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IRC log for #minetest-hub, 2018-12-08

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All times shown according to UTC.

Time Nick Message
00:00 shivajiva yup I think we perfected imperfection many moons ago, I know I did :D
00:01 tumeninodes ^
00:02 tumeninodes funniest spam EVER! https://forum.minetest.net/viewtopic.php?f=44&t=21535
00:05 GreenDimond can confirm
00:05 tumeninodes ees funny cat videosm
00:13 shivajiva ouch
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00:13 shivajiva hi longer
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00:25 benrob0329 https://i.imgur.com/I0GNxID.png
00:25 benrob0329 Doing some 4-color pixel art
00:26 tumeninodes well so far, you have 2 shades and 1 colour :P
00:26 tumeninodes looks cool
00:26 tumeninodes looks like a crystal forest
00:28 tumeninodes you gonna do a full TP with it?
00:29 benrob0329 going to try, its a good exercise to work on my Pixel Art
00:29 tumeninodes ya it is
00:29 tumeninodes you're gonna have to get quite creative as you go along ; )
00:32 tumeninodes I've been contemplating what to work on next on my project, all day...
00:32 benrob0329 tumeninodes, especially with 5-6 very similar metals and only 4 colors to choose from
00:33 tumeninodes meh, you'll do fine, I can't wait to see the results. Some spirits may help XD
00:43 tumeninodes will be nice when we can set the colour of the sky from a quick script within the TP eventually
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03:44 rubenwardy lol, so in basic_materials you make plastic from paraffin
03:44 rubenwardy paraffin is a waxy flammable compound
03:45 rud0lf can you make hooch out of potatoes?
03:45 rubenwardy IRL, plastic is made from naphtha
03:45 rubenwardy Naphtha is liquid and closer to petrol than paraffin
03:45 rubenwardy ridic
03:46 rud0lf paraffin is result of processing naphta i think
03:46 rud0lf one of results
03:46 rud0lf i almost remember the name of process
03:46 VanessaE rubenwardy: it was sort of based on cooking oil :)
03:47 VanessaE cook it enough, it turns kinda waxy, cook it more it behaves similar to plastic
03:47 VanessaE so I figured, what the hell
03:49 VanessaE besides, I couldn't think of a better crafting chain
03:51 rubenwardy ohh
03:51 rubenwardy right
03:51 rubenwardy paraffin, confusingly, also means kerosine
03:51 rubenwardy which is very close to naphta
03:52 VanessaE or to be more exact, it was based on behavior I"ve seen from frying stuff on my stove and not cleaning up the mess in a timely manner :P
03:52 rud0lf plastic is made by Polymer Fairy
03:52 rubenwardy I was taught that Paraffin was a waxy solid, aka: Paraffin wax
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03:53 rubenwardy so yeah, same thing has multiple names
03:53 VanessaE yes, that's what it usually means heree
03:53 VanessaE -e
03:53 rud0lf isn't it what candles are made of?
03:53 VanessaE some kind of wax yeah, but not always paraffin
03:53 VanessaE sometimes, beeswax
03:54 rud0lf earwax?
03:54 VanessaE maybe if you're Shrek :P
03:54 rud0lf hehe
03:54 rud0lf some... body once told me the world is gonna roll me
03:55 rud0lf :p
03:55 VanessaE hwh
03:55 VanessaE heh
03:55 rud0lf i'm out of nescafe creme :[
03:55 rud0lf back to poor coffee, no milk
03:55 VanessaE yeachhh
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08:26 luk3yx Does item.on_use() obey protection or do I need to add my own protection check?
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10:18 Krock hi tenplus1 who isn'tz here
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12:06 MinetestSam lol
12:10 Krock hi IhrFussel, Fixer
12:10 Krock hi MinetestSam, SatanClaus
12:15 MinetestSam Hello Krock
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13:52 rubenwardy IhrFussel: no protection check
13:53 rubenwardy Test
13:56 IhrFussel Huh?
14:39 shivajiva ‎luk3yx: see rubens answer above ^
14:48 IhrFussel So that wasn't @ me?
14:49 shivajiva the answer fits ‎luk3yxs question
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15:57 rubenwardy Oh, I meant luk3yx
15:58 rubenwardy On use doesn't have a check because you should still be able to eat food on other people's property
16:10 rdococ ooj
16:10 rdococ what if you had signs that could modify how the area works
16:10 rdococ "no eating" sign would mean that only the people that can modify nodes in the area can eat there
16:34 Fixer hi Krock
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19:25 * rubenwardy evaluates pipeworks and elefluids
19:27 VanessaE nore: ^
19:27 VanessaE (blame him if you need to ;) )
19:27 rubenwardy lol
19:27 nore what's elefluids?
19:27 rubenwardy the fluid mod by IcyDiamond
19:27 nore link?
19:27 VanessaE rubenwardy: and blame deltasquared for not getting his water pipe rework done ;)
19:27 Krock !mod ele
19:27 MinetestBot Krock: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877
19:28 Krock not that
19:28 Krock !mod elepower
19:28 MinetestBot Krock: Elepower - A new powerful modpack [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320
19:28 rubenwardy oh lol
19:28 rubenwardy https://forum.minetest.net/viewtopic.php?t=20320
19:28 rubenwardy oh right
19:28 Krock oh what
19:28 nore ooooh, nice
19:28 VanessaE elepower looks like a variant of techpack (https://forum.minetest.net/viewtopic.php?t=19784)
19:29 Krock yes, but they don't develop together
19:29 rubenwardy I want something lightweight to transfer finite liquids between tanks
19:29 rubenwardy pipeworks looks like the lighter version of these
19:29 VanessaE I don't think pipeworks works with finite water
19:29 VanessaE unless node breakers can pick up water nodes.
19:30 VanessaE (and deployers place them)
19:30 nore although I think fluids_lib might not be very cpu-efficient from a quick look at the code
19:30 nore VanessaE: they can, with buckets
19:30 VanessaE ok
19:30 rubenwardy it'll be from   tank -- machine -- tank
19:30 rubenwardy where tanks are filled and emptied with buckets
19:31 Krock Jordach also had a tank node for his game
19:31 VanessaE nore: so... about that.  maybe it's time to put your original water pipe idea into use?
19:31 Krock glasslike with param2 to have a water level
19:31 VanessaE (where you make them act like tubes, but without the visibility, and using only fluid stacks)\
19:31 VanessaE -\\
19:32 * nore runs away and disappears
19:32 nore *poof*
19:32 nore :)
19:32 rubenwardy aw no, pipeworks depends on mesecons
19:32 nore rubenwardy: I thought it was a soft-depend?
19:32 VanessaE rubenwardy: yeah, but that's fixable
19:33 VanessaE deployers, nodebreakers, filters, etc use mesecons for command/control
19:33 VanessaE and you really only need the wires part ("mesecons") and something to generate signals (such as blinky plants)
19:43 rubenwardy #Enable pipe devices.  ///   pipeworks_enable_pipe_devices (Enable Pipe Devices) bool true
19:43 rubenwardy oh great
19:43 rubenwardy helpfu
19:43 VanessaE haha
19:43 VanessaE it refers to things like pumps, valves, and so on
19:43 rubenwardy ah, I want those
19:44 VanessaE fwiw, it's a reference to the file that contains those things: devices.lua :)
19:44 VanessaE (contained? )
19:44 VanessaE (been a while since I last looked at the overall layout)
19:47 rubenwardy wooo, removed loads of stuff
19:47 rubenwardy my game's minetest.conf is entirely pipeworks settings
19:47 rubenwardy 19 of them
19:50 rubenwardy just realised -
19:51 rubenwardy to make tubes, you'll need to distill crude oil and then make plastic
19:51 rubenwardy to distill crude oil, you need tubes
19:51 rubenwardy s/tubes/pipes
19:51 VanessaE heh
19:51 VanessaE maybe buckets of oil, then?
19:51 VanessaE or,
19:52 VanessaE think of the intro to Beverly Hillbillies
19:52 VanessaE "up from the ground came a bubblin' crude"
19:53 VanessaE (I still think that's about as improbable as it gets :P )
19:53 rubenwardy actually, I could allow very inefficient distilling without a complex machine
19:53 rubenwardy which is the plan really, economies of scale through refinement of processes
19:54 rubenwardy although actually: plastic pipes to contain 300'c liquids is probably a bad idea :)
19:56 VanessaE heh
19:56 VanessaE fyi:
19:57 VanessaE the oil flask is supposed to 100-200 mL :)
19:57 VanessaE but that's old
19:57 rubenwardy wait wait, pipes are metal
19:57 rubenwardy tubes are plastic
19:57 VanessaE aye
19:57 luk3yx rubenwardy: Thanks
19:58 luk3yx I will need to add a check, you don't want others applying blueprints on your land
19:58 rubenwardy now, how to override
20:00 rubenwardy now, how to override dependencies
20:00 rubenwardy fork time I guess
20:00 rubenwardy pipeworks depends on basic_materials, which is only uses for tubes, even when tubes are disabled
20:02 rubenwardy https://gitlab.com/VanessaE/pipeworks/merge_requests/7
20:02 Krock time to ⋔?⋔?
20:06 VanessaE damn, rubenwardy...you don't waste time do ya
20:07 VanessaE rubenwardy: it works as-is?
20:07 rubenwardy errr
20:07 rubenwardy it doesn't crash on boot
20:07 rubenwardy lua_tubes.lua isn't needed when mesecons isn't present?
20:07 VanessaE I mean in-practice, I'm not well-versed on ripping mesecons out ;)
20:07 rubenwardy rephrase:
20:07 rubenwardy does lua_tubes work without mesecons?
20:08 VanessaE it should.
20:08 rubenwardy right, then the PR isn't correct
20:08 VanessaE it's effectively a fork of mesecons LuaC
20:08 rubenwardy because it disables lua tubes when mesecons isn't present
20:08 VanessaE if anything, lua tubes ought to be disabled if there's no digilines installed.
20:08 VanessaE hm, well no...if neither mesecons nor digilines
20:08 rubenwardy oh, that's good
20:10 VanessaE let me know when you've got it the way you want it
20:11 rubenwardy updated
20:11 rubenwardy it does two things:
20:11 rubenwardy 1. Changes mesecons from hard to soft dep
20:11 rubenwardy 2. Doesn't load lua_tubes if there's no mesecons or digilines
20:12 rubenwardy which I think is the correct behaviour
20:21 VanessaE ok.
20:21 VanessaE merged.  I trust ya :)
20:21 VanessaE fwiw, filters will also work by punching
20:22 Krock inb4 "<randomuser> VanessaE: pipeworks does not work pls help"
20:22 VanessaE (in case you find that useful)
20:22 VanessaE Krock: heh.  *clicks "Blame"*   ;)
20:28 * rubenwardy removes all tubes from pipeworks
20:29 Krock also remove pipes and it'll be "works"
20:30 rubenwardy at least then you could say the mod works
20:32 IcyDiamond Lol
20:34 rubenwardy https://i.rubenwardy.com/cbptD.png :)
20:34 Krock compact pipeworks
20:35 rubenwardy what's grating for?
20:36 VanessaE nothing
20:36 VanessaE like tanks, it's decorative
20:36 VanessaE it was supposed to be an alternate outflow like a spigot
20:36 rubenwardy wait, tanks are decorative?
20:36 VanessaE yeah
20:36 rubenwardy RIP
20:36 rubenwardy looks like I can't use pipeworks then :D
20:36 VanessaE can't make them work until deltasquared's water flow rewrite gets done
20:37 VanessaE oh well :(
20:38 rubenwardy I need a mod where I can have an input tank that stores, say, 100 nodes worth of crude oil, and then puts it through pipes without gaining or losing mass
20:38 VanessaE I had hoped to make pipeworks' tanks hold 10
20:38 rubenwardy then after the machine, it goes into multiple different tanks
20:38 rubenwardy 10 is also fine
20:38 rubenwardy can just have multiple input tanks :)
20:38 VanessaE but, then only water.  just never found the time/interest to make them work with the current code
20:39 VanessaE and the current code is infinite.  delta's code would be finite-compat
20:39 rubenwardy awwww
20:39 VanessaE so you'll need to use tubes to move the oil around as itemstacks
20:39 rubenwardy hey IcyDiamond
20:39 VanessaE and chests to store 'em
20:39 IcyDiamond Hi
20:41 VanessaE rubenwardy: sorry, didn't mean to get your hopes up :-/
20:48 luk3yx Is there a way to get all sorting pipeworks tubes with a group?
20:48 VanessaE ?
20:49 luk3yx Do all sorting tubes get a sorting_tube group applied to them?
20:49 VanessaE idk :)
20:49 * VanessaE pokes nore
20:49 luk3yx Maybe I should just check if they start with 'pipeworks:mese_tube'.
20:50 nore ^ yes that would work
20:50 nore there is no group ifaik
20:50 VanessaE luk3yx: and you'd need to check for lua tubes, also.
20:50 VanessaE as they're effectly a smart sorting tube iirc.
20:51 VanessaE nore: so.. true, packetized, finite water when? ;)
20:51 luk3yx Can you dynamically change an ItemStack's inventory_image using metadata?
20:51 nore soon (tm)(r)(c)
20:55 VanessaE luk3yx: only param2 colored items
20:55 luk3yx And only the colour/color?
20:55 VanessaE yes.  and then, it doesn't work well if the item is not already all one color
20:56 luk3yx Ah
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21:08 luk3yx Ugh
21:09 * luk3yx does aliases instead
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21:43 IcyDiamond luk3yx: I wish..
21:43 IcyDiamond That would just be the best
21:44 * luk3yx wonders why they still have their unreleased rickroll mod enabled in their testing map
21:46 luk3yx Nice, it works, I can now blueprint sorting tubes (and lua tubes Just Work™)
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