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IRC log for #minetest-hub, 2019-01-09

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All times shown according to UTC.

Time Nick Message
00:07 srifqi joined #minetest-hub
00:08 srifqi paramat: Okay, 0.4.17.1.3.
00:08 srifqi Argh, wrong channel.
00:17 paramat no prob. or 0.4.17.1-something
00:21 srifqi There was a bugfix for certain phones. Has it been released?
00:23 paramat yes i think so. the playstore app has all bugfixes applid
00:23 paramat *applied
00:24 srifqi Good!
00:33 IhrFussel rubenwardy, pre-load cache works now in sauth! dev and master have been updated (master still uses single table)
00:33 rubenwardy yay
00:34 IhrFussel I asked him to still maintain the split table version cause I prefer it
00:35 IhrFussel And on each server start the log will tell you how many records were pre-loaded so you can adjust it if needed
02:43 tumeninodes rubenwardy, Might sound silly but, perhaps more would be motivated to start putting up some good TPs, if that section of the forums looked like anyone gave a shit
02:43 rubenwardy Good point
02:43 tumeninodes ;)
02:44 paramat how is that part of the forums neglected?
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02:44 tumeninodes mods and games sections have subforums (releases, wip, old, and discussions)
02:45 tumeninodes TP has not.. it is one huge pile of dog poop right now
02:45 tumeninodes frustrating to go through
02:45 VanessaE that's okay, HDX is all you need anyway :)
02:45 tumeninodes :D
02:46 tumeninodes you should code in some subliminal messging into it or set it into the actual artwork like I do
02:46 tumeninodes woops... did I say that out loud?
02:46 VanessaE heh
02:48 tumeninodes there's a shit-ton of dead links in there too
02:48 tumeninodes those could go to old or abandoned or something or into an archives section
02:49 paramat mostly because mods need more careful treatment on forums, are more likely to become unusable, and TP's don't need much discussion
02:49 tumeninodes yeh, cuz lowly artists couldn't possibly have anything to discuss.. :P
02:50 tumeninodes That is actually the sort of outlook which probably causes not attract many actual artists
02:51 tumeninodes people comment about a lack of artists yet put zero effort into the subject
02:52 tumeninodes bah... had brain scramble "causes artists to not be attracted/interested"
02:53 tumeninodes but, just as new modders may come along and have questions on how to do something, a new artist will have question as well
02:54 tumeninodes if you do not treat the graphics/artwork as equally important... you will not find many artists or graphic designers
02:54 paramat nah, there is no artist-hostile atmosphere, it's just a simply-structured subforum, you're being silly
02:55 tumeninodes ? huh? I never said "hostile"
02:56 paramat also, no one has refused splitting the TP forum as you suggested yet, i haven't opposed it either
02:56 tumeninodes I am stating a lack of interest
02:56 tumeninodes I did not say anyone was refusing it either, I just mentioned it
02:56 tumeninodes well I have mentioned it a couple times over time but...
02:57 tumeninodes I mean, am I coming off as I am all upset or something here? If so, I did not mean to
02:58 tumeninodes I was and am quite calm and casual about it until you mentioned artist-hostile and that I'm being silly
02:58 sofar The problem with tps is that a ton of them are not "free"
02:59 sofar It takes effort to maintain them and not dump them
02:59 tumeninodes Well no, ones for MC are not
02:59 tumeninodes if you're referring to converting
02:59 sofar The amount of quality tps is low
03:00 tumeninodes but to attract new artists who would/might create entirely new TPs for this community, it has to look as though there is interest in it
03:00 sofar So as a consequence, that forum looks worse by comparison
03:00 sofar Just look at the metrics on contentdb
03:01 sofar 10tps, 370mods
03:01 sofar It kinda speaks for itself
03:01 sofar Those numbers are approximate :)
03:01 tumeninodes artists and programmers have two totally different frames of mind and thinking
03:01 paramat well, hostile was not the right word. but look at your last few posts here, very negative and accusing us of being artist-unfriendly. we don't put zero effort into it, otherwise there wouldn't even be a subforum. it's not done maliciously, just hasn't been done yet
03:02 sofar Anyway
03:02 sofar How can we improve?
03:02 tumeninodes I was not implying it is done on purpose or  with malintent
03:02 sofar Without us making tps, that is
03:02 tumeninodes :P
03:02 sofar (all I did was convert one lol)
03:02 paramat there is no lack of interest in TPs
03:02 sofar Right
03:03 sofar People were asking about Isabella a lot
03:03 tumeninodes but to an artist it does not look as if it has much interest, trust me
03:03 sofar I'm glad someone did a MTG conversion
03:04 tumeninodes simplest thing to do is to add a couple subforums, same as mods and games have, and then sift through the mess and sort stuff out
03:04 sofar A couple? Which ones?
03:06 paramat i see nothing that suggests lack of interest inTPs. those who make TPs do so because thay want to, not because of an enthusiastic and well structured subforum
03:06 tumeninodes TP releases, wip, old, and possibly a discussion subforum, where people can ask questions related to TPS, creating, tips, help with using gimp, blender etc (related to MT/MTG of course)
03:06 paramat yeah, good idea
03:07 sofar Don't do old just yet
03:07 sofar Wip, releases, discussion should be plenty
03:07 tumeninodes true cuz mostly old in there is "404"
03:07 tumeninodes I agree on that
03:07 sofar Move them back into wip
03:08 tumeninodes wip or archive? cuz many go to dead links or someone did the ole/ "coming soon!" and then there is nothing
03:09 sofar That stuff can just sit in the bottom of wip
03:10 tumeninodes sounds fine
03:10 tumeninodes kinda like the sludge :P
03:10 paramat almost all TP creators are already modders and programmers, 'artists' are not a separate group of people. also, i'm an artist and a programmer and those don't require 'totally different frames of mind and thinking' :)
03:11 tumeninodes Oh. if Im able to get some people I know of in here you'll see what I mean haha
03:13 tumeninodes left brain and right brain are two different worlds
03:14 sofar Doesn't mean you can't have both
03:15 sofar Most people have two brain halves
03:15 tumeninodes no it does not and it is very nice to have both
03:15 tumeninodes but sometimes some have interest or natural talent in one or the other
03:16 tumeninodes and the other is completely foreign
03:17 sofar Well, you're special like that.
03:17 tumeninodes hey, all I did was mention it and all the crazy happened
03:17 * sofar giggles
03:17 tumeninodes :P
03:17 tumeninodes my favorite flavour is purple
03:18 VanessaE tumeninodes: can you smell the color 9? :)
03:18 tumeninodes YYYYES! OMG
03:18 VanessaE lol
03:18 tumeninodes hold on... these windows taste funny
03:18 sofar Some people can't code AND draw
03:18 sofar Like me
03:19 tumeninodes oh boy...
03:19 sofar I just let nore do the code and steal textures
03:19 tumeninodes no one can resist stealing Isabelle
03:20 tumeninodes *a
03:20 tumeninodes it's too damned gorgeous
03:20 sofar I spent weeks trying to find cc0 or otherwise legal textures
03:20 tumeninodes very difficult
03:21 sofar Only two I ever found that don't make me puke are PP and isabella
03:21 tumeninodes especially over at MC
03:21 tumeninodes and they kinda make up their own licenses on the fly there
03:22 tumeninodes I think I have 3 I still have not even done any more work on
03:22 tumeninodes I get bored with them, I am not overly reliable
03:24 sofar You need a goal
03:25 tumeninodes I've thought about showing Kenney the mess I've made of his stuff so he gets pissed and comes and fixes it xD
03:25 sofar Not something open ended like 400 mesecons nodes
03:25 tumeninodes yeh I will never tough that mod for support even if paid
03:25 tumeninodes touch
03:26 tumeninodes I do plan on doing something actually serious as soon as I get through a coupple IRL issues currently on-going
03:27 tumeninodes even gonna break into inkscape and probably fire up my old windows version of xara for it
03:28 tumeninodes have to be in the right frame of mind to do a full fledged and serious TP
03:28 tumeninodes or it will start well then fall apart
03:29 tumeninodes the max I'll go now though is 32px and (possibly 64px)
03:54 tumeninodes :P
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14:16 benrob0329 rubenwardy: idea: Don't replace formspecs quite yet, make them better for the time being.
14:16 rubenwardy that's basically what's happening anyway
14:16 benrob0329 What if instead of a string, you could make formspecs using a Lua Table
14:16 rubenwardy that doesn't really solve the problem though
14:17 rubenwardy the format isn't the issue, the issue is the inconsistency with positions
14:17 rubenwardy and the way formspecs are implemented - it's completely unmaintainable
14:17 rubenwardy and hard to add new features consistently, because you have to add it for each element
14:17 benrob0329 I'd say they're pretty painful to write, but I haven't done much
14:18 rubenwardy well, I guess I'm a bit biased in that I quite like the simplicity of the format
14:20 nerzhul formspec should have relative positions from parent component, it's a better way to manage various screen
14:20 benrob0329 can the code be rewritten in a non-breaking way that adds better layout management?
14:20 rubenwardy yeah
14:21 rubenwardy with the amount of work you'd need, not very easily
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14:23 nerzhul yeah it's spaghetti time
14:27 rubenwardy I'm quite looking forward to prometheus in Minetest, nerzhul
14:28 rubenwardy quite a nerdy devops excitement
14:29 rubenwardy I suspect that some of the loading issues is due to clients not acknowledging mapblock packets or something
14:30 rubenwardy because you still receive chat messages and such, and there all continuously packets
14:30 rubenwardy *are
14:30 rubenwardy but mapblocks don't load
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14:56 nerzhul rubenwardy: prometheus is just an exporter protocol
14:56 rubenwardy well yes
14:56 nerzhul i'm doing many metrology at work, only prometheus exported is not implemented, we use telegraf and various API provided by our components (postgres, tomcat, java, mariadb, rabbit, bind etc...) 1M metrics / min
14:56 rubenwardy I'm more excited for stats to be exposed
14:56 nerzhul we already have some stats but yes
14:56 nerzhul i think we should refine our stat backend at a point
14:56 rubenwardy I reckon the feature should be implemented as some some   minetest.get_core_stats() thing
14:57 rubenwardy which is also used optionally by a prometheus at some point
14:57 nerzhul and stats should have its own thread
14:57 nerzhul to store and refine metrics
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15:11 rubenwardy not sure a separate thread is needed
15:30 nerzhul it prevent locking for stats in the main thread on a stats collector polling, not sure it's needed too but anyway i will see :p
15:30 nerzhul i will verify if our current metrics backend is good or needs refactor before integrate a such thing
15:32 nerzhul i think metrics can use atomics too maybe it's the nice thing
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17:47 Fixer CRT are nice for retro gaming
17:48 Fixer gives nice picture, amazing colours, tons of Hz
17:48 Fixer not this bloat of alcoholic TN colors, 60-shitHz, shit-grains, not warm at all
17:49 Fixer i had like 85Hz at 1024x768 or even 1280x1024
17:49 Fixer no shitty downscaling too
17:50 Fixer you want 640x480x120Hz? No problem
17:50 Fixer DOS games had shitty resolutions, yet it looked quite amazing at the time
17:51 Fixer TN with 640x480 is like looking through some poliethylene shit, washed up, on CRT it is very good
18:08 rubenwardy in security lecture: https://i.rubenwardy.com/fC9MN.png
18:08 rubenwardy basically minetest
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20:22 IhrFussel Dead -hub today
20:23 VanessaE ded
20:23 VanessaE rip
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21:55 * rubenwardy has ContentDB running in Docker!
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