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IRC log for #minetest-hub, 2018-11-21

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All times shown according to UTC.

Time Nick Message
00:49 rdococ I wish I had the tools to create a Scratch-like programming language but I wouldn't know where to start
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01:00 luk3yx rdococ: What's wrong with scratch?
01:01 luk3yx Also, I thought scriptblocks were your attempt at that.
01:04 rdococ eh, scriptblocks are kinda stupid
01:04 rdococ the voxel system caters best to dataflow languages
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01:05 rdococ actually, I guess it doesn't necessarily
01:05 rdococ still, I don't know how I would approach a more intuitive scriptblocks-like language
01:07 rdococ scriptblocks had arbitrary control flow, the equivalent of gotos, because you could link them in any way
01:07 paramat ircSparky you claim mumble positional audio is simple, but look at the PR code changes https://github.com/minetest/minetest/pull/3739/files 16 files, 400 lines
01:09 paramat it's likely to be a significant amount of maintenance
01:11 paramat but yeah maybe in future it will be more justified
01:15 rubenwardy there's a few unrelated changes there
01:15 rubenwardy and things which are separate from everything else are lower cost
01:16 rubenwardy there's a ton unrelated changes there
01:16 rubenwardy there's a ton of unrelated changes there
01:16 rubenwardy classic ShadowNinja
01:17 rubenwardy there's only 3 files changed = mumble.h+.cpp, and game.cpp
01:17 paramat oh yeah, seems like < 300 lines
01:17 rubenwardy and then config files
01:17 rubenwardy and then loads of unrelated changes
01:17 rubenwardy including wide string support in porting, for some weird reason
01:19 paramat mumble stuff is only in 6 files yes
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03:18 jas_ positional ingame voice chat.  wow.
03:21 rdococ I'd rather stick with text chat
03:22 jas_ why not both?  good for those who like voice.
03:22 rdococ I don't like listening to voice chat, and I absolutely hate participating in it
03:22 jas_ besides, if ur far u dont hear it maybe
03:23 jas_ well server creator has to set it up
03:23 jas_ besides individual preference setting.  should be an off swit🍒
03:23 rdococ you could have positional text chat I guess
03:23 jas_ i did
03:23 rdococ you would see messages in colors or transparency based on their distance
03:24 jas_ i did that a while ago.  also nametag
03:24 jas_ if u couldnt zee nametag u were out of range of chat
03:24 rdococ putting messages in nametags means you have to look at them to hear them, though
03:24 jas_ it was lknely :)
03:25 jas_ no sry whoops
03:25 jas_ player transfer distance
03:25 jas_ and if j can see them
03:25 jas_ then theyre in range to chat
03:25 rdococ maybe if they displayed on the screen based on where they came from, even if you can't see where they came from directly
03:25 jas_ and if outside player transfer distance they didn't see chat
03:25 rdococ yeah
03:26 jas_ so hence nametags referen e
03:26 jas_ github
03:26 jas_ github.com/everamzah/kalite maybe
03:27 rdococ phones could transport other people's chat messages to you so you can hear them
03:27 rdococ or, well, see them
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03:27 jas_ its isolating
03:28 jas_ but interesting needs further experimentation.  voice imo is the killer feature.
03:28 DI3HARD139 ??
03:28 DI3HARD139 Oh. Talking about voice?
03:28 rdococ voice chat means that people will know what I sound like
03:28 rdococ I don't want that
03:28 DI3HARD139 XD
03:29 rdococ the closest you'll get is that mod with a block that keeps asking for mod ideas
03:29 jas_ on pho e brb
03:29 DI3HARD139 Squeakers will be the biggest problem most of the time
03:29 rdococ I manage to squeak in text by saying yay all the time, you don't want that in voice form :P
03:30 DI3HARD139 Oh no. Not that. I mean the children who squeal and cry or scream whenever they don't get what they want. That or get killed in PVP maps.
03:30 rdococ aw, I feel bad for them
03:32 DI3HARD139 You won't any longer once you've been in CSGO, COD and/or Battlefield public servers.
03:33 rdococ eh, I probably still would
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03:33 rdococ but imagine that kind of voice chat in a minetest server
03:34 jas__ yum
03:34 jas__ i can dig it
03:34 jas__ just run away from the person talking! haha.. besides, you just turn it off if you dont like it.  or don't compile it in perhaps.
03:35 jas__ but essential engine feature imo
03:35 jas__ nonetheless
03:35 DI3HARD139-m True
03:35 rdococ can't wait for positional smellivision
03:35 DI3HARD139 Could be very helpful for devs and admins/mods
03:36 jas__ good point!  private voice chat.  haaaa what a PITA for monitoring tho
03:37 * jas__ wishes for irc.minetest.net and built-in irc support.
03:37 rdococ private voice chat? just whisper
03:37 jas__ ha yup and go to a private place
03:37 jas__ you're right
03:42 jas__ https://github.com/everamzah/kalite/blob/master/mods/kalite/shout.lua
04:07 DI3HARD139-m Just curious. Any plans for adding Discord's "Rich Presence"?
04:09 rdococ what on earth is that
04:09 jas__ proprietary voice/chat
04:09 jas__ so i bet they won't
04:10 jas__ it may be that no one wants to support that
04:11 DI3HARD139 It's an a separate file that adds support to discord so it can (in the event of a MP server) allow Discord Users to see what server/game mode your playing on in your Profile status. Or in the Case of Music Apps, What song, artist, album your listening to and what app is being used.
04:12 DI3HARD139 -an
04:13 DI3HARD139 If your curious: https://discordapp.com/rich-presence
04:16 rdococ I want to keep what little privacy I have left on the internet, thank you very much
04:24 GreenDimond Obviously its optional
04:25 GreenDimond DI3HARD139: It's already a PR, but rejected. https://github.com/minetest/minetest/pull/7339
04:25 DI3HARD139 Awe... kk. I should sign back into github and read the new bugs/PRs :P
04:30 luk3yx DI3HARD139: https://github.com/minetest/minetest/pull/7339
04:30 luk3yx I think it should be a CSM.
04:31 GreenDimond luk3yx: ....
04:31 luk3yx GreenDimond: ?
04:31 GreenDimond I literally linked it 5 minutes ago 2 lines up
04:31 luk3yx Oh
04:31 luk3yx Hehe
04:32 DI3HARD139 I agree. There may be a way to use it as a csm.
04:33 * luk3yx would prefer not to have Discord integration code floating around in the core game
04:33 * GreenDimond would prefer not to have Mumble integration code floating around in the core game
04:33 luk3yx Wait, there is?
04:33 GreenDimond People were talking about it above
04:33 luk3yx It's a PR.
04:33 GreenDimond Mumble? No?
04:34 * luk3yx would prefer MT stay as MT, but CSMs should be able to implement these integrations somehow.
04:34 GreenDimond No one has made a PR for it yet, but someone has the code ready.
04:34 GreenDimond For Discord, you could use a CSM to send relevant information to a bot on a server to handle the information.
04:35 luk3yx Couldn't the server do it by itself?
04:35 GreenDimond Yes, but with a CSM it would work on any server
04:35 GreenDimond The server wouldnt need a mod to do it
04:35 luk3yx Oh, I thought you meant "bot on the server".
04:35 GreenDimond Bot on the Discord server :P
04:35 luk3yx Oh, I see.
04:36 GreenDimond In fact.. hmmm
04:36 DI3HARD139 unless explicitly disabled in the server settings. That would be the only catch (Assuming I understood the setting's usage correctly.)
04:36 GreenDimond I might try this...
04:36 GreenDimond If I can figure out how to send data out of a CSM to MinetestBot on UMTD I might be able to get it to work.
04:36 GreenDimond It also works per server probably
04:39 luk3yx Hopefully IRCv3 will make IRC better (and hopefully they'll decide on what JSON format to use if it gets implemented).
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10:10 nerzhul CSM doesn't permit to connect to remote API
10:10 nerzhul SSM can
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12:36 ChimneySwift It's a fairly simple engine change to allow sockets in CSM, though obviously not really something everyone is likely to do.
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12:45 ChimneySwift besides, these kinds of features sell a game, and popularity brings a lot of good things to an open source project
12:45 ChimneySwift hint: developers who are interested in adding and maintaining such features
12:46 rubenwardy CSM is only intended for server-provided scripts, ie: things to make the mod API more powerful
12:47 rubenwardy and such features have massive security implications
12:48 ChimneySwift I'm not saying that we should ignore other issues, I just feel like a lot of the argument I read here was like that
12:48 ChimneySwift and yeah adding the ability to have sockets in server provided CSM is a terrible idea
12:49 ChimneySwift in order to do it properly that way you'd have to have yet another class of mod, which is CSM as it stands, but we all know how well that was received
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14:28 rubenwardy https://forum.minetest.net/viewtopic.php?t=21455
14:28 rubenwardy !title
14:28 MinetestBot rubenwardy: Efficient graph based networks (electronics and transport) - Minetest Forums
14:38 VanessaE rubenwardy: ^ might be good for technic, but I don't think it'll help mesecons, because the wires "light up" when they go high.
14:38 rubenwardy that doesn't matter for the logic though
14:38 rubenwardy it's part of showing state, which is mentioned
14:38 rubenwardy but the nodes lighting up don't really effect much
14:39 T4im i think there were some projects started around item logistics and power network; not sure what they are based on though, might be worth checking out
14:40 rubenwardy this isn't for mesecons anyway :)
14:41 T4im well, you still face the same problem of updating such a graph
14:41 T4im when nodes that are part of it are being removed or added to them
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14:42 tumeninodes Hi tumeni
14:43 tumeninodes Hi tenplus1
14:43 * tumeninodes attempting to fill the emptiness :(
14:43 VanessaE rubenwardy: deltasquared is working on a "packetized" water flow idea for pipeworks.  since it's also trying to solve the same problem, it might have some overlap with your idea
14:44 rubenwardy oh interesting
14:44 tumeninodes Capitalism Game needs a new icon
14:45 VanessaE a dollar sign?: ;)
14:45 T4im rubenwardy: https://github.com/minetest-mods/technic/issues/380
14:45 T4im solves different problem; but also might have overlaps
14:46 tumeninodes Hopefully not seeming rude... but the current one gives the impression of a mainly industrial atmosphere (which while it is involved, is not the core of the overall idea)
14:46 tumeninodes yeh, a currency symbol could be good
14:46 rubenwardy maybe
14:47 tumeninodes hard to use a currency symbol though, as they differ around the world
14:47 T4im theres an abstract one: ¤
14:47 rubenwardy I will invent my own currency symbol at some point
14:47 rubenwardy maybe that
14:47 tumeninodes maybe a trading & currency mix
14:48 tumeninodes "That will cost you 40,000 rubens
14:48 T4im it's sadly being abused for non-currency things, so you might not like it, but it is the currency sign
14:48 VanessaE just use Minegeld ;)
14:49 T4im or cube the currency sign :D
14:49 rubenwardy the symbol needs to be embedable in text
14:49 tumeninodes How is the value of Minegeld going?
14:50 * tumeninodes added angled doors to the angled walls mod last night ;)
14:51 VanessaE tumeninodes: well I basically equate 1 MG to 1 US dollar, if that's what you mean :)
14:51 VanessaE Mg*
14:51 tumeninodes that might be a bad choice :D
14:51 tumeninodes https://forum.minetest.net/viewtopic.php?p=336093#p336093
14:51 tumeninodes !title
14:51 MinetestBot tumeninodes: [Mod] Angled Walls [1.4] [angledwalls] - Minetest Forums
14:52 ANAND > That will cost you 40,000 rubens
14:52 ANAND That actually sounds good
14:52 tumeninodes everything I say, sounds good
14:52 tumeninodes :D
14:52 ANAND :P
14:53 VanessaE 40,000 sandwiches?
14:53 ANAND Maybe two vertical lines across a capital 'R'
14:53 VanessaE that'll need a fuckton of kraut :)
14:53 tumeninodes hahaha, paying in sandwiches would be interesting
14:53 ANAND lol
14:54 tumeninodes 0_0
14:54 tumeninodes (gasp) Ssssssquidward!
14:55 tumeninodes You got me Vanessa... I just literally made the ruben/sandwich link
14:55 tumeninodes Man I'm getting slow
14:55 VanessaE heh
14:55 rubenwardy wait what?
14:56 tumeninodes haha
14:56 rubenwardy oh, Americans are weird
14:56 rubenwardy "The Reuben sandwich is an American grilled sandwich composed of corned beef"
14:56 VanessaE heh
14:56 tumeninodes England misses out .... again
14:57 VanessaE if you've never had one, I feel bad for ya :)
14:57 rubenwardy sandwiches shouldn't be grilled!
14:57 tumeninodes Philly Cheese Steaks too
14:57 rubenwardy also, https://en.wikipedia.org/wiki/Sandwich,_Kent
14:57 VanessaE there's this place I used to visit in Galena, Kansas that used to make THE BEST reuben :)
14:58 VanessaE tumeninodes: +1000000000000
14:58 tumeninodes you know fights start over claiming "bests" :D
14:58 VanessaE well the place in question, while still in business, no longer has a diner. :(
14:59 VanessaE so "best" is moot :P
14:59 tumeninodes yeh, we continue to lose 'diners' as well
15:00 tumeninodes My Father's side owned a rest which create the BootMill sandwich in Lowell, MA :)
15:00 tumeninodes Ohhhh, bother...my tummy's getting rumbly
15:03 VanessaE all this talk of sandwiches gave you an appetite, eh? :)
15:03 tumeninodes not talking about food makes me hungry too
15:03 VanessaE heh
15:04 * tumeninodes wonders why no one has made a diner mod yet (or has it been done?)
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15:05 IhrFussel Hello^^ so you CAN change ABM definitions during runtime? I thought that was impossible
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15:05 VanessaE IhrFussel: wat
15:05 tumeninodes I think I remember one but not sure if it was finished and might have been more restuaranty
15:05 tumeninodes ?? you can?
15:06 VanessaE tumeninodes: well, there's that old nightclub mod...  combine that with the steel and food mods, you should have enough to build an old fashioned railroad passenger car diner...
15:06 IhrFussel VanessaE,  https://github.com/doyousketch2/server_tuning/blob/master/init.lua#L66
15:06 VanessaE (nightclub mod because of the neon-looking stuff therein)
15:06 tumeninodes possibly
15:06 tumeninodes might end up more like a hooker's diner though :D
15:07 VanessaE IhrFussel: wait....that actually works?!
15:07 IhrFussel I'm not sure I assume they tested their mod before submitting it...
15:08 VanessaE well, it's doyousketch2, he's usually pretty good
15:08 tumeninodes never assume that... I hardly ever do :P
15:08 tumeninodes he is quite under rated
15:08 rubenwardy it's still during load time
15:08 VanessaE right, so it *should* work
15:08 IhrFussel rubenwardy, no he claims it changes depending on load
15:09 IhrFussel Makes no sense to set the intervals on startup cause there will always be 0 users
15:09 tumeninodes afk
15:09 rubenwardy that's load time
15:09 rubenwardy it's in the root scope of init.lua
15:09 rubenwardy so load time changes
15:09 VanessaE yeah, it's not in a function, so it's not being called by anything active during runtime
15:10 IhrFussel Then I don't understand what the reasoning is
15:10 rubenwardy it's a tweak mod to make ABMs less common
15:10 IhrFussel Why would I want to modify ABM intervals before even knowing how many people will play on my server...pointless
15:11 IhrFussel So the other settings like block send distance etc are also ONLY on load?
15:11 VanessaE yeah, looks to me like it's just meant as a coarse "change 'em all" tweak
15:11 IhrFussel That makes the mod useless for me, meh
15:13 IhrFussel The idea is that you set min / max values for your server settings.
15:13 IhrFussel - When there are only a couple players on, they get maximum resources devoted to their gameplay.
15:13 IhrFussel - When a lot of players are on, these settings get trimmed back, to reduce lag.
15:13 IhrFussel ^ that description is bollocks then
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17:33 rubenwardy cutting edge asset creation  https://i.rubenwardy.com/k5cBD.png
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17:34 MinetestBot tenplus1: Nov-03 18:45 UTC <Krock> Please don't take >the< recent comment of "falling entity rewrite" too serious. I very welcome dev time and PRs, ofc
17:34 tenplus1 hi folks
17:34 tumeninodes \o/
17:34 tenplus1 hi tumeni, how's things :)
17:34 tumeninodes things are good tenplus1... and you?
17:35 tenplus1 not bad thx :)
17:35 tenplus1 tinkering as always
17:35 tenplus1 and avoiding xmas jingles/ads/movies
17:35 tumeninodes same, I just added angled doors to my angled walls mod :P
17:35 tenplus1 ooh, gotta check that one out, sounds interesting
17:35 tumeninodes yes, I avoid chashmas as long as I can
17:35 tumeninodes *cashmas
17:38 tenplus1 is a bit too early, only november
17:38 tenplus1 lol, so true
17:38 xerox123 o/
17:38 tumeninodes round here, cashmas stuff was already out by halloween 2d-3d wk of Oct
17:38 tenplus1 hi xerox o/
17:38 xerox123 simple solution: don't watch TV
17:38 tenplus1 lol, whatever happened to Dec1 to Dec 31... over and done
17:38 tumeninodes just watch the Ballad of Buster Scruggs
17:38 tumeninodes ha... with all that monies to be lost?
17:38 tenplus1 hah, watching that just now
17:38 tenplus1 on the actor with no arms/legs at the moment *spoilers*
17:38 tumeninodes yeh the rest of the stories are rather... off tune from the first
17:38 tenplus1 first was funny, singing even when dead and floating :P lolz
17:38 tumeninodes hahaha I loved it
17:38 tumeninodes then the plot change hits
17:38 tenplus1 I like movies with mini plots/stories
17:39 tumeninodes "Clear blue water.... waterrrr"
17:39 tenplus1 haha
17:39 tumeninodes the one you're on now was just depressing
17:39 tenplus1 shhh, no spoilers :P
17:40 tumeninodes oh... right..
17:40 benrob0329 Hello tenplus1
17:40 tenplus1 oh yeah, updated Farming Redo and Mobs Animals
17:40 tenplus1 hi benrob
17:40 benrob0329 Hello tumeninodes
17:40 tenplus1 made a movie yet ? :P
17:40 tumeninodes hey benrob
17:40 benrob0329 Not yet :P
17:41 tenplus1 ah nice, always fun to get into new games :)
17:41 tenplus1 many folk addicted to Red Dead Redemption II
17:42 * tumeninodes avoids popular games because he sucks at gaming
17:42 tenplus1 ever tried Psychonauts ???
17:42 tumeninodes I have to find a place to campout
17:42 tenplus1 older game but soooomuch in it
17:44 benrob0329 The nice thing is that its not a video game, so I don't have to feel like I sat in front of a computer for days
17:44 tumeninodes dude, last 'game' I played was Monopoly
17:44 tenplus1 ehehe
17:44 benrob0329 Even though everyone I play with I talk to through the computer...
17:44 tumeninodes I lost btw
17:44 tumeninodes I still have the original 'CLUE" board game, might try to get my kid to play it... best game ever
17:44 tenplus1 Colonel Mustard in the Library with the Nintendo Wii controller :D
17:44 tumeninodes bahahahaha
17:45 tumeninodes hmmm, maybe I'll watch the movie they did on it
17:46 tenplus1 hell, they made a movie of Battleships... you never know
17:46 tumeninodes benrob, we need a MTG movie
17:47 tenplus1 yay, that'd be kewl
17:47 tumeninodes why did I just get an idea for a Crypt Keeper skin? 0_o
17:47 tenplus1 Tales from the Minetest Crypt
17:47 tumeninodes probably been done... and Chuckie too
17:47 tumeninodes haha YES
17:47 benrob0329 We need more games than MTG :P
17:48 tumeninodes they're coming... they're coming
17:48 * tenplus1 imagines a Goonies adventure map
17:48 tenplus1 heyy youuu guyyysss
17:48 tumeninodes hahaha Ryan
17:48 benrob0329 I know of a few games that are WIP
17:48 tumeninodes Time Bandits
17:48 benrob0329 With active devs, its just time at this point
17:49 Krock joined #minetest-hub
17:49 * tenplus1 just waits for 5.0 to be stable and over with
17:49 tenplus1 hi Krock
17:49 Krock hi tenplus1
17:49 tumeninodes Krockatoa
17:49 Krock dude what...
17:49 Krock tenplus1: every day I was prepared for you
17:49 Krock how do you do this?
17:49 tenplus1 minetest magic mod
17:49 Krock oh
17:50 tenplus1 we are all inside a computer inside minetest
17:50 tumeninodes you need an exit phrase like mine
17:50 Krock inside a minetest mod computer inside minetest
17:50 tenplus1 :P
17:50 tumeninodes "Screw you guys.... I'm goin' hume"
17:50 Krock use a bouncer and exit phrases are history
17:51 tumeninodes whhhhaaaaaat?
17:51 * tenplus1 hires 2 large guys in black suits and shades... bouncers!
17:51 * tumeninodes was once a bouncer
17:51 * tenplus1 hires tumeni then
17:51 tumeninodes tumeni does not bounce so well these days
17:51 tenplus1 how about some slime boots
17:52 tumeninodes gotta go run an errand for one of my Aunts... later dudes
17:52 tenplus1 cya
17:54 tenplus1 hi Sam
17:54 MinetestSam Hello
17:56 shivajiva Hiya tenplus ;)
17:56 tenplus1 hi shiva, hows tricks
17:58 shivajiva not bad, not bad, don't like the cold and diminishing light this time of year brings, time to hibernate XD
17:58 MinetestSam lol
17:59 tenplus1 if only, a few months curled up in bed with hot chocolate on tap would be awesome :D
18:00 shivajiva lol save money and the planet if we all did that
18:01 * tenplus1 wishes it were true
18:01 tenplus1 instead I be working xmas :( booooo
18:05 shivajiva :/
18:09 tenplus1 Updated Ethereal (fixed mushroom soup recipe), Farming Redo (added carrot juice), Mobs Animals (added Glass of Milk)
18:16 tenplus1 and if anyone is interested, Falling Item mod fixes falling block issues and adds some new features
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18:31 tenplus1 wb ben
18:31 benrob0329 ty
18:38 IhrFussel 0.4.17.1 includes the "only count users that actually joined in max_users" correct? Does this mean they will no longer be rejected if the limit was not reached yet but multiple people are in the media loading phase?
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18:39 tenplus1 hi fussel, hi gary
18:39 IhrFussel Hi tenplus1
18:40 IhrFussel I think that was fixed cause earlier I really had 43 online players and my limit is 45 and I doubt there were only 2 in the loading phase
18:42 garywhite hi
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18:54 tenplus1 hi aerozoic
18:55 aerozoic hi tenplus1
18:55 aerozoic guess wut!
18:55 tenplus1 your pregnant ?
18:55 aerozoic you're*
18:55 tenplus1 hehehe
18:56 aerozoic lol that would be world news!
18:56 tenplus1 do tell ?
18:56 aerozoic the first mail pregnancy XD
18:56 aerozoic male*
18:56 tenplus1 w00t! cigars and donuts all round
18:57 aerozoic oh well it's no big deal, i haven't looked at the code yet but farming had an update that creates unknown nodes if xdecor was also installed.
18:58 tenplus1 default farming or redo ?
18:58 aerozoic i guess pumpkins and melons were cutable with the workbench but now they aren't so i may have to tweak something
18:58 tenplus1 dont worry benrob, they're chocolate :D
18:58 aerozoic redo
18:58 benrob0329 tenplus1, I suppose I can't argue with chocolate
18:59 tenplus1 melons and pumpkin need cutting board and only give 4 slices (2x2 recipe) to give block...  they were too OP before
19:00 aerozoic i think workbench uses groups to determine if a node is cutable
19:00 longerstaff13 alright, my server crashes when someone uses /me in the game, it gives this error: https://pastebin.ubuntu.com/p/mcBdhf6vM7/
19:01 luk3yx Wait
19:01 luk3yx My bot overrides /me
19:01 rdococ you can create tools just by putting a block of cobble next to two sticks, how does that work?
19:01 tenplus1 ohhh
19:01 aerozoic omg longerstaff13!!! What did u do!!!!
19:01 luk3yx Oh, the profiler.
19:01 * luk3yx tweaks their bot
19:01 longerstaff13 aerozoic: not that server, LS-Wonderland
19:01 luk3yx longerstaff13: Fixed.
19:02 longerstaff13 hm?
19:02 luk3yx My bot won't override /me anymore.
19:02 aerozoic longerstaff13, i wasn't referring to an specific server, it was just a sarcastic remark XD
19:02 longerstaff13 wh did it in the first place?
19:02 luk3yx The profiler is weird with on-the-fly commands.
19:02 longerstaff13 why*
19:02 luk3yx longerstaff13: Because chat3 stopped /me-s going to IRC.
19:02 longerstaff13 aerozoic: ah
19:02 longerstaff13 I see
19:04 rdococ I remember creating a mod that added a /my command
19:04 tenplus1 custom commands are so handy on server :D
19:05 luk3yx My bot added /my as well, but the profiler hates on-the-fly callback definitions.
19:05 aerozoic i want to fly
19:06 tenplus1 :P
19:08 T4im luk3yx: what do you mean with on-the-fly?
19:08 luk3yx T4im: //lua
19:08 T4im oh
19:08 luk3yx The profiler can't get the current modname so it weirds out.
19:09 T4im ah
19:09 T4im falling back to something like "??" or so?
19:10 luk3yx Yes.
19:14 T4im i mean, we could let it fall back onto something more descriptive, i guess
19:15 T4im that's btw going through all off builtin, not just the profiler
19:15 T4im e.g. itemdef.mod_origin = core.get_current_modname() or "??"
19:16 T4im but those are more for exceptions iirc
19:28 T4im luk3yx: would sorting those under *unknown* be ok?
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19:28 luk3yx T4im: It needs to not crash.
19:28 T4im does it?
19:28 T4im if so lemme know :D
19:29 IhrFussel How can I check whether or not something is in a specific number range? Like if an object's pos.y = 15 and target pos.y +/- 5 nodes then it should succeed
19:29 tenplus1 make a function to do just that
19:30 tenplus1 local function in_range(number, value, range) if number >= value - range and number <= value + range then return true else return false end
19:31 IhrFussel I don't know the math I need for that (I'm bad at it) I think like if pos1.y - pos2.y >= 5 or if pos1.y - pos2.y <= -5 ??
19:34 IhrFussel Will try, thanks^^
19:34 Krock math.abs(pos1.y - pos2.y) >= 5
19:35 tenplus1 that's easier :)
19:36 luk3yx Can't you just function(number, value, range) return number >= value - range and number <= value + range end?
19:37 Krock but that's longer
19:37 Krock abs already does that for you
19:37 tenplus1 +100... totally forgot about math.abs :D
19:37 Krock as in "absolute value". outputs a real positive number
19:37 T4im luk3yx: https://github.com/minetest/minetest/pull/4343#issuecomment-440785755
19:38 T4im thanks for pointing it out; i actually had those fallbacks removed in the new pr /o\ but added them back now
19:38 luk3yx Nice.
19:42 tenplus1 laters folks, nom time
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20:37 IhrFussel So math.abs() also is not slower than manually comparing?
20:51 rubenwardy Wat
20:52 IhrFussel If math.abs() is slower than "return number >= value - range and number <= value + range"
20:53 benrob0329 what does math.abs have to do with that comparison?
20:54 rud0lf return (value - number) * (value - number) <= range * range
20:54 rud0lf :)
20:55 IhrFussel Cause I need the fastest way to return true/false if a certain number y is in range of x (+/- 5 only allowed) and Krock suggested -> math.abs(pos1.y - pos2.y) >= 5
20:56 rubenwardy How about benchmarking it
20:56 benrob0329 I'd imagine that the built in function would be faster, but that may be naive of me
20:57 IhrFussel Wait is ">= 5" now return true or false?
20:58 IhrFussel I guess false cause the numbers are then 5+ apart?
20:59 benrob0329 couldn't you do return (value - number) ** 2 <= range ** 2 ?
21:01 benrob0329 rather than repeating the (value - number) check twice?
21:04 rubenwardy That's python
21:05 rubenwardy Not sure about lua
21:06 benrob0329 lua may use ^ instead of **
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21:42 tumeninodes greetings Gael
21:42 Gael-de-Sailly Hello :)
21:51 tumeninodes for all interested... numberZero has brought some really points to me about a method of licensing, which I basically just picked up on by looking at other people's mods
21:53 tumeninodes for instance, if I create a mod, which uses the default names for textures... this may be wrong, as the end user may be using a TP and now the wrong license/credits could be misapplied
21:54 rubenwardy If you don't include the textures, you don't need to credit them
21:55 tumeninodes right which makes sense to me now but... this is a habit others have been on as well
21:55 tumeninodes might be another good topic to bring up on the forums
21:57 tumeninodes so there are quite a few mods out there, which have used the very same method, which might be good to bring to people's attention because, as I said... I had just never even thought of that
21:57 tumeninodes for me, I assumed the fact I built a mod, to be used with MTG, I should add credits and infos related to the default textures, etc...
21:59 tumeninodes so now I will be going through each of my mods to clean this mess up, but think it makes sense to bring it up so the many others who have been doing the same can go through theirs as well (if they choose)
22:00 tumeninodes It's like I've been eating soup with a fork and suddenly someone hands me a spoon and says "here, use this..." :P
22:02 tumeninodes FWIW I don't actually eat soup with a fork....
22:02 tumeninodes I use chop sticks
22:07 tumeninodes sofar: I nominate you to add this topic, as you do a much better job with topics about licensing than I do... :D  something like "When not to license/credit" or "To CC BY-SA, or not to CC BY-SA"
22:08 tumeninodes *do>could
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22:28 GreenDimond So I am using minetest.compress and minetest.decompress, and for some reason when I try to decompress after joining the game, I get a "decompressZlib: inflate failed" error with no further explanation.
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