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IRC log for #minetest-hub, 2018-11-30

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All times shown according to UTC.

Time Nick Message
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12:16 tenplus1 joined #minetest-hub
12:16 tenplus1 hi folks
12:17 nerzhul joined #minetest-hub
12:17 tenplus1 hi nerzhul
12:19 tenplus1 Wine mod updated, fermenting barrel and blue agave both use node timers instead of abm's
12:28 calcul0n just curious, are timers better for performances?
12:28 calcul0n or is there another reason?
12:28 tenplus1 hi calcul0n, they are suppose to be, yes
12:28 calcul0n hey, ok
12:28 tenplus1 instead of abm's looking for a node through a whole map area, the nodetimer runs within the node so doesnt need the searching
12:29 calcul0n i see
12:31 tenplus1 would be nice to have a sort of diagram of how abm's work and nodetimers work
12:31 rubenwardy !book timer
12:31 MinetestBot rubenwardy: Node Timers and ABMs - https://rubenwardy.com/minetest_modding_book//en/map/timers.html
12:31 tenplus1 I dare say both gotta search
12:31 rubenwardy explains the differences
12:31 rubenwardy no, timers don't search for nodes
12:31 tenplus1 hi ruben
12:31 tenplus1 how does theengine know were in an area where active nodes are present ?
12:33 tenplus1 or do they simple run when that area of map is loaded until it's unloaded
12:34 * tenplus1 asks too many questions... :)
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12:44 CWz joined #minetest-hub
12:44 tenplus1 hi CWz
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12:46 * twoelk returns to screen and waves
12:46 twoelk o/
12:46 tenplus1 o///
12:48 rubenwardy tenplus1: the engine has a list of loaded mapblocks
12:48 rubenwardy it just iterates through them to see whether each one has any expired node timers
12:49 tenplus1 am eager to understand how it all works together :) thanks for that
12:49 twoelk and the mapblocks have a list of nodes with timers? ah , no list
12:50 rubenwardy and then iterates over all the nodes when an abm interval is reached to look for matching nodes
12:51 tenplus1 so every 1 second since abm intervals cannot go below that ?
12:51 rubenwardy twoelk: https://github.com/minetest/minetest/blob/master/src/mapblock.h#L526
12:51 rubenwardy no, every abm interval
12:51 twoelk so making gras with nodetimers to regrow after grazing would be better than an abm?
12:51 rubenwardy if you only have 1 abm which is every 10 seconds, it'll only check every 10 seconds
12:52 tenplus1 I dare say a node timer for every dirt block would be very slow, which is why abm's are still used
12:52 rubenwardy again, the chapter says what's best to use
12:52 tenplus1 :)
12:53 tenplus1 your book must be growing all the time with new stuffs :))
12:53 tenplus1 have you added 5.0 items yet ?
12:53 rubenwardy yes
12:53 twoelk but then you would be all gone when I read and understood that, asking silly questions keeps the illusion IRC is very alive :D
12:54 tenplus1 hahaha
12:54 tenplus1 the channel is handy for many things :D
12:58 DI3HARD139 joined #minetest-hub
12:58 tenplus1 the stepheight glitch for entities is causing issues with mobs again. pah
12:58 tenplus1 hi DI3HARD139
13:00 DI3HARD139 Hello tenplus1
13:00 calcul0n joined #minetest-hub
13:00 tenplus1 wb calcul0n
13:02 Fixer joined #minetest-hub
13:02 twoelk spiders should do very tiny steps - so that I have enough time to fumble out my sword :P
13:02 tenplus1 hi Fixer
13:02 tenplus1 lol twoelk
13:03 tenplus1 they climb no problem in singleplayer, but on server when entity glitching kicks in it stops them doing so a lot of the time
13:06 twoelk I remember on the adventuretest server running from spiders and when well out of sight the server caught up with my client and gave me the accumulated deadly dosis of poisen all at once because for the server I never moved
13:06 Fixer hello
13:09 tenplus1 I like the new spiders, AspireMint made a good model and texture set :)
13:09 CWz Hello tenplus1 ?
13:10 tenplus1 what's new CWz ?
13:10 CWz nothing much
13:12 tenplus1 gearing up for Xmas ?
13:13 tenplus1 winter is a-coming :P
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13:36 tenplus1 hi Jordach
13:45 tenplus1 laters all :)
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13:49 BuckarooBanzai hi
13:49 BuckarooBanzai can anyone tell me why minetest.settings:get_bool("some.not.defined.setting", true) returns nil?
13:50 BuckarooBanzai according to the lua api the second parameter should be returned (default): https://github.com/minetest/minetest/blob/1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c/doc/lua_api.txt#L5392
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14:23 rubenwardy BuckarooBanzai: that's a 5.0 feature
14:24 rubenwardy use this doc if you're using 0.4.x: https://github.com/minetest/minetest/blob/stable-0.4/doc/lua_api.txt#L5392
14:26 BuckarooBanzai oh, my bad :( will that be backported to 0.4 eventually?
14:35 ANAND Only bugfixes are backported to stable-0.4, so I assume this won't be backported.
14:36 rubenwardy no
14:36 rubenwardy BuckarooBanzai: no, it won't be
14:38 BuckarooBanzai rubenwardy: thx anyway, i have to solve this another way :)
14:39 BuckarooBanzai rubenwardy: and keep up the good work, minetest is amazing :D
14:39 rubenwardy :D
15:01 Jordach BuckarooBanzai: if get_bool == nil then val = your_default_here
15:01 Jordach if the function returns nil if it can't find or do anything right, place bets on nil
15:02 BuckarooBanzai Jordach: i had something like that in mind, thx
15:23 benrob0329 >TFW you realize nearly seamlesss hipster doors are super easy to to in Mesecons
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15:32 Shara Random observation: This is very dark but.... stars can seem way too big? http://gingercat.tk/dg/mt_starlight.png
15:35 benrob0329 Shara: they're very close stars
15:35 benrob0329 The Minetest Earth is flat, after all.
15:35 T4im what :o everone knows that earth is a cube
15:36 Shara Sorry benrob, I'm with T4im on this.
15:36 T4im :D
15:36 benrob0329 But how would the corners work?
15:36 Shara Mystical mese energy handles that
15:36 T4im you'd just rotate 90° when walking over them
15:37 benrob0329 Well, if mese is altering gravity then I suddenly know why everything is a cube
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15:44 benrob0329 *when you finally understand movestones and realize the possibilities*
15:44 benrob0329 https://youtu.be/uwmeH6Rnj2E
15:51 Jordach inb4 galaxy brain
16:25 nerzhul hey
16:25 Jordach hai nerzhul
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17:17 rubenwardy WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
17:17 rubenwardy :O
17:18 jas_ i get that one frequently
17:18 jas_ maybe when a DM goes flying off screen? idk haha
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17:44 Krock hi tenplus1 who isn't here agina
17:45 Krock o/
17:46 T4im o/
17:47 twoelk o/
17:47 Krock is there anything new in the Minetest world? (player/server perspective)
17:50 twoelk there seems to have been a breakthrough in understanding the nature of Minetest by postulating that mese alters gravity
17:52 Krock huh? why would it do that?
17:53 rubenwardy well, the paper hasn't been peer reviewed yet
17:54 sofar also the statistics look quite sketchy
17:56 benrob0329 The charts are being manipulated
17:58 benrob0329 Krock: in other Minetest news Mesecon door research has had recent breakthroughs
17:58 sofar the mesecon doors aren't very strong and break through easily?
17:59 benrob0329 isn't that what protection is for?
17:59 Krock require stronger pickaxes
17:59 sofar I thought it was so you don't need to pay child support?
17:59 benrob0329 Besides, its mostly meant for looks or hidden bases
18:00 benrob0329 sofar: heh
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18:35 benrob0329 I have recently revised my opinion if the GPL
18:35 benrob0329 *of
18:37 benrob0329 I used to be of the understanding that it did not require attribution in the binary, however recent information I have been introduced to show that it does.
18:37 benrob0329 So..yeah the GPL is cool I guess.
18:39 benrob0329 I should reread the whole thing sometime
19:14 Krock bbl
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20:52 garywhite This place has been really quiet lately
20:52 VanessaE ded
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21:22 benrob0329 Rip
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