Time Nick Message 18:30 tumeninodes anyone ever come across these odd objects, randomly placed in their world? I have no idea wtf they are https://imgur.com/a/OGGYDMX (these were not built by me) 18:31 T4im that looks schema placed by a mod 18:32 rubenwardy what game is this? 18:32 rubenwardy yeah ^^ 18:32 tumeninodes rubenwardy this is my own version I have been plugging at 18:32 rubenwardy hmm 18:32 T4im it's possible you don't see anything else there (except air which apparently removes some of the flooring) because the materials used in the schema are missing 18:32 tumeninodes I wonder if it has to do with using WE ? 18:33 rubenwardy T4im: good point, could be a house without the walls 18:33 T4im yea 18:33 tumeninodes first time I have actually ever used WE was in this world to use the brush to replace huge mountains with air :P 18:33 T4im do you have any mapgen mods running? 18:33 tumeninodes definitely no schematics used in this world aside from trees n such 18:33 tumeninodes nah, straight up V7 18:34 T4im did you have any running in the past? 18:34 tumeninodes nope 18:34 T4im something like a mod added those, then after an update it was removed, including the materials; just leaving wool, which is default 18:35 tumeninodes seriously, the only mods I have used are still in use, and none have been related to using any sort of schematics 18:35 T4im hm 18:36 tumeninodes the only map altering mod I have added and used is WE 18:36 T4im well; possible, too, if you worked on something like this and then repeatatly placed it every n00 meters :p 18:37 tumeninodes and used it to clear some mountains, and I honestly do not believe anything I have changed in my version would create these... and they are far away from where I used WE 18:37 T4im are the coordinates lining up of those builds? 18:37 tumeninodes nope I have worked on nothing which should have caused this 18:37 T4im same height for example 18:38 tumeninodes not sure I was going to check that but got distracted, I should get the coords 18:38 tumeninodes just so weird haha 18:38 T4im not intentionally; WE fail happen sometimes; planned to copy something else, but forgot the markers somewhere else 18:38 T4im and voila you got yourself 500m of sofas instead of a street segment 18:39 T4im :D 18:39 tumeninodes no copying or anything related has happened as I said, just using brush to replace mountains with air and no where near these things 18:40 tumeninodes I was just wondering if anyone else has ever run inti this oddity... I will have to investimigate further then now 18:41 tumeninodes since adding WE I have not once set any positions or anything like that, or tried to copy/paste any type of schematics 18:41 tumeninodes but, I do know the first time i have ever seen this sort of thing, is the first time I have ever used WE in a world so, there must be some sort of link there 18:43 tumeninodes it does creep you out though, when you come across something in a single/creative/local world, which you did not put there XD 18:52 tumeninodes heh just found another, this image you can make out the 2 at bottom and 2 off in distance at the top of the image https://i.imgur.com/hYUgaV8.jpg 18:55 tumeninodes coords for 2 "600.5,17.3,470.3 | for 3 -514.5,13.5,332.3 | for 4 -603.6,10.5,683.9 so feels like somehow, some way "something" has marked these off but not sure what or why, and know certainly not by me (even accidentally) 18:55 tumeninodes my version is possessed 0_0 19:17 tumeninodes well, they just seem to be popping up all over the place https://i.imgur.com/yy5yIJ1.jpg so, maybe one day someone else might come across the same thing and we'll be able to figure it out. It's not that big of an issue as it appears to be only in this world 19:36 Krock nice view 19:45 T4im have you seen them underground, too? :p 20:14 tumeninodes I have not seen them underground, though I do not tend to go down there much :P I normally set nocaves, nodungeons 21:06 tumeninodes well, as I said... not a huge deal. Seems to be only in this world and it's just a testing world anyway. 21:40 tumeninodes https://youtu.be/I81VOky3Mbw 21:40 tumeninodes !title 21:40 MinetestBot tumeninodes: into the sewers - YouTube 22:37 IhrFussel MT seems to have a bug collision box problem (at least in 0.4.17.1) -> If you have a very big entity and give it a big hit box you cannot reach the entity anymore at some point because MT seems to calculate reach from the center of the mob only and ignores the collision box 22:37 IhrFussel big* 23:51 jas_ entities have selection boxes which may be different than their collision boxes, correct?