Time Nick Message 03:52 * luk3yx uses their git undo function 04:15 luk3yx Will F-Droid's Minetest package ever get updated? 12:29 nerzhul ) 17:58 Krock every. time. I. am. prepared. for. ten. 17:58 Krock > ten is not here 17:59 Shara He appears to be in hiding :( 18:00 rubenwardy :( 18:00 rubenwardy hibernation 18:04 sofar it's the yearly scottish mating season where the men throw wooden poles at each other in kilts 18:04 sofar he should be back shortly 18:10 Krock Just seen this about temperature, kinda related to winter: https://www.youtube.com/watch?v=C91gKuxutTU 18:50 Fixer he is just afking 20:25 Fixer fatal: unable to access 'https://notabug.org/TenPlus1/bags/': Failed to connect to notabug.org port 443: Connection timed out 20:26 Fixer notabug is dead atm 20:34 rubenwardy loool 20:37 Fixer i've felt -20*C, was quite interesting 21:06 Shara Fixer: nooo... that's the right word is just "cold" 21:08 kilbith test 21:08 kilbith this has been brought to my attention: https://github.com/minetest/minetest_game/pull/2263 21:09 kilbith thanks for the feedbacks, I'm willing to address them 21:11 kilbith some maintainers do not seem to be aware, but craftguide actually supports sfinv 21:12 Shara kilbith: thanks, read about that afterwards. I'm hoping it can be added 21:12 kilbith also, this mod will keep being developed and maintained as an independant mod, backports are encouraged 21:13 Shara To be honest, amazed no one made a PR for it yet (unless I missed one) 21:13 kilbith Shara: I've read your comments several times, some things are still unclear to me, but you did raise an actual issue which I addressed 21:13 Shara Yup, saw. 21:14 Shara I'm fussy about presentation of things and making sure everything is consistent, because most things in MT are just... not. 21:14 Shara Which isn't the fault of the current mod at all 21:14 kilbith Yes, I do agree 21:15 kilbith Maybe you can show me a clearer sketch so I can perfectly understand what you want? 21:15 Shara Hmm, possibly 21:15 kilbith Thanks 21:16 Shara Will you be around for awhile? 21:16 kilbith For an hour 21:16 kilbith Or just open an issue on the craftguide tracker whenever you wish 21:17 Shara I haven't seen it as an sfinv tab yet to have a good feel about how that changes the space that's being worked with, and it's still possible I might be overlook some things 21:18 Shara overlooking* 21:19 octacian IIRC HOMETOWN uses a modified version of craftguide with an sfinv tab rather than the book, but AFAIK it's still down. 21:19 Shara Just trying to do a quick mockup of what I mean about the bottom part, since I guess that's the most confusing bit 21:24 Shara kilbith: not a big change, but this centers things more and brings the grids all into alignment: http://gingercat.tk/dg/craftguide_mockup.png 21:27 Shara Well, mostly, the one is still bit out and should be closer to the arrow 21:28 Shara Updated it 21:29 Shara I'm still not really sure how best to handle the point about fuels. I like that you can checks what can be used as fuel, just not liking the inconsistent display. 21:29 Shara check* 21:31 kilbith Shara: is this a modified screenshot? 21:31 Shara Yes 21:32 Shara Concept mockups are much quicker than fighting formspecs :) 21:32 kilbith Hmm. Ok. I'll consider that 21:32 Shara Give me a moment and will have another 21:32 kilbith Yep 21:34 nore just my two cents, it seems to be crafting guide would be easier to understand if the output slot were on the right side of the crafting grid 21:34 nore (since this is how the crafting output slot is currently positioned) 21:34 Shara This was one of the possible ideas I had for the fuels, but I'm... not sure about it. Maybe it gives you ideas though: http://gingercat.tk/dg/craftguide_mockup_fuels.png 21:35 kilbith Hmmm, interesting 21:35 kilbith What's the rationale behind this? 21:36 Shara The visual balance gets lost a bit like this, so it would probably need more moving about, but it means you keep the selected item in the same place all the time, and all fuels get the same visual indicator, even if they have recipes 21:36 kilbith Yep, good idea 21:37 kilbith Do you mind opening issues on the craftguide tracker? 21:37 Shara If you think this will help you improve things, sure 21:37 kilbith Of course yes 21:40 sofar I think I promised at some point to make a PR 21:40 sofar never got to it 21:40 Shara More centered when something isn't a fuel, and button might be in a bit place (but still not sure about it... just concepts): http://gingercat.tk/dg/craftguide_mockup_fuels2.png 21:40 Shara bit better* 21:41 kilbith Like UI has the output aligned on the first row of input materials 21:44 kilbith I do fear that "Recipe X of X" might overlap over the grid when translated on a verbose language like german 21:45 kilbith Also, the font size to consider 21:47 Shara Yea, lots to think about 21:47 Shara https://github.com/minetest-mods/craftguide/issues/39 21:48 Shara If getting this stuff right was easy, we wouldn't have so many messy UIs 21:48 Shara nore might hav e apoint worth thinking about as well, since then the button can be on the right too, with more space for text to run into 21:50 kilbith Does the text would expand on the left when hitting the border? 21:50 Shara Hmm, don't think so, but haven't tested 21:50 kilbith This is Irrlicht task anyway 21:51 kilbith I'll handle your issue shortly 21:52 Shara Okay. I think the last one is probably the best looking, but will leave it to you to review and test 21:53 Shara Also sfinv is narrorer, so might make it nto work so well 21:53 Shara narrower* 22:39 tumeninodes so... backface culling can be applied alongside use texture alpha, and it does help noticeably... 22:41 tumeninodes I can't remember of documentation says "it can't be" or, "it should not be" either way, I'm ignorant... so I ignored it 22:41 tumeninodes *if