland you need first to determine what direction your main block is facing, and you do that checking the param2 of that node
14:38 entuland that will tell you if the node is facing the positive or negative X and Z axes
14:38 entuland once you know that, checking around for one of the four facing directions is just matter of swapping the X and Z values
14:40 IcyDiamond http://wiki.aidancbrady.com/wiki/Thermal_Evaporation_Plant I want to do this in minetest
14:40 entuland say you know the front of your node is facing north (positive Z axis) and you want to check the block that is on the back of your main node - you would then subtract 1 to the Z value of your main node
14:40 entuland if instead your node is facing the negative X axis, checking its back would be adding 1 to the X axis, and so forth
14:41 entuland oh well you want to check for _all_ of those nodes around your main block?
14:45 entuland afk
14:53 ircSparky ANAND, are you planning to make guns in the ginslinger mod have larger spread when the player is moving? kind of like CS:GO? (bullet drop would be kinda cool too, but not really worth the time unless you have scopes)
14:53 ircSparky gunslinger
14:53 ircSparky :P
14:57 ircSparky and muzzle climb/recoil? I might be able to help if those are things you'd want in your mod
15:31 ANAND I'm planning to implement recoil
15:31 ANAND Bullet-drop and spread requires the use of entities
15:32 ANAND aka lag
15:33 ANAND I'm trying to remove as many lag-inducing features as possible
15:33 ANAND As lag kills CTF
15:34 ANAND But I'll implement a fully-featured mod, with an optional "lite" mode in the long term
15:34 ANAND implement gunslinger as *
15:35 IhrFussel joined #minetest-hub
15:36 IhrFussel Weird... I got a PM by a user in the forum that was deleted again but they didn't even login since Thu Dec 13, 2018 11:24 ... or does that date in the profile only track 'visible' logins?
15:37 IhrFussel Not sure if it's possible to hide your online status
15:40 Gael-de-Sailly joined #minetest-hub
15:41 IhrFussel The subject was "Minetest 5.0" really mysterious
15:42 sofar spam, ignore
15:43 IhrFussel But does that mean you hide your online status and the 'Last Seen' timestamp is not reliable?
15:43 IhrFussel you can*
15:43 sofar person was banned, so stats are likely strange
15:44 IhrFussel Oh... kinda dumb that the profile doesn't mention that anywhere
15:44 sofar phpbb is dumb, yes
15:45 Shara Mine is set to hidden and actually shows "Last visited:-" and nothing else. So maybe it is unreliable when someone doesn't show themselves.
15:49 IhrFussel Well '-' would at least tell me that I don't need to trust that date :P
15:52 IhrFussel "as just my daughter complain that even using Protection block and locked chest, chest was emptied by thief (bad mobile client)" << this should be a mod issue...even the most malicious client cannot access a restricted chest if the mod checks privs/conditions correctly
15:53 IhrFussel From here https://forum.minetest.net/viewtopic.php?f=6&amp;t=22004
15:55 Shara Not enough info there to say what's going on.
15:55 Shara Blocking mobile clients certainly isn't the fix.
15:59 IhrFussel No offense but that dude writes lots of overractions in the forum...like blocking whole IP ranges and trying to find out methods to find out whether or not a certain client is 'malicious' ... most mobile apps aren't malicious in any way...just very sloppy coded and full of bugs... can sometimes hang the server map, can float mid air cause their app cannot load the map fast enough ... just sounds broken to me
15:59 IhrFussel not hostile
16:00 Shara Well, sounds mainly like he needs to update mods, or is using a bad mod, or has a combo of mods that interplay in a certain way to grant access to chests
16:01 IhrFussel I know there are some ways to access locked content... we had that discussion here recently ... but that would be yet another mod issue ... so it all comes down to mods with missing checks
16:02 IhrFussel The client itself has no way to bypass every mod check ... that would be chaos
16:03 Shara And even if it did, it wouldn't be limited to mobile clients.
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16:20 nerzhul ANAND in lua or c++ ?
16:21 ircSparky ANAND, why would spread require entities? wouldnt you just slightly change the look dir here? https://github.com/ClobberXD/gunslinger/blob/master/api.lua#L94
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16:26 ircSparky now, bullet drop would reqire more rays that have a bit of math to determine how fast its going and how far it needs to drop
16:36 nerzhul ircSparky: not very easy with the current lua raw API
16:37 ircSparky isnt it just a vector?
16:38 ircSparky well
16:38 ircSparky the spread part
16:39 ircSparky the bullet drop, like i said, isnt really useful unless you have scopes
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17:04 ANAND nerzhul: I'm using Lua for that
17:04 ANAND Sorry for the late reply, I was AFK :)
17:06 nerzhul np
17:07 ANAND ircSparky: You have a point. Spread can indeed be achieved without entities by using a slightly different look dir.
17:08 ANAND In fact, I'm planning on implementing this very feature for shotgun-style splash damage
17:08 ANAND One shot will fire multiple pellets, each in a slightly different direction
17:09 entuland doom closerange carnage :)
17:09 ANAND :)
17:18 ANAND ircSparky: Have you published the code of your guns mod? Where can I find it?
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18:22 kaeza Greetings
18:23 xerox123_ hello o/
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